Shadows of Doubt

Shadows of Doubt

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im confused, what does it mean by procedurally generated?
like is the entire city randomly generated? are the apartments too?
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Phoenix 2023年12月30日 20時57分 
Yes.
Yes, and yes.
Peramia 2023年12月30日 22時42分 
The two other commentors left the TLDR so here's the detailed answer. Each city, it's layout, the businesses in the city, all the citizens, their names, their jobs, their relationships, pass codes, etc is all generated completely differently upon creating a new city. Individual apartment buildings, I believe, have pre-set layouts and the game will grab one of those pre-sets and give it a random name. Some buildings go up to 17 floors, some cheap walk-ups only have 4 floors. I've found residential security rooms have a tendency to spawn on floor 5, 7, or 9 most often but can be on other floors. Some of the cheapest/shortest buildings won't have a security room at all.

Buildings like the hotel and city hall will be the same layout each time but in a random spot on the map. The streets and their names as well as random shanty towns and walls that cut off the street access will also spawn randomly and if you're very unlucky can almost completely cut a city in half where you'll have to travel 4 or 5 streets over just to get to an alley you can cut through.

As far as I can tell, there are certain buildings that you will get with EVERY city, though their location in that city will be different. You'll always have a City Hall, hotel, 24 hour diner, pawn shop, black market pawn broker, illegal weapons dealer, and at least one bar, restaurant, laundromat, factory, sync clinic, and park.

BTW, the devs currently advise against generating large or extra large cities for right now because there are some generation bugs and performance issues causing things like intangible floors, holes in the buildings/map, crashes while traveling in elevators, etc so I suggest sticking to small and medium sized cities. The building and street names that the game generates are sometimes fun little fan references to detective/mystery fandoms. For instance, my current city is called Bowery and the hotel is the Ra's Hotel, both of those names are Batman references lol.

Hope this answered your questions!
Isabelle 2023年12月30日 23時08分 
Peramia の投稿を引用:
BTW, the devs currently advise against generating large or extra large cities for right now because there are some generation bugs and performance issues causing things like intangible floors, holes in the buildings/map, crashes while traveling in elevators, etc so I suggest sticking to small and medium sized cities.

Not calling you a liar or anything, but where did you hear that? This is news to me.

I don't use twitter or anything so if it was said on there i missed that
Isabelle の投稿を引用:
Peramia の投稿を引用:
BTW, the devs currently advise against generating large or extra large cities for right now because there are some generation bugs and performance issues causing things like intangible floors, holes in the buildings/map, crashes while traveling in elevators, etc so I suggest sticking to small and medium sized cities.

Not calling you a liar or anything, but where did you hear that? This is news to me.

I don't use twitter or anything so if it was said on there i missed that

One of the devs contacted the Youtuber Insym and advised him against using a large or extra large map for now because of instability. They said just the sheer number of citizens the game has to load and keep track of is too much for it right now.: https://youtube.com/clip/Ugkxs-dPVpolV_rEg8WSB63gKcbBIfnpIRJZ?si=cL8b6R1p1RylHe5g

I have also attempted using larger cities and the specific issues I mentioned above about intangible floors, elevator crashes, and holes in the map are issues I encountered in every large map I tried to play on.
Patoum 2023年12月31日 1時05分 
I'm currently playing on a large map and i didn't encounter that many bugs.
The usual bugs that happened also on small and medium cities.
But nothing dramatic.
Patoum の投稿を引用:
I'm currently playing on a large map and i didn't encounter that many bugs.
The usual bugs that happened also on small and medium cities.
But nothing dramatic.
That's great news! I reported all of those bugs and sent in my save each time I encountered them so hopefully they're at least happening less often if they haven't fully fixed them. There's nothing more frustrating than not being able to investigate a murder because as soon as you leave the stairway you fall straight through the floor lol.
Peramia の投稿を引用:
Isabelle の投稿を引用:

Not calling you a liar or anything, but where did you hear that? This is news to me.

I don't use twitter or anything so if it was said on there i missed that

One of the devs contacted the Youtuber Insym and advised him against using a large or extra large map for now because of instability. They said just the sheer number of citizens the game has to load and keep track of is too much for it right now.: https://youtube.com/clip/Ugkxs-dPVpolV_rEg8WSB63gKcbBIfnpIRJZ?si=cL8b6R1p1RylHe5g

I have also attempted using larger cities and the specific issues I mentioned above about intangible floors, elevator crashes, and holes in the map are issues I encountered in every large map I tried to play on.

I exclusively play on Very Large maps and generally don't encounter any significant issues. That's understandable, though. There's a lot of wires to be crossed with a game like this and simulating everything all the time has to be difficult.

I happen to have a very powerful CPU and I imagine most of the simulating is done on the CPU. Could be why things work fine for me.
Jared 2023年12月31日 12時01分 
what about cases?
Cases, too. Victims, clues, killer and everything else are randomly determined.
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投稿日: 2023年12月30日 20時45分
投稿数: 10