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2) That can happen. It's pretty rare statistically, but it isn't a glitch or anything. You can close the case at no penalty.
3) One single apartment layout that can generate lacks a security room. This is likely a dev oversight. Every other apartment layout has a security room.
In terms of evidence to help with that case, if you truly have nothing to go off, you can wait until the murderer strikes again. Every murderer is a serial killer and will keep going until you personally stop them.
Do you know the motive? You can figure it out by contextual clues at the crime scene.
Business card at the scene? "Put a Pin in it" written on the walls? Work dispute. Check out the victims place of work.
Lipstick and a heart drawn around the victim? Stalker. Check the victims address books for names matching the initial left on the writing on the wall.
Red circles drawn around the victim and a crumpled note? Ritual killing. Solve the anagram on the note to find the killers first initial and surname.
Toy car and the words "Make way for the new generation" on the walls? ... well this one's the hardest. Checking the weapon is the best bet. Otherwise, check the victims address book and their neighbours.
If you have trouble reading any of the messages on the wall, find/buy a newspaper. They helpfully print the message in the story there.
I did notice one other thing--not sure it's a problem either, but, folks I arrested for side jobs--they're still where I left them. I've been rewarded and closed the cases. I thought they'd go away or otherwise be removed from the game world.
Again, thanks!
Oh, and job givers sticking around in the spot they said they'd be waiting is a bug that's been around for a while. Very odd, but shouldn't really break anything. Might want to keep a note that says where they're at, just in case you need them. You can try engaging them in combat to break them out of that state but that doesn't work all the time.
Murderers are removed from the game when you hand in the case though.
I had solved one case like that where I got a first name initial only and literally nothing else so I just asked around basically triangulated the killer's home based on when and where people said they saw something suspicious, which eventually lead me into a apartment where a person with a matching first name initial lived.
Good thing ingame npc witness accounts are much more reliable than real life ones everyone seems to notice oddly specific things when a killer runs past them but oddly enough won't recognize them if you show them the actual person even if they're standing right next to them :v
Agree it's a good thing. ;) I remember a comment from years ago, though I don't recall the source: Eyewitness testimony is one of the least reliable forms of evidence.
I saw this play out when I served on a jury for a capital murder case. I want to stipulate up front, it was very obvious the kid had done it. Won't go into details, but--he was guilty.
Anyway, for something like this, virtually every cop that was involved has to testify. And it was interesting to see how their stories (didn't) fit together. Three of them claimed to be first on the scene. Another two indicated they entered the house from the back door (there wasn't one). There were a few other minor inconsistencies. Fortunately, none of that really mattered in this case. The physical evidence, coupled with the recorded confession, was overwhelming.
I've often wondered: if the case hadn't been as solid as it was, how much of a factor would those inconsistent recollections have impacted our decision?
I digress. Appreciate the responses! Very much enjoying the game. I like the arrest side quests. I haven't tried the investigative ones yet. Not a fan of the "humiliation" ones. I could do with less of those offers, and more photos and arrests.
It does seem to me, if I can find a fingerprint that shouldn't be there, that's pretty much rock-solid evidence against someone. Trying not to abuse that, but it's been the only evidence I've used (in the Resolve file) to complete cases .