Shadows of Doubt

Shadows of Doubt

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more than one murder case?
i solved the first murder case, but i was wondering if another murderer will appear again?
Originally posted by Isabelle:
murderers are always going to be active unless the "enable sandbox murders" setting is toggled off.
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Isabelle Oct 2, 2023 @ 3:52pm 
murderers are always going to be active unless the "enable sandbox murders" setting is toggled off.
DoremianCleff Oct 2, 2023 @ 4:32pm 
Not only murders will keep happening naturaly, if you haven't solved your case, there is a high probability of another murder by the same killer. Specifically in "In dead of night" tutorial case, if you haven't located the killer in time, they have a secondary victim they will go after, which you can actually talk to, warn about the killer and even witness murdering happen in real time.

In sandbox - they just happen naturally, so it could be a serial killer or just a one off.
Shurenai Oct 3, 2023 @ 12:57am 
Originally posted by DoremianCleff:
Not only murders will keep happening naturaly, if you haven't solved your case, there is a high probability of another murder by the same killer. Specifically in "In dead of night" tutorial case, if you haven't located the killer in time, they have a secondary victim they will go after, which you can actually talk to, warn about the killer and even witness murdering happen in real time.

In sandbox - they just happen naturally, so it could be a serial killer or just a one off.
It's always a serial killer. Given enough time, any killer will eventually kill a second, or third, or 44th target. As the population dwindles, it becomes less and less likely for bodies to get reported, resulting in murders that go un-noticed for long spans of time.

A while back I was running a test to see what would happen If you just didnt catch the killer- Something I need to get back to, but the result was that the killer would eventually kill again, no matter what.

I started with a city of 72 or 77 people iirc, and the last I was playing the kill count had risen to 44 (thus the mention above), and the last 10 or so murders had gone unreported because the murderer by that point had killed everyone in the higher floors- So there was noone left who could/would go to those floors and find the body.

But in sandbox you cant go warn other victims since the game just picks a random target and a random delay when the preceding one is dead. In dead of night there's a bit of extra story flair in that way.
Isabelle Oct 3, 2023 @ 2:18am 
Originally posted by DoremianCleff:
Not only murders will keep happening naturaly, if you haven't solved your case, there is a high probability of another murder by the same killer. Specifically in "In dead of night" tutorial case, if you haven't located the killer in time, they have a secondary victim they will go after, which you can actually talk to, warn about the killer and even witness murdering happen in real time.

In sandbox - they just happen naturally, so it could be a serial killer or just a one off.
Respectfully- you misunderstand how the killer system works.

The game internally selects an NPC to be the murderer, selects another to be the victim, and then proceeds to pathfind the murderer to a weapons store (or wherever else they get their murder weapon)

when the murderer is armed, they go to the victim wherever they're at, and kill them in real-time. I BELIEVE, but am not SURE, that NPCs actually engage in combat at that moment.

Either way, at that point, the victim is now dead, and the murderer internally selects another victim. They will continue to do this until caught. In that sense, every killer is a serial killer.

The murder case in the "dead of night" tutorial mission is actually scripted in some capacity and doesn't function the way that sandbox murders do. I'm not familiar with it, really.
Shurenai Oct 3, 2023 @ 3:27am 
Originally posted by Isabelle:
Originally posted by DoremianCleff:
Not only murders will keep happening naturaly, if you haven't solved your case, there is a high probability of another murder by the same killer. Specifically in "In dead of night" tutorial case, if you haven't located the killer in time, they have a secondary victim they will go after, which you can actually talk to, warn about the killer and even witness murdering happen in real time.

In sandbox - they just happen naturally, so it could be a serial killer or just a one off.
Respectfully- you misunderstand how the killer system works.

The game internally selects an NPC to be the murderer, selects another to be the victim, and then proceeds to pathfind the murderer to a weapons store (or wherever else they get their murder weapon)

when the murderer is armed, they go to the victim wherever they're at, and kill them in real-time. I BELIEVE, but am not SURE, that NPCs actually engage in combat at that moment.

Either way, at that point, the victim is now dead, and the murderer internally selects another victim. They will continue to do this until caught. In that sense, every killer is a serial killer.

The murder case in the "dead of night" tutorial mission is actually scripted in some capacity and doesn't function the way that sandbox murders do. I'm not familiar with it, really.
Having followed my murderer of 44-and-to-be-more to a number of murders via the bloodhound tracker, Yes, They kill them in real time and do engage in combat. Typically the victim won't fight back but instead runs around trying to survive- If a room mate is home at the time, the room mate will attempt to defend the victim-to-be (as will anyone else who witnesses the fight)

In the event the killer gets knocked out, they just lay there on the floor till they wake up then resume the murder attempt; They don't get arrested or anything unless you turn them in, currently.
Isabelle Oct 3, 2023 @ 6:20am 
Originally posted by Shurenai:
Originally posted by Isabelle:
Respectfully- you misunderstand how the killer system works.

The game internally selects an NPC to be the murderer, selects another to be the victim, and then proceeds to pathfind the murderer to a weapons store (or wherever else they get their murder weapon)

when the murderer is armed, they go to the victim wherever they're at, and kill them in real-time. I BELIEVE, but am not SURE, that NPCs actually engage in combat at that moment.

Either way, at that point, the victim is now dead, and the murderer internally selects another victim. They will continue to do this until caught. In that sense, every killer is a serial killer.

The murder case in the "dead of night" tutorial mission is actually scripted in some capacity and doesn't function the way that sandbox murders do. I'm not familiar with it, really.
Having followed my murderer of 44-and-to-be-more to a number of murders via the bloodhound tracker, Yes, They kill them in real time and do engage in combat. Typically the victim won't fight back but instead runs around trying to survive- If a room mate is home at the time, the room mate will attempt to defend the victim-to-be (as will anyone else who witnesses the fight)

In the event the killer gets knocked out, they just lay there on the floor till they wake up then resume the murder attempt; They don't get arrested or anything unless you turn them in, currently.
I was wondering if an actual fight happened because multiple times I've come across a crime scene with objects thrown around the room and trails of blood.

One time I opened an apartment door to investigate the scene and the front door was completely covered in synth milk. The NPC evidently tried to fight off the murderer by throwing four or five boxes of milk at them.
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Date Posted: Oct 2, 2023 @ 3:41pm
Posts: 6