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In sandbox - they just happen naturally, so it could be a serial killer or just a one off.
A while back I was running a test to see what would happen If you just didnt catch the killer- Something I need to get back to, but the result was that the killer would eventually kill again, no matter what.
I started with a city of 72 or 77 people iirc, and the last I was playing the kill count had risen to 44 (thus the mention above), and the last 10 or so murders had gone unreported because the murderer by that point had killed everyone in the higher floors- So there was noone left who could/would go to those floors and find the body.
But in sandbox you cant go warn other victims since the game just picks a random target and a random delay when the preceding one is dead. In dead of night there's a bit of extra story flair in that way.
The game internally selects an NPC to be the murderer, selects another to be the victim, and then proceeds to pathfind the murderer to a weapons store (or wherever else they get their murder weapon)
when the murderer is armed, they go to the victim wherever they're at, and kill them in real-time. I BELIEVE, but am not SURE, that NPCs actually engage in combat at that moment.
Either way, at that point, the victim is now dead, and the murderer internally selects another victim. They will continue to do this until caught. In that sense, every killer is a serial killer.
The murder case in the "dead of night" tutorial mission is actually scripted in some capacity and doesn't function the way that sandbox murders do. I'm not familiar with it, really.
In the event the killer gets knocked out, they just lay there on the floor till they wake up then resume the murder attempt; They don't get arrested or anything unless you turn them in, currently.
One time I opened an apartment door to investigate the scene and the front door was completely covered in synth milk. The NPC evidently tried to fight off the murderer by throwing four or five boxes of milk at them.