Shadows of Doubt

Shadows of Doubt

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JustinDaniels Oct 31, 2023 @ 11:05am
Idea: "Rubber Bullets"
So I read that -killing- NPCs can bug the game out, design-wise. But even still, guns should still have more uses than just whipping someone.

What I propose is the option for us to buy Rubber Bullets, which don't kill, but -incapacitate- or -subdue- targets from a distance, kinda like how throwing a dumpster or slamming a door on them would work.

Would that be a viable option down the line?
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Showing 31-45 of 49 comments
JustinDaniels Nov 5, 2023 @ 1:13am 
Originally posted by The Male/Man:
If you think that's name calling and not just me being "honest" then I think you've got plenty of growing up to do yourself.

Your honest opinion should not be so weak that it must be accompanied by swear words to remain relevant.

I'm just saying this because I've been in your shoes. I know how hard it can be to imagine there are valid reasons for these choices, especially when you're caught up in that frustration.

I hope you end up learning that.
I believe we -both- have some growing up to do, then, pal.

But swearing is not a sign of weakness. It's part of different cultures and upbringings. Even sailors can be potty mouths and be perfectly chill people. That I use swears shouldn't automatically make you assume I'm "immature". Just built different, plain and simple.

If you understood, you could've been a bit more understanding, rather than coming off as just a pointless White Knight sucking the devs' d**ks constantly. Swearing has never been a show of weakness, and s**ting on valid points because "you've been there" makes literally zero sense. At this point, just seeing you is annoying as hell to me, because I already know you're just gonna say something to make things escalate even worse.

I hope -you- end up learning that, and just accept that we'll never see eye-to-eye here. Two different cultures, and two different upbringings. No use in arguing over it, now.
JustinDaniels Nov 5, 2023 @ 1:15am 
Originally posted by crazyabe111:
honestly, gun fighting is a staple of Noir detective films and games- all it needs is proper consequences, and situations where defending yourself is legal and not going to result in everyone and their granny shooting you to death.

Here's how I'd set it up, despite the Dev's fear of players destroying their immersion by killing people in cat burglar simulator 2023 Shadows of Doubt,
[1] guns are divided into two basic kinds, 'legal' guns you can buy at town hall like any other piece of equipment and 'illicit' guns you can only get from suspects, enforcers, criminals, and illegal gun stores-
[1.1]'legal' guns take expensive regulated ammunition, automatically denying other rounds, and can only render people unconscious as per any other way you can attack someone right now.
[1.2]'illicit' guns can only use 'illegal' rounds, are louder, and can cause fatal injuries- civilians who see you holding one run away to call the enforcers, enforcers directly attack you if they see you holding one, furthermore if you're arrested or hospitalised they and their ammunition will be removed from your inventory (alongside a fine of credits) irregardless of its status as evidence or your personal property.
[2] the consequences of killing with an illicit weapon depend on whom you kill,
[2.1]if you kill a suspect who is guilty, upon completing your murder report you forfeit all social credit and 50% of the credit rewards, alongside 100% of any 'bonuses'.
[2.2]on the other hand, if you kill an innocent, it prompts the game to assign an 'unemployed' NPC to serve as detective, and to start trying to track *you* down based on evidence you've left behind, they will give up after roughly 30 days without a new *player* caused murder, or your arrest.
[2.2.1]each murder makes the NPC detective more 'aggressive' in their pursuit and brings them closer to catching you, this is NOT reset unless the current NPC detective dies.
[2.3]finally, if you've killed several detectives or enforcers- the game spawns in an official enforcer 'investigation specialist' to hunt you down, 24 hours after they enter the city- you are permanently marked as a criminal in every building, wanted posters with your face are pasted across the city, and every NPC now notes you as 'hostile' by default- with even criminals attempting to shoot you on sight rather than be caught associating with you. there is no arrest past this, only 'gameover'.

See, -that- sounds like a proper experience! Thank you!
The Male/Man Nov 6, 2023 @ 12:02pm 
S'okay, I said my piece.
Mantrisa Nov 8, 2023 @ 9:14pm 
sometimes NPC start to shoting me or cutting me just for grabbing a dice (litterally a red dice), and a lot of NPC start to shotting at me, I want to survive, it would be nice even the theme of the game give you freedom to shoot weapons! even you are a detective, dangers is in every corner.
Kyle Nov 8, 2023 @ 11:09pm 
Originally posted by JustinDaniels:
But swearing is not a sign of weakness. It's part of different cultures and upbringings. Even sailors can be potty mouths and be perfectly chill people. That I use swears shouldn't automatically make you assume I'm "immature". Just built different, plain and simple.
i also love swearing, albeit i think that the issue was with you insulting the devs decisions as ♥♥♥♥ ups and not the actual swear

unrelated, i don't think there's a lore reason yet but the developer did make an old blogpost where they said they wanted to focus more on the 'in your face' and 'vulnerable' aspects more, instead of giving weapons like guns,

Originally posted by sean.campbell:
At the moment you can't use guns in the game. It was a design decision because originally killing people in the world yourself could really mess with the proc gen and cases but it also something that doesn't really fit with the goal of the game which is solving cases
(this was sometime in august)

and

https://colepowered.com/2022/10/
(it's at the bottom)


of course that didn't stop things like swords from being stupid powerful unfortunately (albeit i get this, when i think of guns i think of extremely lethal and powerful ranged options, having it nerfed to hell would be lame, i'd rather have a slingshot)
Last edited by Kyle; Nov 8, 2023 @ 11:12pm
Sky Wizard Nov 9, 2023 @ 4:42am 
Originally posted by MantrisaDK RoE:
[snip]you are a detective, [snip]

To quote myself:

Originally posted by Sky Wizard:
You are not a licensed detective. You are a proactive citizen handing in bounty forms that anybody off the street (somebody like you!) can walk up to a barely manned desk and take with no checks are cares given by the staff.
crazyabe111 Nov 9, 2023 @ 4:53am 
And yet while there are vast quantities of "proactive" citizens in the street armed with every gun in the game, you can't use them.
Sky Wizard Nov 9, 2023 @ 6:15am 
Game would be trivial if you could tbh.
EliteForceQc Nov 9, 2023 @ 6:19am 
When I got shot, i always in the wrong. I never get mug by firearm either. You get shot, you play it wrong or get discover.

Just play the game as intended. Dont tell me its logical because of this because of that. You in a world where they implant magnetoscope cassette implant in their brain .. just play with it.

If the dev add some background to the caracter; he used gun and kill a inocent by accident, then swear to himself to never use a firearm again .. case solve ?
JustinDaniels Nov 9, 2023 @ 6:42pm 
Originally posted by EliteForceQc:
When I got shot, i always in the wrong. I never get mug by firearm either. You get shot, you play it wrong or get discover.

Just play the game as intended. Dont tell me its logical because of this because of that. You in a world where they implant magnetoscope cassette implant in their brain .. just play with it.

If the dev add some background to the caracter; he used gun and kill a inocent by accident, then swear to himself to never use a firearm again .. case solve ?

Except it's not. Forcing -that- level of a narrative removes from the Sandbox aspect of the game, thus the cycle continues on it not being enough for the players to enjoy.

And if -you- hate guns, again let me iterate that this is a suggestion to add the -option- to use them, and not making it a -requirement-.

You don't like guns? Don't use them. But don't **** on ideas that can add -more options- to the game, and at least look at -both- sides of the coin.



Originally posted by Sky Wizard:
Game would be trivial if you could tbh.

Not really. It would add additional routes for players to take to solve cases, and/or to get out of a sticky situation. As mentioned above, it wouldn't be a -requirement-, but merely an -option-.

If you find it trivial, don't get a gun. Simple!

If you want to get your nuts crushed in every nook and cranny, and you call that "fun", then you do you. But don't expect everyone -else- to want that kind of experience, too.
Last edited by JustinDaniels; Nov 9, 2023 @ 6:44pm
EliteForceQc Nov 9, 2023 @ 8:37pm 
If you say so. I dont think the dev will rework the core mecanic just because some plp have the need to kill in a detective game.

The core aspect is to find the killer, not be a killer. But I know for sure some mods will add guns along the way anyways. It's just not worth modding the agme this soon cuz of update.
JustinDaniels Nov 9, 2023 @ 9:51pm 
Originally posted by EliteForceQc:
If you say so. I dont think the dev will rework the core mecanic just because some plp have the need to kill in a detective game.

The core aspect is to find the killer, not be a killer. But I know for sure some mods will add guns along the way anyways. It's just not worth modding the agme this soon cuz of update.

You... DO realize that this whole thing was about adding bullets that DON'T kill, right? As in, "Rubber Bullets"? Literally the ENTIRE point here.
EliteForceQc Nov 9, 2023 @ 10:06pm 
You are right, I forgot. I thought I was on another post about gun and bullet and killing. Sorry.
JustinDaniels Nov 10, 2023 @ 1:11am 
Originally posted by EliteForceQc:
You are right, I forgot. I thought I was on another post about gun and bullet and killing. Sorry.

Nah, it's fine, dude. Honestly, I'm the one who should probably be sorry here.

I do sometimes have issues with making a point, so it's very possible I didn't make it clear enough in the original post. Might even be possible a lot of people here thought the same.

^-^'
Originally posted by JustinDaniels:
So I read that -killing- NPCs can bug the game out, design-wise. But even still, guns should still have more uses than just whipping someone.

What I propose is the option for us to buy Rubber Bullets, which don't kill, but -incapacitate- or -subdue- targets from a distance, kinda like how throwing a dumpster or slamming a door on them would work.

Would that be a viable option down the line?
Npcs can literally gun down People and "heal" right after or they jsut shrug off all the bullet they took so instead of them being killed they should just be out of commission for a few days in the hospital
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Date Posted: Oct 31, 2023 @ 11:05am
Posts: 49