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But swearing is not a sign of weakness. It's part of different cultures and upbringings. Even sailors can be potty mouths and be perfectly chill people. That I use swears shouldn't automatically make you assume I'm "immature". Just built different, plain and simple.
If you understood, you could've been a bit more understanding, rather than coming off as just a pointless White Knight sucking the devs' d**ks constantly. Swearing has never been a show of weakness, and s**ting on valid points because "you've been there" makes literally zero sense. At this point, just seeing you is annoying as hell to me, because I already know you're just gonna say something to make things escalate even worse.
I hope -you- end up learning that, and just accept that we'll never see eye-to-eye here. Two different cultures, and two different upbringings. No use in arguing over it, now.
See, -that- sounds like a proper experience! Thank you!
unrelated, i don't think there's a lore reason yet but the developer did make an old blogpost where they said they wanted to focus more on the 'in your face' and 'vulnerable' aspects more, instead of giving weapons like guns,
(this was sometime in august)
and
https://colepowered.com/2022/10/
(it's at the bottom)
of course that didn't stop things like swords from being stupid powerful unfortunately (albeit i get this, when i think of guns i think of extremely lethal and powerful ranged options, having it nerfed to hell would be lame, i'd rather have a slingshot)
To quote myself:
Just play the game as intended. Dont tell me its logical because of this because of that. You in a world where they implant magnetoscope cassette implant in their brain .. just play with it.
If the dev add some background to the caracter; he used gun and kill a inocent by accident, then swear to himself to never use a firearm again .. case solve ?
Except it's not. Forcing -that- level of a narrative removes from the Sandbox aspect of the game, thus the cycle continues on it not being enough for the players to enjoy.
And if -you- hate guns, again let me iterate that this is a suggestion to add the -option- to use them, and not making it a -requirement-.
You don't like guns? Don't use them. But don't **** on ideas that can add -more options- to the game, and at least look at -both- sides of the coin.
Not really. It would add additional routes for players to take to solve cases, and/or to get out of a sticky situation. As mentioned above, it wouldn't be a -requirement-, but merely an -option-.
If you find it trivial, don't get a gun. Simple!
If you want to get your nuts crushed in every nook and cranny, and you call that "fun", then you do you. But don't expect everyone -else- to want that kind of experience, too.
The core aspect is to find the killer, not be a killer. But I know for sure some mods will add guns along the way anyways. It's just not worth modding the agme this soon cuz of update.
You... DO realize that this whole thing was about adding bullets that DON'T kill, right? As in, "Rubber Bullets"? Literally the ENTIRE point here.
Nah, it's fine, dude. Honestly, I'm the one who should probably be sorry here.
I do sometimes have issues with making a point, so it's very possible I didn't make it clear enough in the original post. Might even be possible a lot of people here thought the same.
^-^'