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A game like this should have a get-unstuck button, placing you on the closest floor space without going through walls. At least in early access phase.
"You can save at that point, exit the game, add to launch parameters of the game in Steam client "-uncleeden", and relaunch the game. Then after loading the save, in Settings -> Developer enable Free Camera Mode. It's a nicer name for "noclip". After moving your character out of the collision you can disable the free cam, as otherwise you will be passing floors walls and ground if you leave it and will keep moving."
To use the playerPos method you need to save without the compression on.