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This game looks too good to be true.
I've been on a few cases for hours. I am one of those that will hate a game once I can discern it's pattern. I'm digging it still. World feels alive and I'm the worst detective ever.
Theres only a limited amount of things to do to solve cases. All depends on the evidence the game randomly generates to you. So after a while it gets samey. The cases itself dont repeat. But the concept is always the same. Get a murder, get random clues, try to solve it with the things given. Its not so deep yet that there are huge difference in cases or evidence. And you dont get a motivation why someone kills, you wont have...i dont know... a jealous ex partner or a collegue that got skipped on a promotion or whatever. Its just random guy with loose connection to its victims just murders randomly. But the devs already said the murders get a lot more fleshed out the more the early access moves forward. For now. f.e. there is no incentive to use the Emails of the victims to find clues even tho its a part of the tutorial.
So its not as deep as you might think Yet. Still lots of fun. because if the game gives you not many clues it can be pretty hard, but boils down to the same gameplay loop.
I also read there's not much to do with the money earned atm apart from bigger apartment and nicer furnishings. Interested to see how they go with the life sim part of the game, are we working for an organization, do we go up or down in rank/reputation on failed or completed cases, etc.
Sounds such a unique technical challenge what they're going for, really hope they flesh it out, wishlisted and will keep eye on updates. Thanks for the feedback.
Once you know the limited number of ways that victims can be linked to their murderer all of those randomly selected details can feel inconsequential to how you perform your investigations.
If you use all the processes learned in the tutorial, one of them will be sure to get you an ID on your target. How long your case takes mostly boils down to how many times you incorrectly guess the process that will get you your result.
Once you match a fingerprint to a name you are pretty much done in all but the most literal of definitions. All that is left is a minute of routine tidy-up. It can feel quite cookie-cutter in that way.
It does the best job at a procedural detective game I have seen, but I also can't think of a decent detective game to compare it against. Whether procedurally or not, the detective genre always faces the same problem. Unlike reality which can do whatever it wants, fiction is usually required to feel like it makes sense.