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"A Great Concept, With a Grow Room"
and I thought,
"Nono, that's Space Station 13."
I also feel that City Hall should be located centrally on ALL maps. What kind of totalitarian corporate dystopian government marginalises their seat of power to the outskirts of town? A pretty pizzpoor one, if you ask me.
So, if the City Hall is always central and then the game spawns the city in quarters with space for one Enforcer Precinct and one Ward for each quarter, the game could define the boundaries of duplicate businesses by not duplicating any inside a precinct quarter and assigning it to the quarter farthest away.
This means no direct dupes and more orderly neighbourhoods but more cross town journeys.
To expedite that, I just have one word: RICKSHAWS!
(I'm only half joking)
This definitely is a good idea. I feel perhaps making cities hexagon shaped and making each district a quarter might help with this too. There's already the basic system for districts in the game, but they don't seem to do much for determining the character of each neighborhood. Hopefully that changes over the course of development!
I think a system for determining the disposition of people toward you and having it be persistent and malleable in reaction to in-game events is crucial for a game such as this.
Yeah for sure