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Going one-by-one through a database of people gives you all of the available information for every single person you click on, which causes that issue
There's only 2 places where this falls short: the rare design that doesn't have an employee file cabinet (like factory processing floor, but all that means is no fingerprints), or unemployed people that have a residence. This is because I've yet to see a side job target a homeless person, so you can effectively ignore them, but it will target people unemployed but have houses. Most I've seen a homeless person do is a briefcase handoff to someone else, so they aren't even the target.
Otherwise, other people have gone through the government database and printed off every possible person's file. Now that is way too tedious and dull for me. I'd rather break into literally everyone's home until I find them (and have).
i believe homeless people can still be killers, actually, which is kind of annoying. They have no information about themselves, like, anywhere.
As a side note, I've also gone around stealing homeless weapons. Because they keep mugging me when I sit on benches.
Well, i thought by "solves itself" you meant something like the game starts to glitch and instantly gives you the rewards without ever giving you the case details or the job to do at all.
But yeah, obviously collecting tons of data will eventually lead to such things. For me it's not that big of a deal though, since i can simply start all over and forget everything again.
to balance this they would probably need to make archive inventory limits.
home could be unlimited storage or have to buy the storage, but your person can only hold so many files and would need maybe a briefcase or a sync disk that expands it.
that's fair. I just find it a hassle to juggle different hotels, suites, resetaurants ...
maybe if there was a pin hot bar of sorts. a favorites list. and then maybe choose what info you want to keep or toss.
Actually, it's really easy to get information on almost (the unemployed require a bit more work) everyone. All you have to do is go around to all the workplaces, bribe/break your way in and collect all of the employee files. I did it on one of my saves just to see how boring the game would be with having all of that information from the get-go, and it took about 2 real life hours to gather it all.
It made the game very boring.
that's fair.
my problem though is that some of the sidejobs, just aren't solveable unless you have overlapping information.
if you have only the first initial of an unknown citizen, hell that's more than enough for me, because of a little buggy thing that pinnable names do.
if you dig in the database for everyone who's name starts with M, you just open the printed file, click the name, then pin it.
if it pins normally, its not the unknown citizen
if it gives a weird reaction like it doesn't want to pin, thats because you already have the file. >unknown citizen<
but more often than not, the game gives you eye color, height, and wears glasses. That's too little information to work on, ya know? if it were a bench sitter or phone call side job, you could at least investigate those people to see who nearby pissed them off. but if its an enforcer arrest, it's all you seem to get.
If there are, say, 7 suspects who share all of your information, there is no in-game way of verifying which of those suspects is the target. The one and only way to know is for the game itself to tell you.
I think a good idea would be to add a filter option in the gov database. that way even if you only have 3, impossible-to-check-everyone clues, you can at least get a head start by narrowing it down to say, 20 people. then you cross-reference it with whoever gave you the job. but if its an enforcer arrest, again, those 20 people are still a lot to guess from. maybe if they had a reason for the arrest. "illegal possession of poison" "illegal purchase of firearms" "document theft" OH BOY that would make things much easier. You'd just need to search black market ledgers and those peoples apartments to trace down the exact individual.