Shadows of Doubt

Shadows of Doubt

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Making an arrest with only 3 details is slightly annoying
Fingerprint DV
height 159 (short)
interests ... ballet dancing?
WHAT AM I SUPPOSED TO DO WITH THIS?
if it was given to me by someone sitting with a cup of coffee or from a phone call, thats one thing. but with enforcer arrest cases, you can't get additional info from what i can tell. my only hope would be to go through the entire database typing AA and printing every single citizen file one by one.

does anyone know ANY way to make these cases easier cause i dont want to have to cut a bunch of random cases short just because the game doesn't give enough info.
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Showing 16-30 of 35 comments
Isabelle May 10, 2023 @ 4:59pm 
Originally posted by Maya-Neko:
Originally posted by Isabelle:
No i mean the game becomes not a game

like if you do that you don't even get cases anymore. it just gives you a case and the case is instantly solved

How much time do you even need to put in to get the game to that point? With 15-20 hours you might already get cases, where the game instantly tells you, who is the target due to you already having found their fingerprint, but the tasks still need to be completed to solve it.
not long at all if you saturate the save file with information- when you look at ANY piece of info, it is instantly and permanently tied to its owner, and you have no way to forget that info.

Going one-by-one through a database of people gives you all of the available information for every single person you click on, which causes that issue
Zalugar May 10, 2023 @ 5:49pm 
Originally posted by Maya-Neko:
How much time do you even need to put in to get the game to that point? With 15-20 hours you might already get cases, where the game instantly tells you, who is the target due to you already having found their fingerprint, but the tasks still need to be completed to solve it.
Once you learn the game mechanics and learn to how to optimally break into places—assuming no distractions—a couple hours. If you intentionally want to setup your own database, all you have to do is raid businesses and look at the employee files. Can even setup a custom case board with all fingerprints in alphabetical order (note, I don't actually know if you can fit literally everyone on 1 board).

There's only 2 places where this falls short: the rare design that doesn't have an employee file cabinet (like factory processing floor, but all that means is no fingerprints), or unemployed people that have a residence. This is because I've yet to see a side job target a homeless person, so you can effectively ignore them, but it will target people unemployed but have houses. Most I've seen a homeless person do is a briefcase handoff to someone else, so they aren't even the target.

Otherwise, other people have gone through the government database and printed off every possible person's file. Now that is way too tedious and dull for me. I'd rather break into literally everyone's home until I find them (and have).
Isabelle May 10, 2023 @ 6:15pm 
Originally posted by Zalugar:
This is because I've yet to see a side job target a homeless person, so you can effectively ignore them,

i believe homeless people can still be killers, actually, which is kind of annoying. They have no information about themselves, like, anywhere.
Zalugar May 10, 2023 @ 6:17pm 
Originally posted by Isabelle:
i believe homeless people can still be killers, actually, which is kind of annoying. They have no information about themselves, like, anywhere.
I'd LOVE it if they could be case targets. I've hunted down homeless lads as suspects (always end up clean) and it's definitely interesting.

As a side note, I've also gone around stealing homeless weapons. Because they keep mugging me when I sit on benches.
Maya-Neko May 10, 2023 @ 6:42pm 
Originally posted by Isabelle:
Originally posted by Maya-Neko:

How much time do you even need to put in to get the game to that point? With 15-20 hours you might already get cases, where the game instantly tells you, who is the target due to you already having found their fingerprint, but the tasks still need to be completed to solve it.
not long at all if you saturate the save file with information- when you look at ANY piece of info, it is instantly and permanently tied to its owner, and you have no way to forget that info.

Going one-by-one through a database of people gives you all of the available information for every single person you click on, which causes that issue

Well, i thought by "solves itself" you meant something like the game starts to glitch and instantly gives you the rewards without ever giving you the case details or the job to do at all.

But yeah, obviously collecting tons of data will eventually lead to such things. For me it's not that big of a deal though, since i can simply start all over and forget everything again.
Dis Lexic May 10, 2023 @ 7:22pm 
A good way around the issues with that would be to make it so once a job is completed, all the information gained from it like fingerprints and the like get added to a personal archive and not automatically 'remembered'. It would make sense from the perspective of a PI and make it so you still need to do some work to solve cases, even if you technically already have all the information. It would also give a reason to actually go home on occasion.
Northern Circuit May 11, 2023 @ 11:49am 
Originally posted by Dis Lexic:
A good way around the issues with that would be to make it so once a job is completed, all the information gained from it like fingerprints and the like get added to a personal archive and not automatically 'remembered'. It would make sense from the perspective of a PI and make it so you still need to do some work to solve cases, even if you technically already have all the information. It would also give a reason to actually go home on occasion.
I would 100% farm info out of the gov database.
to balance this they would probably need to make archive inventory limits.
home could be unlimited storage or have to buy the storage, but your person can only hold so many files and would need maybe a briefcase or a sync disk that expands it.
Isabelle May 11, 2023 @ 12:58pm 
Originally posted by Maya-Neko:
Originally posted by Isabelle:
not long at all if you saturate the save file with information- when you look at ANY piece of info, it is instantly and permanently tied to its owner, and you have no way to forget that info.

Going one-by-one through a database of people gives you all of the available information for every single person you click on, which causes that issue

Well, i thought by "solves itself" you meant something like the game starts to glitch and instantly gives you the rewards without ever giving you the case details or the job to do at all.

But yeah, obviously collecting tons of data will eventually lead to such things. For me it's not that big of a deal though, since i can simply start all over and forget everything again.
i start a new save for every single case to minimize the information I have access to. we clearly have very different ways of playing this game- and different ideas of what counts as game-breaking, in this case. I do genuinely believe that sort of thing is game breaking and shouldn't be a thing you can do.
Northern Circuit May 11, 2023 @ 1:11pm 
Originally posted by Isabelle:
Originally posted by Maya-Neko:

Well, i thought by "solves itself" you meant something like the game starts to glitch and instantly gives you the rewards without ever giving you the case details or the job to do at all.

But yeah, obviously collecting tons of data will eventually lead to such things. For me it's not that big of a deal though, since i can simply start all over and forget everything again.
i start a new save for every single case to minimize the information I have access to. we clearly have very different ways of playing this game- and different ideas of what counts as game-breaking, in this case. I do genuinely believe that sort of thing is game breaking and shouldn't be a thing you can do.

that's fair. I just find it a hassle to juggle different hotels, suites, resetaurants ...

maybe if there was a pin hot bar of sorts. a favorites list. and then maybe choose what info you want to keep or toss.
Dis Lexic May 11, 2023 @ 1:12pm 
Originally posted by Northern Circuit:
Originally posted by Dis Lexic:
A good way around the issues with that would be to make it so once a job is completed, all the information gained from it like fingerprints and the like get added to a personal archive and not automatically 'remembered'. It would make sense from the perspective of a PI and make it so you still need to do some work to solve cases, even if you technically already have all the information. It would also give a reason to actually go home on occasion.
I would 100% farm info out of the gov database.
to balance this they would probably need to make archive inventory limits.
home could be unlimited storage or have to buy the storage, but your person can only hold so many files and would need maybe a briefcase or a sync disk that expands it.
That was the idea. Basically, you would have to go through the database you have at home in order to access past information from past crimes. It wouldnt be any less powerful than the government database, but it would be more complete and a sensable reward for paying attention and gathering information, like a PI really should be doing.
Acerbic May 11, 2023 @ 1:27pm 
Originally posted by Maya-Neko:
Originally posted by Isabelle:
No i mean the game becomes not a game

like if you do that you don't even get cases anymore. it just gives you a case and the case is instantly solved

How much time do you even need to put in to get the game to that point? With 15-20 hours you might already get cases, where the game instantly tells you, who is the target due to you already having found their fingerprint, but the tasks still need to be completed to solve it.

Actually, it's really easy to get information on almost (the unemployed require a bit more work) everyone. All you have to do is go around to all the workplaces, bribe/break your way in and collect all of the employee files. I did it on one of my saves just to see how boring the game would be with having all of that information from the get-go, and it took about 2 real life hours to gather it all.

It made the game very boring.
Northern Circuit May 11, 2023 @ 1:34pm 
Originally posted by Acerbic:
Originally posted by Maya-Neko:

How much time do you even need to put in to get the game to that point? With 15-20 hours you might already get cases, where the game instantly tells you, who is the target due to you already having found their fingerprint, but the tasks still need to be completed to solve it.

Actually, it's really easy to get information on almost (the unemployed require a bit more work) everyone. All you have to do is go around to all the workplaces, bribe/break your way in and collect all of the employee files. I did it on one of my saves just to see how boring the game would be with having all of that information from the get-go, and it took about 2 real life hours to gather it all.

It made the game very boring.

that's fair.
my problem though is that some of the sidejobs, just aren't solveable unless you have overlapping information.

if you have only the first initial of an unknown citizen, hell that's more than enough for me, because of a little buggy thing that pinnable names do.

if you dig in the database for everyone who's name starts with M, you just open the printed file, click the name, then pin it.

if it pins normally, its not the unknown citizen
if it gives a weird reaction like it doesn't want to pin, thats because you already have the file. >unknown citizen<

but more often than not, the game gives you eye color, height, and wears glasses. That's too little information to work on, ya know? if it were a bench sitter or phone call side job, you could at least investigate those people to see who nearby pissed them off. but if its an enforcer arrest, it's all you seem to get.
Isabelle May 11, 2023 @ 1:36pm 
Originally posted by Northern Circuit:
Originally posted by Acerbic:

Actually, it's really easy to get information on almost (the unemployed require a bit more work) everyone. All you have to do is go around to all the workplaces, bribe/break your way in and collect all of the employee files. I did it on one of my saves just to see how boring the game would be with having all of that information from the get-go, and it took about 2 real life hours to gather it all.

It made the game very boring.

that's fair.
my problem though is that some of the sidejobs, just aren't solveable unless you have overlapping information.

if you have only the first initial of an unknown citizen, hell that's more than enough for me, because of a little buggy thing that pinnable names do.

if you dig in the database for everyone who's name starts with M, you just open the printed file, click the name, then pin it.

if it pins normally, its not the unknown citizen
if it gives a weird reaction like it doesn't want to pin, thats because you already have the file. >unknown citizen<

but more often than not, the game gives you eye color, height, and wears glasses. That's too little information to work on, ya know? if it were a bench sitter or phone call side job, you could at least investigate those people to see who nearby pissed them off. but if its an enforcer arrest, it's all you seem to get.
when the game generates an arrest for you, where you are incapable of logically deducing the suspect using the given clues, I personally find that to be a "bug", in the sense that it is illogical to generate a mission or case with those parameters.

If there are, say, 7 suspects who share all of your information, there is no in-game way of verifying which of those suspects is the target. The one and only way to know is for the game itself to tell you.
Northern Circuit May 11, 2023 @ 1:44pm 
Originally posted by Isabelle:
Originally posted by Northern Circuit:

that's fair.
my problem though is that some of the sidejobs, just aren't solveable unless you have overlapping information.

if you have only the first initial of an unknown citizen, hell that's more than enough for me, because of a little buggy thing that pinnable names do.

if you dig in the database for everyone who's name starts with M, you just open the printed file, click the name, then pin it.

if it pins normally, its not the unknown citizen
if it gives a weird reaction like it doesn't want to pin, thats because you already have the file. >unknown citizen<

but more often than not, the game gives you eye color, height, and wears glasses. That's too little information to work on, ya know? if it were a bench sitter or phone call side job, you could at least investigate those people to see who nearby pissed them off. but if its an enforcer arrest, it's all you seem to get.
when the game generates an arrest for you, where you are incapable of logically deducing the suspect using the given clues, I personally find that to be a "bug", in the sense that it is illogical to generate a mission or case with those parameters.

If there are, say, 7 suspects who share all of your information, there is no in-game way of verifying which of those suspects is the target. The one and only way to know is for the game itself to tell you.
i suppose it can be considered realistic. sometimes, a detective may have to take a shot in the dark.

I think a good idea would be to add a filter option in the gov database. that way even if you only have 3, impossible-to-check-everyone clues, you can at least get a head start by narrowing it down to say, 20 people. then you cross-reference it with whoever gave you the job. but if its an enforcer arrest, again, those 20 people are still a lot to guess from. maybe if they had a reason for the arrest. "illegal possession of poison" "illegal purchase of firearms" "document theft" OH BOY that would make things much easier. You'd just need to search black market ledgers and those peoples apartments to trace down the exact individual.
Isabelle May 11, 2023 @ 1:50pm 
Originally posted by Northern Circuit:
Originally posted by Isabelle:
when the game generates an arrest for you, where you are incapable of logically deducing the suspect using the given clues, I personally find that to be a "bug", in the sense that it is illogical to generate a mission or case with those parameters.

If there are, say, 7 suspects who share all of your information, there is no in-game way of verifying which of those suspects is the target. The one and only way to know is for the game itself to tell you.
i suppose it can be considered realistic. sometimes, a detective may have to take a shot in the dark.

I think a good idea would be to add a filter option in the gov database. that way even if you only have 3, impossible-to-check-everyone clues, you can at least get a head start by narrowing it down to say, 20 people. then you cross-reference it with whoever gave you the job. but if its an enforcer arrest, again, those 20 people are still a lot to guess from. maybe if they had a reason for the arrest. "illegal possession of poison" "illegal purchase of firearms" "document theft" OH BOY that would make things much easier. You'd just need to search black market ledgers and those peoples apartments to trace down the exact individual.
it is not realistic in any capacity to be tasked to arrest somebody based solely and exclusively off traits that several people share 100%
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Date Posted: May 10, 2023 @ 8:35am
Posts: 35