Shadows of Doubt

Shadows of Doubt

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UK_John May 7, 2023 @ 7:24am
How about the option to die, rather than go to hospital?
You can be shot 4 times, or beaten up by 4 NPC's with metal bars, and only go to hospital and pay 1/3rd of your money.

I would like to see damage so great, you die, and have to re-start the game. It would add pressure to actions. I mean I have seen You-tuber's try to take someone's fingerprint in public, causing them to got to hospital. I have seen a YouTube guy take a photo while standing 10 feet from them in a street, again, ending up in hospital.

Knowing you not going to die, to me, means not really acting the part of a detective. Anyone who has seen a detective movie knows that photographs are always taken surreptliscally not in broad daylight, for example, why should gamer's get away with that?!
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Showing 1-7 of 7 comments
MountTai May 7, 2023 @ 8:08am 
Would be great as an option when starting the game yes. Though odds are people would savescum if they die so would need an ironman mode as well.

Personally I do not take actions that break realism (like being extra aggressive with something knowing that I can just try again after a hospital visit). But I can see how it can be immersion breaking if you majorly fck up a plan and it all ends with a simple hospital visit.
Hika Elm May 7, 2023 @ 10:47am 
I would enjoy this feature. More Roguelike experience !
Sylverone May 7, 2023 @ 11:03am 
Agreed, it should be an option. For more fine-tuning options, a player could be limited to a certain number of hospital visits, and another option could make certain things kill you no matter what.
KDR_11k May 7, 2023 @ 11:13am 
Eh, that just makes dying mean reloading a save and not feeling any consequences. If you want to do that you can already do it, the time it takes you to recover is long enough for you to hit load or exit if you want to.
Virtuous Guard May 7, 2023 @ 11:59am 
Originally posted by KDR_11k:
Eh, that just makes dying mean reloading a save and not feeling any consequences. If you want to do that you can already do it, the time it takes you to recover is long enough for you to hit load or exit if you want to.

I think that's what MountTai meant when they suggested adding an Ironman mode to prevent that. If you're not aware of the terminology, it essentially means a mode with one save and depending on the game, auto saves frequently. If you die/wipe/lose, it's the end of that file. (Though not applicable here, If a game has multiplayer, no trading allowed.)

I personally would love the feature.
I got blasted by a point blank shotgun blast yesterday while I was playing and surprisingly was able to recover. it was a jumpscare though
Sylverone May 7, 2023 @ 1:33pm 
Also, another point, for a sort of in-between experience...

There could be a difficulty option for more "realistic" hospital stays, where you lose a significant period of time.

The length of time can't be too long since the player will be forced to wait for it to simulate (another reason for it to be optional). But maybe a day, or at least one full sleep period, especially given that a hospital stay makes you energized and hydrated for a long time?

So if you get shot at a crime scene, you might lose a substantial chunk of time, and your chance to search for remaining evidence, which seems fair. You may miss a chance to catch the killer and have to wait for more clues.
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Date Posted: May 7, 2023 @ 7:24am
Posts: 7