Shadows of Doubt

Shadows of Doubt

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zazmio May 6, 2023 @ 1:53am
Mystery fingerprints
When you buy an apartment, scan the walls. You'll find someone's fingerprints all over the place. Buy a t.v. and place it somewhere. The same fingerprints will be on it, even though you just bought it.
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Showing 1-15 of 15 comments
EliteForceQc May 6, 2023 @ 1:58am 
Is your ?

When i start a new game . the first thing i do is taking a coffe, throw it and scan it for my fingerprint. Dont know why, i have to be type A. Im the One.
zazmio May 6, 2023 @ 2:06am 
I don't think the player has fingerprints? The prints will be there all over the door before you even touch the door. Plus, you would leave your prints on things after picking things up, which doesn't seem to happen.
zazmio May 6, 2023 @ 2:21am 
I think you might be right, though. Those are supposed to be *your* fingerprints. They are probably autogenerated on things you own.
Isabelle May 6, 2023 @ 2:32am 
Originally posted by zazmio:
I think you might be right, though. Those are supposed to be *your* fingerprints. They are probably autogenerated on things you own.
weird... if it isnt yours, i suppose it couldnt be anyone elses.
Psyringe May 6, 2023 @ 2:39am 
Very interesting. :)

When you start a new game with an apartment, then there are fingerprints all over the apartment. The only different fingerprint in the entire apartment is the one on the note that someone slipped under your front door (if you're playing the tutorial case).

The reasonable assumption would be that those fingerprints are yours. But read on. :)

First off, if you change apartments, then the new apartment will also have fingerprints all over, and those aren't the same as the ones in your previous apartment (as the OP said already). In my new apartment, the fingerprints are of a new type ("MZ", whereas the ones in my first apartment were "A"). The reasonable assumption would be that those are from a former owner - but read on. ;)

Second, I bought a vending machine, placed it in my new apartment, bought some Holy Smokes cigarettes, and immediately threw the package to the ground. The fingerprint on it was of the type "MZ".

Third, I went to the government database to check my character's record - but he doesn't have one. I couldn't find a match for the "MZ" fingerprints either, but I have only checked about 20 records. The "MZ" indicates that I've never encountered these fingerprints before, the last new ones I found were "MY".

So it seems that every apartment that the player can own, comes with its own unique set of fingerprints, which also show up on new items that get placed or thrown there.

Veeeery mysterious. ;)

Edit: I actually went back to an earlier save now and made sure that the fingerprints in my new apartment get the "MY" designation. Yes, I wanted them to be "MY" fingerprints. ;)
Last edited by Psyringe; May 6, 2023 @ 3:17am
Serath May 6, 2023 @ 2:44am 
Someone's going to make a creepy pasta out of this game, I know it.
Psyringe May 6, 2023 @ 2:53am 
Originally posted by Serath:
Someone's going to make a creepy pasta out of this game, I know it.
Yeah, I'm getting vibes of "the player character doesn't really exist as a human being, and we only notice that when the perspective switches to third-person after the ending and we see the wound on his back". ;)

Now I'm curious, where _is_ the character actually registered? I know player name appears in the city register - but not in the government database. Do your purchases appear in sales ledgers? Do the building's resident files have a record of you?
Last edited by Psyringe; May 6, 2023 @ 3:14am
Psyringe May 6, 2023 @ 3:00am 
Update: I went to City Hall, bought a Kola from the vending machine, and scanned it for fingerprints. It also had the "MZ" prints on them.

The only conclusion that I can draw from this data set, is that the player changes their fingerprints when they buy a new apartment.

Creepy-pasta material indeed. :)
EliteForceQc May 6, 2023 @ 3:04am 
Yeah my fingerprint change, Is now GO insted of A .. i did change appartement and never looked again.
Psyringe May 6, 2023 @ 3:58am 
Update: It gets even weirder.

1. I took a fingerprint in my new apartment (designation "MY") and saved the game. Then I loaded that savegame and scanned the same fingerprint again. It showed up as fingerprint a fingerprint with no code (let's call it designation "") - meaning, the game did think that it knew the fingerprint (it immediately showed the text and didn't go through the scanning procedure again), but it clearly didn't remember its designation.

2. I then scanned another fingerprint next to it. This fingerprint got the new designation "MZ". Then I looked at the previous fingerprint, which now also showed up as "MZ". So the game did recognize that those two prints are from the same person, but it forgot that it had assigned the code "MY" to that print, and now gave it the new designation "MZ".

3. I then saved and reloaded again, and scanned the same two prints. They both showed up with an empty designation "". Then I scanned a third print in the vicinity, which got the designation "NA". Afterwards, the two previous prints showed up as "NA" as well.

4. I then went into my first apartment (the one that I started the tutorial case in), and every single fingerprint inside was from a different person. These appeared to be real people in the game world, as some would show with citizens' names. But none of them had anything to do with my former apartment. When I saved and reloaded the game, these fingerprints' designations stayed, they did not change back to "".

5. I then went to the basement apartment that FPOWA gave me at the end of the tutorial. Same thing here: Every single fingerprint belonged to a different person.

6. I then went into a random unoccupied basement room next to mine. Same thing: Every single fingerprint belonged to a different person.

7. I then started a new game (with the tutorial case active, in the pre-generated city that came with the game), and scanned the prints in my apartment, which (unsurprisingly) registered as "Type A". Then I saved and reloaded. The same prints now showed up with an empty code. Scanning other prints in my apartment registered those (and the ones I had scanned before) as "Type B".

At this point, I'm completely at the end of my tether. I mean, it's clear that this is a bug, but it's behaving so strangely that I have no idea how this came to pass or what kind of bug would produce this particular set of data.

My best guess is that there are at least two different bugs involved and that the game is trying to read undefined variables:

A) The game adds fingerprints to unoccupied apartments. When you scan these, the result is a random citizen. This can happen when program code tries to read an undefined variable. It's interesting though that this readout does not change upon saving and reloading the game.

B) The player's fingerprints change to a new type when the player changes apartments. This new type does not "stick" between savegames - the game remembers that you scanned the print, but does not remember the code assigned to the prints, and they all get the same (new) code if you find one that you never scanned before, and scan that one. I have no idea how the game's code would have to be written to produce this outcome.

It's a really funny bug to analyze. The only thing that's clear is that this is not working as it should. ;)
Last edited by Psyringe; May 6, 2023 @ 4:06am
_Swan_ May 12, 2023 @ 5:55am 
Originally posted by Psyringe:
Originally posted by Serath:
Someone's going to make a creepy pasta out of this game, I know it.
Yeah, I'm getting vibes of "the player character doesn't really exist as a human being, and we only notice that when the perspective switches to third-person after the ending and we see the wound on his back". ;)

Now I'm curious, where _is_ the character actually registered? I know player name appears in the city register - but not in the government database. Do your purchases appear in sales ledgers? Do the building's resident files have a record of you?

My theory is that the character doesn't actually exist and is a fictional persona created by Starch Kola - each time you "retire" to "the fields" you get a brainwipe and new personality/memories and then moved to some other city.
Psyringe May 12, 2023 @ 7:16am 
Originally posted by _Swan_:
My theory is that the character doesn't actually exist and is a fictional persona created by Starch Kola - each time you "retire" to "the fields" you get a brainwipe and new personality/memories and then moved to some other city.
That is so deliciously evil that it just _has_ to be true. :D It definitely fits the way how Starch Kola is presented in the game.
Maya-Neko May 12, 2023 @ 7:30am 
Originally posted by Psyringe:
At this point, I'm completely at the end of my tether. I mean, it's clear that this is a bug, but it's behaving so strangely that I have no idea how this came to pass or what kind of bug would produce this particular set of data.

My best guess is that there are at least two different bugs involved and that the game is trying to read undefined variables:

A) The game adds fingerprints to unoccupied apartments. When you scan these, the result is a random citizen. This can happen when program code tries to read an undefined variable. It's interesting though that this readout does not change upon saving and reloading the game.

B) The player's fingerprints change to a new type when the player changes apartments. This new type does not "stick" between savegames - the game remembers that you scanned the print, but does not remember the code assigned to the prints, and they all get the same (new) code if you find one that you never scanned before, and scan that one. I have no idea how the game's code would have to be written to produce this outcome.

I would guess, that the save files simply doesn't contain the players fingerprint data, but the fingerprints you scanned does. That would explain, why the fingerprint can create a connection to the player, but once the player restarts the game, this connection is linked to nothing at that point. And since the player doesn't have a print yet due to not loading it in, scanning the next fingerprint of the player will generate a new connection with a new name, probably because the counter for which fingerprint is next is already incremented the last time you scanned you own fingerprints.

At least that's what i would assume with my little knowledge about how programming works^^
Ahoge-dono May 16, 2023 @ 12:51pm 
Clearly you murdered and replaced the original detective whose apartment you woke up in the beginning of the tutorial. Isn't weird that you have no social connections even though you've been living in the city for a while,was once on the force.

We're really some skin snatching parasite who has taken up possession of the detective and pilot him around like some meat sack puppet with a compulsion to investigative work.
Vicid May 16, 2023 @ 1:05pm 
It's your fingerprint

What's spooky is that you aren't in any database (as far as I know) so you can't match it to yourself
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Date Posted: May 6, 2023 @ 1:53am
Posts: 15