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Then I am going to go back and break into every single apartment and look for IDs.
Crossing my fingers that one is 27.
Closest was size 8 and 26, that felt like the computer trolling me.
Well they live in a specific building, so at the very least that narrows it down a LITTLE bit. If you have or find the Dove+ Sync Disk, that has an upgrade tree that lets you know someone's height, age, and shoe size just by looking at them OR a picture of them. You'd be able to just flip through the tenant records in the security office until you had a match.
Without Dove+ then what I'd do is:
-Go through the tenant records for the building and pin everyone, so I know exactly who lives in which apartment numbers. Put string between people who live in the same apartment.
-Work my way from the top of the building down because A) the people who live higher up have nicer things to steal and more valuable items tucked away and B) top level apartments sometimes have their own security systems installed and I don't want to be dealing with that later if it turns out it IS one of the people living higher up.
-DO NOT UNPIN PEOPLE WHO DON'T MATCH, instead cross them out so I can keep better track of them and which floor I've been on so I don't accidentally start double checking rooms when I inevitably have to bail out of the building for a bit to fence stolen loot or wait out a security alarm.
-In each apartment look around for any files I can find (birth certificates, passcodes, employment contracts, wallets, work rotas, anything at all). Even if the people in question don't match then by the end of this case I'll have a tremendous amount of information to pull from for future murders and side jobs.
-Shoe size is the biggest pain in the ass to verify in this case, with the most direct way being to use the fingerprint scanner to scan someone's feet after they've been subdued.
TL;DR: This is a case you work on while waiting for another murder to get called in. The reward isn't the pay for the job, the rewards is the metric buttload of money, syncdisks, and information you'll walk away with from all that breaking and entering.
I see an attitude of "every case should be solvable with a reasonable amount of effort" in some of the replies here. I understand that mindset, but for this game, I do not agree. I find the detective work very immersive _because_ the game doesn't only give you easy cases. Real detective work involves a lot of legwork too, a lot of dead ends, and some cases a real detective might not be able to solve. I'm finding it extremely enjoyable that Shadows of Doubt includes those elements instead of trying to "protect" the player from them.
Case in point, I just did a job where the only available info was the age of the person I needed to arrest, the job of their partner, and the building their partner worked in. There were 12 offices in that building, so I had to get access to them (by breaking in or by bribing employees), find out who the accountant was and where they lived, and then I had to visit these accountants at their homes and check the age of their partners (via their birth certificates). It took a while to solve that case, but it felt rewarding when I completed it.
how can you tell? if the given base instructions aren't of a variety that CONFIRM an identity when found, then it's purely up to the video game to tell you when you got it right, when isnt detective work at all.
for example (this is an actual case i got)
take a photo of this man:
Build: average
Lives in: Whittleton Terrace (or whatever i dont know)
Shoe size: 8
You're telling me that this man put a job up, where he has no information on who his target is other than his BUILD AND SHOE SIZE AND BUILDING? so... how the hell is the client supposed to know when you have the right guy?
when you just run down an exhaustive list of 50 people until the game inevitably fills in the "unknown citizen" portrait, there's quite literally no detective work. It's trial and error.