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Except as I stated you can already do things within the confines of the game that are equally powerful that are obviously intended. Knock on someones door, wait till they answer, walk past and behind them and immediately cuff them. It's just as powerful as swording or doorslamming it just takes an extra second. You cuff people near instantly and they can't move while you're cuffing them, you just have to get behind them. After cuffing you almost always have enough time to sword or jar the roommate. The game is simply just easy. All of this would be less incentivized if cops could be called on you and crimes persisted outside of buildings. Also, if you die outside of a building you had a 20k fine in, you don't have to pay that fine. You only have to pay fines of buildings you die in. If any of this had lasting effects or made it harder to reenter a certain building it would greatly diminish the value of doing any of this as it might make future cases harder or prevent yourself easy access during an ongoing case. Basically, if you ask me melee combat needs nerfed the crime system needs revamped and citizens need to use guns way less. It should be a surprise when iron gets pulled, but maybe they should be more accurate and deadly.
I think having to get out of a building while you're marked as a threat can be fairly interesting (and is probably the intended balance) but most of the time you can get away before the alarm is raised. Or if you have fall damage immunity you can just leap out of a window. So yeah, either fines should be much stickier or the alarm should be raised much more easily (e.g. by neighbors since these are actions that should be pretty loud in practice).
Door slams seem like they'd be fine during actual sneaking since they'd require timing and a good situation to pull off but not when someone is answering the door. Maybe an NPC should be "aware" of the door when it has been knocked on and dodge a door slam or at least fall down but not take THAT much damage?
Telling people not to use OP strategies is at most a workaround while the game is in early access, there shouldn't be OP strategies in the final release so they need to be found and fixed. Gotta make sure the game actually makes you play properly instead of requiring you to maintain an increasing list of things you could do but shouldn't do because they'd break the game.
But my main point was dismissing issues saying "just don't use it" being bad.