Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
height, shoe size and eye color, but those are not common.
What comes after that is up to a player and i can tell you that this isn't a "checkbox" game, meaning you aren't just doing same things to find everyone (as often in murder cases). Anything that is given to you is an information and you need to think of a way how to leverage it. If a guy lives in a specific building - well, how many people live ther? How many fit the description? How to check all of them, without knocking on every door? Does cameras help? Maybe there is a registry of all the residents in a building.
This is what drives people to do these side jobs. People actually like being thorough and finding people based on their brand of cologne and such.
But if it's not for you, it's 100% understandable. If you still find the game fun, i would suggest to you trying getting a side job, seeing what details are available to you and think to yourself if you know how to use that information. If not - just close the case and take another job. Later, when you know more, you might start finding more ways of finding information and maybe you'll start to see what other people see in those hard to do sidejobs.
On side note: murder cases are actually easier than side jobs, because the way they are structured gives you a lot more information from the get go, before you even seen clues.
With side jobs you need to find more information yourself.
Attempting to hide the problems of this game, will not help this game to developing in a working game.
Multiple people experiencing this bugs with missions.
Me too i found this bugs too and already refunded the game two times because simple not worth to buyed the game in this state, even for an early access.
And even more like buildings with security cam but no security room or missions point to inexistent roads.
Solution isn't take another jobs, because bugs like this need to be fixed.
And side jobs bugs are only the point of the iceberg.
Not even the storage of the apartment work, which lead to items disapper without reason
Attempt to hide this bugs will only create problems for this game when will be released, if not sooner.
As for borken envelopes - everyone knows about them, developer probably got mor ethan enough feedback to look into it. It's Early Access. I don't find it necessary to talk about same issues on a loop. That said - in some of those reporeted "bugs" it's just a wrong envelope, because they already exist in the world before you even got the case. So there is a non zero chance you will find 3 envelopes in same room. It's a nature of a procedural games. You might be just the unluckiest guy in the world and just not knowing that.
Mission give you description(hair and if i remember good eye color) and fingerprint and nothing else isn't a bug?
You should search the entire "town" to find this target(mission was to steal the secret document).
SImple not worth the time for the reward.
Or mission give you to place the delivery the document to an inexistent road isn't a bug?
And mission say to place the secret document near a dumpster and not work even if you try all the dumpster around the building isn't a bug?
I played less of 4 hours for stay in refund time in total and i have found around 10-15 side quests with this problems or similar.
Really there are various people finding this problems, hiding them not help this game.
This game have very good idea behind and if Developers really want to release it in 6 months, need alot of bug fixing and people helping developers to find them.
Idk what were you reading, but nowhere in my post there's anything about "Game has not bugs, you just bad, get out". Original post just talked about 2 cases and in one he had poor leads (understandable) and in the other he got a phantom envelope, which is either user error, or a legitimate bug that been reported couple of times already.
And yes. Side jobs just give you literal 3 traits for target. That's how they work. If you are lucky, they will have a photo or their address. Or if you unlucky it's just shoe sizes. But in general you are just give 3-5 traits. And it's a core gamplay of a game to find people based on a limited information. It's Investigatory game.
" Maybe investigatory nature of a game is just not for you?"
This is what you have sayed in your first comment.
Seems a bad attempt to hide the problems
The fact in this way if is intentional,which i doubt seems simple the procedural algorithm leaved with too much freedom, create mission simple not worth the time considered the reward.
In a game if you a quest not give the right reward for the time invested is simple poor balancing.
So or is poor balancing and need to be fixed or Developers are still working on the procedural algorithm and they need more time.
Add to this for some type of quests this lack of details lack of logic.
Leaving the procedural algorithm run wild always create problems like this, not the first time i see in in a indie game use this type of things.
This game have alot of potential, leaving with poor balancing/poor balanced algorithm isn't the best choice for his future.
I also said that Op should try playing more, so he might experience a wide variety of cases and maybe learn how some of it's mechanics work and see why other people enjoy them.
If you need to search entire town, because you don't have any info give you a way to find a place to start, for around less of 1.5k not worth the time.
Poor balancing or problem with the procedural part which give the info.