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It can also get really expensive when everyone wants 100cr for every piece of info they offer (and each person offers at least 3 sources of info to pay for), and you gotta spend money to eat and drink. You can also get mugged randomly.
So it's not that bad but there could be more money uses, yes.
But the easiest way to get an individual person's info right in front of you is to just search them; everyone carries a wallet with their name and address on it. They won't even get pissed off if you just don't take anything.
Can't search when they're walking, but you can knock them over with a ballistic armor toss and then can search. They don't even get mad (bystanders will, though).
I'm just saying the dev does has many ways to just dump money away, even if there's cheaper ways to do it. Especially if you have a MASSIVE fine and die, that's bankruptcy. Having a rent system would honestly probably annoy more people than not.
I disagree thematically it just makes sense. It gives people more of a reasons to do more morally bankrupt things. This is probably the most annoying things about games that try to have dystopian settings since they like playing it up but they never commit to it in terms of gameplay. I'm not here to say they have to make it completely crippling but we players should be nudged into a direction even if we can somewhat circumvent part of the problems. Like I need to make rent or I lose my apartment, time to do a quick side job. Even then being bankrupt has no mechanical purpose, so its bad that your number is back to 0 but you are still surviving in the world and continuing on.
Edit: we also have ways to steal and hock things like diamonds and the such. Right now we can easily make a ton of money super quick. I just want money to have a big purpose and be a driving force on some of our actions. I imagine fees for upgrading or installing syncdisks and the such.
And diamonds should be removed.
Yeah the diamonds are a bit too abundant.
Rent would probably be the simplest "quick solution" to this whole money thing, but even then... it would have to cost a ridiculous amount to be significant.
I'm not even through my first week of playtime yet, and I've probably made ~35k by now.
Granted, a fair chunk of that was diamonds, which probably don't respawn, but there are no doubt plenty more to find, and even without stealing, side jobs pay pretty well.
I guess maybe something like weekly rent of 10% of what you paid for your apartment, and jobs only give you 10% of what they presently do.
Then money would have meaning...
That still leaves theft, though... I guess we'd have to drop the value of stolen items, and/or make it harder to get away with.
I agree about the economy probably being a placeholder as it is, though.
Certainly looking forward to seeing what direction that takes.
Agreed.
Part of the issue for me is I'm never sure where to draw the line, and wherever I arbitrarily might choose, I'd keep second guessing myself.
Don't use government computers? Don't steal diamonds? Don't steal at all? Don't bribe people to let you search their house without issue?
Game balance sets a certain default tone, which I appreciate. There can always be ways to make things harder/easier, but I like having a starting point that feels fair.
chances are you will have reached rank 10 social credit by the second week, so this is really irrelevant in my opinion. i think the payout for missions need to be a LOT less