Shadows of Doubt

Shadows of Doubt

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Hannibalingus Apr 30, 2023 @ 2:41am
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ChatGPT
If this game had ChatGPT integrated... it would be so amazing.
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Showing 16-30 of 63 comments
Top Marx May 1, 2023 @ 7:41am 
It will not. Even using the API is incredible resource intensive and nobody is gonna want to wait 30-60 seconds to get a short dialogue response in a game that is prone to frequently breaking or timing out. Especially when the game will likely require the user to pay for those dialogue responses once the novelty wears off and the audience is captured.
..... How? ChatGPT could write a murder mystery but the game would have to be able to parse the plain language text to figure out what evidence to place where. Lots of potential for something to be missed and thus cause unsolvable cases.

A purpose built 'AI' perhaps, but even then it seems functionally the same to the procedural generation the game already has in place.
Last edited by Corrupted Sanity (Vex); May 1, 2023 @ 8:06am
Black Raven May 1, 2023 @ 8:08am 
Personally I rather just have AI voice over, as i hate reading too much lol

I know quality of ai voice is not great but still better than none at all, for me at least, could always be toggle for those that didn't like it tho.
EliteForceQc May 1, 2023 @ 8:25am 
is not about chat GPT .. is about a GPT protocol .. if you want you can train the same algo on a other set of data. On a novel you wright, the lore, everything. Then you wright novel on each npc and part of the world and so on.

For now this is pioneer ground, but will be a common ground pretty fast.
Top Marx May 1, 2023 @ 8:35am 
"this is pioneer ground" but y'all are always talking about stuff games have been doing for 3-4 decades. Neural network generation does everything procedural generation does but worse and with waaaaay less precision.

Using GPT for dialogue is identical to text parser-based games except with a layer of noise on top of it that breaks the whole thing.
Last edited by Top Marx; May 1, 2023 @ 8:36am
Hannibalingus May 1, 2023 @ 2:52pm 
https://www.kotaku.com.au/2023/05/chatgpt-skyrim-mod-is-a-robotic-horror-movie/

Someone modded it into Skyrim. Because of course you would.
weiss May 1, 2023 @ 4:06pm 
it wont happen.
the answer is simple.
country´s started to forbidd chatGPT
italy already started with it.
for then would you need to make a version without them.
COWABUNGA May 1, 2023 @ 4:10pm 
Originally posted by Elegant Caveman:
Though agreed in theory, it would probably be a headache to implement (if even possible), and I honestly don't trust AI enough yet to want it in my games.

So... I hope it doesn't happen.
Check out Galactic Civilizations 4. They use ChatGPT to have infinitely created alien races, it's honestly pretty f*cking amazing.
COWABUNGA May 1, 2023 @ 4:11pm 
Originally posted by Top Marx:
"this is pioneer ground" but y'all are always talking about stuff games have been doing for 3-4 decades. Neural network generation does everything procedural generation does but worse and with waaaaay less precision.

Using GPT for dialogue is identical to text parser-based games except with a layer of noise on top of it that breaks the whole thing.
You don't know what you're talking about.
Providence1111 Jul 22, 2023 @ 10:47pm 
There’s a ton of AIs on the market and some being developed specifically for this purpose. ChatGPT is heafty in how robust it is and AIs created specifically for the purpose of generating dialogue or creative story telling would be a real great addition to the game and yes as others have mentioned, you’d want to pre-render as much of it as possible before playing as either it would a monster of system resources to run any sophisticated local models on the fly, or you would have long delays or both. Asking open ended questions doesn’t bring a lot to this game IMO. Lighter weight language models could help prevent the dialogue from being too samey but that’s a lot of heavily lifting for marginal gains.
HaikenEdge Jul 23, 2023 @ 12:56am 
Wouldn't this require the game to be always online?
Snowcrash Jul 23, 2023 @ 1:48am 
I mean this in love, that's the worst idea I've heard all day.
WhisperFire26 Jul 23, 2023 @ 11:33am 
I think that ChatGPT could be used to generate a list of fictional names and fictional cities, but other than that, not mess with it in terms of integrating it with the game.
Liz-with-a-Smile Aug 2, 2023 @ 6:40pm 
Originally posted by Top Marx:
LLMs don't interact with or interpret game mechanics, so you could have a long drawn out conversation with a neighbor about spousal abuse and the arguments they heard through the wall and maybe other NPCs would even remember some details of this conversation (note: they won't. LLMs don't have good enough context for this), but no detail about that conversation will actually be reflected in the game, you just happened to randomly go down that conversational path. There won't be any material evidence and it could turn out that the person is divorced and the ex has an airtight alibi.

What happens when you talk to the murderer and they're involved in a conspiracy to steal nuclear launch codes or something and you have to find them before they're handed off to a courier except... none of those assets exist in the game?

The thing you're actually thinking of is good ol procedural generation, a thing which this game ALREADY USES. The thing you're asking for is string variety and more content, which takes time and cannot be shortcut

Regardless of all else, I think you are right. LLMs rigged into an existing game, would mostly fabricate nonsense, the best you'd get is controlled chaos and a lot of misdirection as "quests" are completely made up on the fly by a gasligher AI system.

But also at the same time, a game designed from the ground up to integrate with LLMs, could actually be really useful. Like if it had different sets of controlled data is had to reference, and it could also be actively fed contexual information for the current enviroment of the game, and then - that contextual information could be spoken about, and the LLM could generate exact code like inputs that are read by an interpreter as actions that the characters can now perform, like a Sims3 level set of behaviors, or what-have-you based on the game it was designed for.

Of course- this will always be resource heavy, and possibly not worth the effort compared to just directly coding behaviors for the game. But the potential to quickly create a solution based on existing free resources is compelling I think. However, I think that a hand made procedural conversation system, paired with a handmade character ai system, would be superior, in both outcome and in resource use, and in accuracy to the reality of the game world. Yet, I've seen very few game creators take the steps to make compelling AI for games, and more so then not, they use the easiest solution, knowing that-- this could be that "easiest solution" moving forward, which is exciting to think about.... The results wouldn't be perfectly reliable, especially if AIs only have context awareness for a short time-- but one with an infinite amount of context, that can just read everything and know everything in the game, and conitnue to create a story around that, and have minor instructional control over random encounters and outcomes in the game- would be super cool. But-- at its worse, it would be a dreamlike- gaslighitng nonesense experience, at its very best it would be a simi-realistic simulation of very generic people, doing very generic actions for a controlled seting- based on the amalogmated behavior of written content on the the internet thus far. So- still, less then perfect, and far from creatively novel... Yet- it would still be interesting. (Like, I remember the first time I ever used an Ai to test it, I asked it to write a story about a wizard. It named the Wizard...Merlin. I was like-- you really are just auto completing the most common sets of information avaliable to you, aren't you. It immediately took away my fear, as it can't think outside of the box when its programmed to find averages and use those by default. That still seems to be the case. But this could still be very interesting as a game, cause something like it- currently doesn't exist on this level. I'd still prefer some Dwarf Fortress level commitment towards hand crafted complex procedural dialog, or procedural ai characters, but--- is there anyone out there doing that? I mean, I want to...but will I even do it?

The world may never know.

I like this discussion however.
I'm very curious if there is a modding community bubbling up for this game, as I think adding some features to it, could make it branch into a very interesting life-sim, gritty survival like experience, with the major "job" not being "farming"but actually, detective work.

I think that would be steller. I'd love to see that happen. Not sure if the game will ever take off in that direction, but- here I am, hopeful anyway.
Oggmeista Oct 4, 2023 @ 5:57pm 
Having been using it increasingly more often lately, i just had that very sentiment, my actual thought was "imagine this game concept on a GTA5 or larger physical scale, and even just some of the AI using even a downgraded chat GPT model.... prob say at this moment that would be my utopia as a game concept .What this has is also what titles like La Noire were sadly lacking..
Last edited by Oggmeista; Oct 4, 2023 @ 6:00pm
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Date Posted: Apr 30, 2023 @ 2:41am
Posts: 63