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A purpose built 'AI' perhaps, but even then it seems functionally the same to the procedural generation the game already has in place.
I know quality of ai voice is not great but still better than none at all, for me at least, could always be toggle for those that didn't like it tho.
For now this is pioneer ground, but will be a common ground pretty fast.
Using GPT for dialogue is identical to text parser-based games except with a layer of noise on top of it that breaks the whole thing.
Someone modded it into Skyrim. Because of course you would.
the answer is simple.
country´s started to forbidd chatGPT
italy already started with it.
for then would you need to make a version without them.
Regardless of all else, I think you are right. LLMs rigged into an existing game, would mostly fabricate nonsense, the best you'd get is controlled chaos and a lot of misdirection as "quests" are completely made up on the fly by a gasligher AI system.
But also at the same time, a game designed from the ground up to integrate with LLMs, could actually be really useful. Like if it had different sets of controlled data is had to reference, and it could also be actively fed contexual information for the current enviroment of the game, and then - that contextual information could be spoken about, and the LLM could generate exact code like inputs that are read by an interpreter as actions that the characters can now perform, like a Sims3 level set of behaviors, or what-have-you based on the game it was designed for.
Of course- this will always be resource heavy, and possibly not worth the effort compared to just directly coding behaviors for the game. But the potential to quickly create a solution based on existing free resources is compelling I think. However, I think that a hand made procedural conversation system, paired with a handmade character ai system, would be superior, in both outcome and in resource use, and in accuracy to the reality of the game world. Yet, I've seen very few game creators take the steps to make compelling AI for games, and more so then not, they use the easiest solution, knowing that-- this could be that "easiest solution" moving forward, which is exciting to think about.... The results wouldn't be perfectly reliable, especially if AIs only have context awareness for a short time-- but one with an infinite amount of context, that can just read everything and know everything in the game, and conitnue to create a story around that, and have minor instructional control over random encounters and outcomes in the game- would be super cool. But-- at its worse, it would be a dreamlike- gaslighitng nonesense experience, at its very best it would be a simi-realistic simulation of very generic people, doing very generic actions for a controlled seting- based on the amalogmated behavior of written content on the the internet thus far. So- still, less then perfect, and far from creatively novel... Yet- it would still be interesting. (Like, I remember the first time I ever used an Ai to test it, I asked it to write a story about a wizard. It named the Wizard...Merlin. I was like-- you really are just auto completing the most common sets of information avaliable to you, aren't you. It immediately took away my fear, as it can't think outside of the box when its programmed to find averages and use those by default. That still seems to be the case. But this could still be very interesting as a game, cause something like it- currently doesn't exist on this level. I'd still prefer some Dwarf Fortress level commitment towards hand crafted complex procedural dialog, or procedural ai characters, but--- is there anyone out there doing that? I mean, I want to...but will I even do it?
The world may never know.
I like this discussion however.
I'm very curious if there is a modding community bubbling up for this game, as I think adding some features to it, could make it branch into a very interesting life-sim, gritty survival like experience, with the major "job" not being "farming"but actually, detective work.
I think that would be steller. I'd love to see that happen. Not sure if the game will ever take off in that direction, but- here I am, hopeful anyway.