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https://store.steampowered.com/news/app/986130/view/3900743540504986501?l=english
Some call it an accessibility feature, some call it quality of life. For some it is what makes playing large games without fast travel not just bearable but actually quite cosy. It is the difference between being able to eat and drink without fully delaying your journey.
It sounds like it should be easy, letting go of W to do something higher priority like staying hydrated, but even that moment of hesitation can accidentally lead to extended periods of simply forgetting to do so. Or at least that can be the case for me, a guy who could probably use his mouse hand to do that stuff instead but it feels awkward because I am careful to never leave food/drink on the mouse side of my setup. And of course releasing my ability to mouse-steer through town is not ideal either.
As it stands currently the gameplay requires all hands on deck at almost all times, but it does not flow at a pace where it feels like it needs to be as such.
I just had to create a toggle sprint for a game a few weeks ago (that calls it's sprint key toggle sprint but isn't a toggle at all
If you're able to use a controller, Steam Input solves a lot of problems, and can straight up be a cheat in some games if you're clever enough.