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Is there a way you could explain how to do this? I'm afraid I'm very simple.
I'm not sure if Windows remembers this. You might need to do it every time you start the game, or maybe only after reboots.
Excellent, I'll give this a try. Thank you!
The game has been working perfectly fine for me but I didn't play on a big city yet... I changed a setting about Windowed/Fullscreen then restarted the game and now it's crashing even before I can see the game. I tried everything that can usually fix a game crash: Reinstalled, deleting shaders cache, deleting (renaming/backup) the registry keys, deleting the save files (renaming/backup). Nothing works! It's probably a problem with some obscure corrupted cache files hidden deep inside AppData or something like that...
My other games are all working perfectly fine so I don't think it's a problem with my hardware or with my drivers or Windows update, etc...
The log file is giving me a bunch of "ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFA9D3A1EC8)
0x00007FFA9D3A1EC8 (UnityPlayer) (function-name not available)"
I'm not quite sure what it really means but it doesn't look normal. I'll try to investigate that now.
(I'm lucky because I'm installing my games inside Sandboxes for this exact kind of problems. I can simply create a brand new sandbox, copy the save files and the game should (hopefully) work again like if I was using a brand new PC. I am still very curious to know what is causing this weird crash so that it doesn't happen to me anymore and so that I can help other people with the same problem.)
I have a pretty substantial system including a 4090 and couldn't figure out why the game would crash constantly and randomly. I'd also attempted various fixes while troubleshooting but nothing helped until I tried this and turned off half of the CPU cores and it is now running perfectly.
Thanks BinarySplit!