Shadows of Doubt

Shadows of Doubt

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Genesiz Apr 26, 2023 @ 7:20am
Suggestion: Relationships / Companions
I can't help but think the many backgrounds my character could have.
I know we kind of build our own stories but it is all within the story itself.
I am thinking of having some way of building new social relationships such as having a partner or spouse or a friend or colleagues that give you clues from time to time, just the concept of protecting or losing the people you care about seems like a feature that can add and give direction to the story and it would be cool if this is something the player creates over time and as a community we can share those stories,

Maybe adding dynamic events where a certain acquaintance or family member calls to meet up or has a task or request(side missions) and this person if engaged by the player is added to its list of relationships that build overtime(like sims) .

if the player takes too long to solve the murder cases or is messy in it's approach , the killer could start hunting the player's acquaintances or even family members paving the way for interesting storytelling such as revenge and drama which may seem a bit eerie but are perfectly normal for a detective story.
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Showing 1-4 of 4 comments
Liz-with-a-Smile Apr 26, 2023 @ 8:05am 
I think with the procedural nature of this game, it could be a great base for some life-sim-esque commitments and additions. I'd...love all that. I'd die and buy the game 3 times if they were to take this and add more life-sim like stuff to it.

But... as nice a this would be.
Don't...get your hopes up for it.
There would need to be soooo much structure that isn't there, additions that go against the theme and objective this game sets out to accomplish, and while some ambitious as heck modder might have the time and disposable resources to add stuff like that, given modding is a thing, ...I wouldn't expect the devs to take that direction, or ever be expected to.
Kind_Stone Apr 26, 2023 @ 10:45am 
That's why the only two radical additions the game needs right now are:
1. Fixing the core to be bug-free and more optimized.
2. Adding the mod support.
Then the community will be able to mod it into anything and everything imaginable. The game already skyrocketed and attracted enough attention to allow for properly thriving modding community.

When modding appears I can assure you, we'll have mods turning the game into proper cyberpunk life simulation and total overhauls moving it into 1930s noire world... Whatever.
Genesiz Apr 27, 2023 @ 7:18am 
lol I can't disagree its just a matter of time with a good modding community, seems almost too good to be true
Genesiz Apr 27, 2023 @ 7:23am 
Originally posted by Liz-with-a-Smile:
I think with the procedural nature of this game, it could be a great base for some life-sim-esque commitments and additions. I'd...love all that. I'd die and buy the game 3 times if they were to take this and add more life-sim like stuff to it.

But... as nice a this would be.
Don't...get your hopes up for it.
There would need to be soooo much structure that isn't there, additions that go against the theme and objective this game sets out to accomplish, and while some ambitious as heck modder might have the time and disposable resources to add stuff like that, given modding is a thing, ...I wouldn't expect the devs to take that direction, or ever be expected to.

I see your point, but to be honest I do have hopes for this especially keeping in mind what Kind_Stone mentioned in his comment and I think is also confirmed by the developer that this will get mod support and the modding community will for sure add plenty of mods pushing it in this direction

I have a feeling this being early access that the story will progress, just imagine the next major update and what it could potentially bring, this is just the start IMO
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Date Posted: Apr 26, 2023 @ 7:20am
Posts: 4