Shadows of Doubt

Shadows of Doubt

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Really sucks there's not gonna be any guns
A detective who doesn't use guns because its an "interesting game mechanic"? Doesn't seem very interesting to me, plus there's npc's who use guns so why is limiting the players ability good at all? You could do so many "interesting mechanics" with the guns like for example holding people at gun point so you can arrest/question them. Seems kinda lame the devs just decided it wont be a thing. Kinda reduced my interest in the game significantly tbh :(
Αναρτήθηκε αρχικά από InQuisition:
im late af to this trainwreck, but yeah guns should totally be a thing. Its cyberpunk detective noire. Even in Star Trek picard was blasting people with a tommy gun.

People are already asking for guns as a feature, i really dont think its gonna turn this into a shoot em up sandbox. You make rules and limitations, its basic game balance and design.

Everyone lives in a police state, make police search you too since you arent apart of the regime.

You have to have a social credit score of something really high and you can buy a license to have a gun.

Put restrictions on ammo, so people arent packing enough ammo for a massive firefight with law enforcement and they cant kill half the map. Again increasing social credit score allows you to buy the ability to legally carry more ammo, or just make it so theres a holster you can only buy at certain social credit limits.

If you commit murder, thats it, your license is done for. Criminals cant carry firearms, and lets say other game triggers felonies too. So that way you really wanna be careful with your firearm so you dont lose the ability to have one.

Also make Ammo insanely scarce, even if someone shoots someone its not like they return to their home that has an ammunition press and enough bullets to thwart the soviet union. You could make it so npcs only have guns with bullets in the magazine/chamber. Only law enforcement has spare ammunition, and again if you kill a LEO thats a felony that should make it so you dont go after them for ammo.

I would like guns because it would be cool to have a rooftop shootout with a desperate criminal, like in crime noire stories. It would be cool to hold a perp at gunpoint while i wait for the police to show up. It would be neat to use guns to solve problems and obstacles, like so many other stealth titles do too. MGS, Hitman, Deus Ex, all use stealth and guns in tandem and none of them have "turned into payday 2". Its a slippery slope fallacy to say "WeLL iF yOu PuT gUnS In gAmE cOd kIdS WiLL tAkE oVeR!!"

MGS stayed MGS up until Kojima left, it is a NIGHTMARE in hitman to go full auto, and you get penalized into the ground that the reward isnt worth it as a main solution, and Deus Ex is the most forgiving about it, but even then I keep seeing videos of pacifist runs and people refusing to fire a shot. I've never heard anyone say that Deus Ex is the best FPS they have ever played.

To take a page out of the Deus Ex developers book too, when he was asked about his inspiration for Deus Ex he said something along the lines of: Games back then had a premise of showing the player a locked door and asking them to find a key. Every scenario, was find the key to door. It frustrated him because he wanted more options, why cant i lockpick the door? Why cant i sneak around to open the door? Why cant i kick down the door? Why cant i blow the door off its hinges? Giving players that freedom of choice only leads to more interesting and fun approaches. Dont force the player to open a door 1 of 1 ways. Some people will always blow open the door, and that should be an option for them.

The first poster is arguing, that he doesnt want to see a feature be added to the game that he wouldnt use, hes unaffected. However it might draw more people in, and be fun for others to have that option. He doesnt want to appease anyone but him, and ironically its just to appease him. Theres no motivation for being against adding a feature like this, other than just to satisfy a tiny minority that would prefer to see less content rather than more content.
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Because a lot of people would opt to solve their problems with a gun, rather than brains, i guess.

It's an investigatory game with some level of risks. It's mainly about finding information and piecing it all together. If game had "one" gun mechanic, people would be asking for another one. And then you end up with Payday 2, game that started as heist simulator and turned into arcade horde shooter.

It's not a first-person shooter. Work your way around combat, not with it.
Τελευταία επεξεργασία από DoremianCleff; 20 Απρ 2023, 11:44
Αναρτήθηκε αρχικά από DoremianCleff:
Because a lot of people would opt to solve their problems with a gun, rather than brains, i guess.

It's an investigatory game with some level of risks. It's mainly about finding information and piecing it all together. If game had "one" gun mechanic, people would be asking for another one. And then you end up with Payday 2, game that started as heist simulator and turned into arcade horde shooter.

It's not a first-person shooter. Work your way around combat, not with it.

I disagree, that mean's you think every game with guns just devolves into payday 2? No. It's just nice to not be arbitrarily restricted. Besides just shooting everything wouldn't somehow complete the game. You can't solve stuff by shooting everyone.
Hmmm, I like both of your points. Guns might be a good mechanic if there was serious game over type punishments for misuses like pulling at an inappropriate time or innocent bystanders getting hit.
You can CLEARLY see a pistol available in a vending machine for sale in one of the demo gameplay walkthroughs.
Αναρτήθηκε αρχικά από Kirov:
You can CLEARLY see a pistol available in a vending machine for sale in one of the demo gameplay walkthroughs.

It's been confirmed by the dev guns wont be usable despite being in the game. Only npc's can use them.
Would it be cool? Sure. I think it would break the immersion for me personally. Why sneak around and crawl through vents when I can just shoot anyone who has a problem with me looking around.
Τελευταία επεξεργασία από Lfod; 20 Απρ 2023, 20:31
Αναρτήθηκε αρχικά από Lfod:
Would it be cool? Sure. I think it would break the immersion for me personally. Why sneak around and crawl through vents when I can just shoot anyone who has a problem with me looking around.

By that same logic why sneak around when you can just bludgeon anyone that has a problem with you looking around? Or stab them?

Plus guns are noisy, you just go around shooting people and it'll cause an alert. I mean do you just go around shooting everyone in every other stealth game that has guns?
Τελευταία επεξεργασία από Dr. Strangelove; 21 Απρ 2023, 0:07
Αναρτήθηκε αρχικά από Dr. Strangelove:
I disagree, that mean's you think every game with guns just devolves into payday 2? No. It's just nice to not be arbitrarily restricted. Besides just shooting everything wouldn't somehow complete the game. You can't solve stuff by shooting everyone.

Just about everything has arbitrary limitations, that's how it be. If you give people ability to do a thing - people will do it, especially if it makes reaching the goal easier. Shoot the guy who saw you, shoot the cameras, shoot the suspect, shoot the shooter. And yes, a lot of people opt to use big loud weapons in stealth games, because combat is fun. Which is exactly why Payday 2 became what it is - people liked the action combat part more and developer choose to update the game in this direction.

There was a MMO - Ultima Online. It used to have a complex ecosystem mechanic, where animals would eat plants, hunt other animals and generally control population based on those parameters. But when game launched people would just kill everything on sight, even tho they would give little loot or xp - people just liked clicking on things. System was removed in favor of regular respawn mechanic.

But more importantly - how exactly game will benifit from having gunplay? So you can shoot gun, cause hardboiled? That makes about as much sense as "arbitrary limitations".
Αναρτήθηκε αρχικά από DoremianCleff:
Αναρτήθηκε αρχικά από Dr. Strangelove:
I disagree, that mean's you think every game with guns just devolves into payday 2? No. It's just nice to not be arbitrarily restricted. Besides just shooting everything wouldn't somehow complete the game. You can't solve stuff by shooting everyone.

Just about everything has arbitrary limitations, that's how it be. If you give people ability to do a thing - people will do it, especially if it makes reaching the goal easier. Shoot the guy who saw you, shoot the cameras, shoot the suspect, shoot the shooter. And yes, a lot of people opt to use big loud weapons in stealth games, because combat is fun. Which is exactly why Payday 2 became what it is - people liked the action combat part more and developer choose to update the game in this direction.

There was a MMO - Ultima Online. It used to have a complex ecosystem mechanic, where animals would eat plants, hunt other animals and generally control population based on those parameters. But when game launched people would just kill everything on sight, even tho they would give little loot or xp - people just liked clicking on things. System was removed in favor of regular respawn mechanic.

But more importantly - how exactly game will benifit from having gunplay? So you can shoot gun, cause hardboiled? That makes about as much sense as "arbitrary limitations".

Even if you're correct why does that matter? This isn't a multiplayer game, the experience isn't detracted from those who opt to play it correctly because some might opt to shoot everything in sight.

You are definitely correct about one thing though. Combat is fun, so why limit that arbitrarily?

Still I don't see how having guns would mean people could just shoot everything without any consequences. Shoot the camera, people hear and the police come. Shoot the suspect, fail the investigation, shoot the shooter and well fair play right?

The game will benefit because

1. It makes more sense to have the ability to actually fight back against armed npc's

2. You're a detective and detectives generally use guns.

3. More player agency is always a good thing. Removing options does not enhance gameplay, it merely detracts from the options available in how to overcome obstacles

Hmmm I guess despite what I think the dev has made his mind up. Tbh I'll probably just not bother with this game and hope someone mods guns in in the future. Call me petty if you like but I love guns and just can't get past this issue. Still hope the game does well though, it looks very interesting otherwise.
It doesn't matter whether game is single or multiplayer, because player feedback is still a thing. If you have gunplay, it will attract people looking for it. And some of those people will start asking for more gun "Why there is only revolver? Why NPCs have better guns? I want more guns! Can we please have explosives instead of decoders? I want to blow up doors, not unlock them!" etc etc.

Also don't you think you contradict yourself when you say "shoot suspect - you fail" but also "Shoot the shooter - fair play", when there are 2 likely situations you'd be shot at - it's either a suspect or an Enfoircer. Which means you either fail either way, because you shot a suspect, or you are now criminal, because Enforcers are an official police force in the city.

You are implying that every game that has a potential to be about guns, should be about guns, cause shoot is fun. When you holding a hammer - everything start to look like a nail.

And no, detectives don't "Generaly use guns". Primary role of a detective is investigation. Mainly through gathering intel, talking to suspects, crossreferencing information gathered by other departaments.

There are hundreds and hundreds of games about guns. And there are handful of proper investigatory games, especially ones that aren't story driven. Can't you just let other people eat their fill?
Αναρτήθηκε αρχικά από DoremianCleff:
It doesn't matter whether game is single or multiplayer, because player feedback is still a thing. If you have gunplay, it will attract people looking for it. And some of those people will start asking for more gun "Why there is only revolver? Why NPCs have better guns? I want more guns! Can we please have explosives instead of decoders? I want to blow up doors, not unlock them!" etc etc.

Also don't you think you contradict yourself when you say "shoot suspect - you fail" but also "Shoot the shooter - fair play", when there are 2 likely situations you'd be shot at - it's either a suspect or an Enfoircer. Which means you either fail either way, because you shot a suspect, or you are now criminal, because Enforcers are an official police force in the city.

You are implying that every game that has a potential to be about guns, should be about guns, cause shoot is fun. When you holding a hammer - everything start to look like a nail.

And no, detectives don't "Generaly use guns". Primary role of a detective is investigation. Mainly through gathering intel, talking to suspects, crossreferencing information gathered by other departaments.

There are hundreds and hundreds of games about guns. And there are handful of proper investigatory games, especially ones that aren't story driven. Can't you just let other people eat their fill?

I disagree bro, you're taking a very strange view point on this. So you don't want guns because you want the game to have less players? You don't want it to attract people who like gunplay because they might ask for more guns? That doesn't make sense. People will always want their needs met even when its not likely to happen. Like I'm doing now by asking for usable guns in the first place but just like the devs don't have to listen to me they also wouldn't need to listen to people asking for different guns too.

I'm not implying every game that has the potential to have guns should focus solely on. I'm merely stating I think it would be more interesting if the player could use guns like the npc's can because theyre already there. Doesn't mean I want it to be a shooting gallery. I just think the limitation is misguided. Also don't you think its a little shallow to assume everyone with a hammer suddenly cannot resist the urge to bash everything in sight?

How does allowing players to use guns impact the investigatory nature of this game in the slightest? As I said earlier this isn't a multiplayer game so how one player plays has no affect on how you play. I'm sure there will be players who will play this game by hitting everyone in sight with a melee weapon and brute forcing their way through the game but that doesn't mean you have to right? Should the devs also remove melee weapons just in case someone decides theyd rather bash everyone than play the game properly?

So you don't think revolvers and handguns are quite well associated with the detective and noir genre then? That's just categorically wrong

How am I not "letting players eat their fill" I did say I still hope the games does well didn't I? I'm just stating my opinion that I believe the lack of usable firearms makes this game far less interesting. In my opinion it detracts from the game. Also this game is super unique, its not like there's tons of games like it out there but with guns so why shouldn't some people want that feature in the game. No one is telling anyone to boycott the game because of this but I have every right to voice my opinion on the subject.
Τελευταία επεξεργασία από Dr. Strangelove; 21 Απρ 2023, 6:44
That's a terrible arguement - why not have X in every game, because there are people who like X? Because some game are just not about X. Why not have FPS mechanics in a 2d jigsaw puzzle game? Why not have cars in a flight sim? You can't have ALL of the player groups.

And you are overestimating how an average person playing game. If you can solve all issues with a pull of a trigger, 90% of people would. And what is most important, they would have done it for different reasons - some just like to do it easy way, some would enjoy the process of it, some will do it to avoid wasting time and do other things that are more fun for them. Ok, there is now a gun. Why run? Why hide? Why plan ahead and block the door? Oh, so there is no penalty? Why there is a penalty for having fun? Sounds like a whole lot need to be added and accounted for to limit having fun, when you can just not do that at all and make people do the other mechanics. You are not just asking for "gun" you are asking developer to figure out how to make guns fun, balanced, not a pain in the ass to use, to not be a single click solution to everything and also make it so people have reason to use it in a first place, because so far you just said "If you use guns, you'll be in trouble", which you wouldn't be in, if you didn't had a gun at all.

Also "this game is unique" but "make it less unique" is a bit of a contradictiuon. Kinda like that whole thing when girl marry a man, make him change and then say "you are not the man i used to know" don't you think?
And yes. You are entitled to your opinion, as well as i am. My opinion is about as valid as yours, so that's means pretty much nothing. You got a solid answer "This isn't that kind of game". If anything development time should be focused on creating more interesting investigatory mechanics and scenarios, rather than figuring out how to shoehorn guns into it.
Τελευταία επεξεργασία από DoremianCleff; 21 Απρ 2023, 7:06
Αναρτήθηκε αρχικά από DoremianCleff:
That's a terrible arguement - why not have X in every game, because there are people who like X? Because some game are just not about X. Why not have FPS mechanics in a 2d jigsaw puzzle game? Why not have cars in a flight sim? You can't have ALL of the player groups.

And you are overestimating how an average person playing game. If you can solve all issues with a pull of a trigger, 90% of people would. And what is most important, they would have done it for different reasons - some just like to do it easy way, some would enjoy the process of it, some will do it to avoid wasting time and do other things that are more fun for them. Ok, there is now a gun. Why run? Why hide? Why plan ahead and block the door? Oh, so there is no penalty? Why there is a penalty for having fun? Sounds like a whole lot need to be added and accounted for to limit having fun, when you can just not do that at all and make people do the other mechanics. You are not just asking for "gun" you are asking developer to figure out how to make guns fun, balanced, not a pain in the ass to use, to not be a single click solution to everything and also make it so people have reason to use it in a first place, because so far you just said "If you use guns, you'll be in trouble", which you wouldn't be in, if you didn't had a gun at all.

Also "this game is unique" but "make it less unique" is a bit of a contradictiuon. Kinda like that whole thing when girl marry a man, make him change and then say "you are not the man i used to know" don't you think?
And yes. You are entitled to your opinion, as well as i am. My opinion is about as valid as yours, so that's means pretty much nothing. You got a solid answer "This isn't that kind of game". If anything development time should be focused on creating more interesting investigatory mechanics and scenarios, rather than figuring out how to shoehorn guns into it.


Dude, no

Its a bloody noir detective game, guns are already in it. They thematically belong in the game and so should be usable.

Any way we'll have to agree to disagree because we're not finding any common ground here and I don't have any more time to waste on this. My opinion hasn't changed. The game would be better with guns and thinking that 90% of players would just shoot their way through everything is not only shortsighted but also completely irrelevant since how others play the game has no effect on you.

Enjoy the game bro, I'll wait till someone mods guns in or just skip it entirely. Peace out.
All game design is about arbitrary limitations set, these are called "game rules." This thread is stupid.
must be an american
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