Shadows of Doubt

Shadows of Doubt

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Dr. Strangelove Apr 20, 2023 @ 11:25am
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Really sucks there's not gonna be any guns
A detective who doesn't use guns because its an "interesting game mechanic"? Doesn't seem very interesting to me, plus there's npc's who use guns so why is limiting the players ability good at all? You could do so many "interesting mechanics" with the guns like for example holding people at gun point so you can arrest/question them. Seems kinda lame the devs just decided it wont be a thing. Kinda reduced my interest in the game significantly tbh :(
Originally posted by InQuisition:
im late af to this trainwreck, but yeah guns should totally be a thing. Its cyberpunk detective noire. Even in Star Trek picard was blasting people with a tommy gun.

People are already asking for guns as a feature, i really dont think its gonna turn this into a shoot em up sandbox. You make rules and limitations, its basic game balance and design.

Everyone lives in a police state, make police search you too since you arent apart of the regime.

You have to have a social credit score of something really high and you can buy a license to have a gun.

Put restrictions on ammo, so people arent packing enough ammo for a massive firefight with law enforcement and they cant kill half the map. Again increasing social credit score allows you to buy the ability to legally carry more ammo, or just make it so theres a holster you can only buy at certain social credit limits.

If you commit murder, thats it, your license is done for. Criminals cant carry firearms, and lets say other game triggers felonies too. So that way you really wanna be careful with your firearm so you dont lose the ability to have one.

Also make Ammo insanely scarce, even if someone shoots someone its not like they return to their home that has an ammunition press and enough bullets to thwart the soviet union. You could make it so npcs only have guns with bullets in the magazine/chamber. Only law enforcement has spare ammunition, and again if you kill a LEO thats a felony that should make it so you dont go after them for ammo.

I would like guns because it would be cool to have a rooftop shootout with a desperate criminal, like in crime noire stories. It would be cool to hold a perp at gunpoint while i wait for the police to show up. It would be neat to use guns to solve problems and obstacles, like so many other stealth titles do too. MGS, Hitman, Deus Ex, all use stealth and guns in tandem and none of them have "turned into payday 2". Its a slippery slope fallacy to say "WeLL iF yOu PuT gUnS In gAmE cOd kIdS WiLL tAkE oVeR!!"

MGS stayed MGS up until Kojima left, it is a NIGHTMARE in hitman to go full auto, and you get penalized into the ground that the reward isnt worth it as a main solution, and Deus Ex is the most forgiving about it, but even then I keep seeing videos of pacifist runs and people refusing to fire a shot. I've never heard anyone say that Deus Ex is the best FPS they have ever played.

To take a page out of the Deus Ex developers book too, when he was asked about his inspiration for Deus Ex he said something along the lines of: Games back then had a premise of showing the player a locked door and asking them to find a key. Every scenario, was find the key to door. It frustrated him because he wanted more options, why cant i lockpick the door? Why cant i sneak around to open the door? Why cant i kick down the door? Why cant i blow the door off its hinges? Giving players that freedom of choice only leads to more interesting and fun approaches. Dont force the player to open a door 1 of 1 ways. Some people will always blow open the door, and that should be an option for them.

The first poster is arguing, that he doesnt want to see a feature be added to the game that he wouldnt use, hes unaffected. However it might draw more people in, and be fun for others to have that option. He doesnt want to appease anyone but him, and ironically its just to appease him. Theres no motivation for being against adding a feature like this, other than just to satisfy a tiny minority that would prefer to see less content rather than more content.
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Showing 31-45 of 506 comments
Love Apr 23, 2023 @ 8:14am 
"2. You're a detective and detectives generally use guns.

...
Call me petty if you like but I love guns and just can't get past this issue"


Petty? Hell no.

However I would venture "ignorant in the education and understanding of both the actualities of detective agency and firearm safety among commoners IRL" seems a skosh more accurate.

And because I don't waste not-so-hard-earned points on low-hanging trollposts:
🤡🔫
[RAID]Missionary Apr 23, 2023 @ 11:25am 
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Originally posted by Dr. Strangelove:
Originally posted by Kirov:
You can CLEARLY see a pistol available in a vending machine for sale in one of the demo gameplay walkthroughs.

It's been confirmed by the dev guns wont be usable despite being in the game. Only npc's can use them.
this is what annoys/concerns me.
If we cant use guns, NO BODY should be able to. How TF am I supposed to stop a guy with a gun when I can't use one? Remove them altogether. Anyone ever hear "dont bring a knife to a gun fight?" Or how bout "Don't bring a fist to a gun fight"....
Last edited by [RAID]Missionary; Apr 23, 2023 @ 11:25am
DoremianCleff Apr 23, 2023 @ 12:20pm 
Because despite guns being available in our world, many people choose not to shoot other people, whether they own guns or not.
Retro Apr 23, 2023 @ 12:28pm 
Originally posted by DoremianCleff:
Because despite guns being available in our world, many people choose not to shoot other people, whether they own guns or not.
I think it's more about self defence if you're a criminal in this sandbox simulation world and you know 'detectives' are unarmed then you have nothing to fear, it makes zero sense. It's like you either have it or you don't you're facing criminals who don't follow the same rules.

it should be the players choice. The devs shouldn't put those weird restrictions on a game like this unless it's going to be like a visual novel/adventure game.
Last edited by Retro; Apr 23, 2023 @ 12:30pm
Paul Caruso Apr 23, 2023 @ 12:34pm 
Originally posted by Diablo:
Originally posted by DoremianCleff:
Because despite guns being available in our world, many people choose not to shoot other people, whether they own guns or not.
I think it's more about self defence if you're a criminal in this sandbox simulation world and you know 'detectives' are unarmed then you have nothing to fear, it makes zero sense. It's like you either have it or you don't you're facing criminals who don't follow the same rules.

it should be the players choice. The devs shouldn't put those weird restrictions on a game like this unless it's going to be like a visual novel/adventure game.
You ever heard of Batman?
Doomdood Apr 23, 2023 @ 8:34pm 
If this game is calling itself an immersive sim then its laughable the devs are restricting player choice
Aba Apr 23, 2023 @ 9:18pm 
Originally posted by Doomdood:
If this game is calling itself an immersive sim then its laughable the devs are restricting player choice
There are a million other ways to accomplish things and you think it's not an immersive sim because you are missing on one option? It's like saying Prey isn't an immersive sim because you can't debate the aliens into not fighting you
Boo Apr 23, 2023 @ 9:49pm 
I think it'd be funny if you could have a gun but have to get a license first and then have to fill out a ton of paperwork every time it's discharged under threat of serious social credit fines or even game over states if you're not smart about it.
Though to be fair that kind of system would take way too much work and then gamers would optimize and break it immediately anyway.
Lfod Apr 23, 2023 @ 11:46pm 
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The developers have reasons why you can't use guns in the game. The reason is most likely it would be to easy to solve your problems with a bullet. So guns being left out is a way to challenge you so you have to find other ways to solve your problems. That and maybe it saves a little on development time trying to turn the game into a first person shooter.

I can understand people wanting to use guns, but at least appreciate why you can't and if that means the game isn't for you then move on to buying a game that you can run around shooting everything because this game probably isn't for you.

The developers vision for the game about sneaking around finding clues and being a detective. The vision wasn't running around busting caps every time you enter into a place looking for clues. I have been waiting for a game like this for a long time and being able to use guns doesn't matter to me at all because I am not buying this game because I want it to be a first person shooter.

I want it to be dangerous to sneak around and when you get caught you have to run. I don't want there to be an easy answer of just shooting anything that would pose a threat. I wan't to have to jump into air ducts to avoid detection. The developers vision of the game matches with my desires and your vision is different the good news is steam store has endless games for you to buy with lots of gun action in them.
Last edited by Lfod; Apr 24, 2023 @ 12:42am
Vanta Apr 24, 2023 @ 12:28am 
I especially think it's seriously dumb that enemy AI gets guns,but we don't
Bainrow Kicks Apr 24, 2023 @ 1:00am 
Originally posted by Operator Vanta:
I especially think it's seriously dumb that enemy AI gets guns,but we don't

If this was a FPS war game, sure. -But as someone who lives without a gun in a world where people around be have or may have guns, I think it's perfectly logical for this game to not have weapons(guns) for the main character.
Last edited by Bainrow Kicks; Apr 24, 2023 @ 1:00am
EXEC_PAJA_/. Apr 24, 2023 @ 1:47am 
Have to agree that it's pretty stupid for the game to restrict player choice the way it's doing. If it's supposed to be immersive, it's having the opposite effect in letting the npcs use guns, but not you, especially if the reason is "oh but it would be too easy". Plus, if it's advertising "Total Freedom" and letting the player be a menace in going around and messing with other people's apartments, but for some reason "not" being able to use a gun...come on dude.

Game got my interest and i'm gonna wait for the early access to come out, i'll be taking a look at the gameplay first since i don't want to judge the game before trying it out, but so far that's a pretty big letdown.

There's so many different ways for the game to punish you for shooting someone that's innocent and not a criminal. Hell, i'll throw one out right now just as an example: Vampire the Masquerade had masquerade violations, the more violations, the more problems you will be facing in the game, such as vampire hunters. Break 5 and it's game over.

That's just one example, it's a game where you're an investigator solving crimes to catch murderers and serial killers, and you're telling me that you can't have a gun? Not even for self defense? You gotta be joking me right now man, it has to be a joke xD

So yeah, i'm on board with the idea of letting the player have a gun, but with penalties for shooting the innocent instead of the criminals you're supposed to be going after, possibly leading to a game over where you're arrested or killed or something the devs can come up with.
Aba Apr 24, 2023 @ 2:09am 
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Originally posted by Doctor Bright:
Have to agree that it's pretty stupid for the game to restrict player choice the way it's doing. If it's supposed to be immersive, it's having the opposite effect in letting the npcs use guns, but not you, especially if the reason is "oh but it would be too easy". Plus, if it's advertising "Total Freedom" and letting the player be a menace in going around and messing with other people's apartments, but for some reason "not" being able to use a gun...come on dude.

You don't use guns because it's not a combat focused im sim. It does have combat as an option, but as explained in game, it's supposed to be a last ditch option. Being able to use a gun suddenly makes a gun your best option instead of your brain. The majority of players would just use a gun instead of ya know investigating.

Originally posted by Doctor Bright:
There's so many different ways for the game to punish you for shooting someone that's innocent and not a criminal. Hell, i'll throw one out right now just as an example: Vampire the Masquerade had masquerade violations, the more violations, the more problems you will be facing in the game, such as vampire hunters. Break 5 and it's game over.

1. You mean a vampire action-rpg let you kill people but an investigator game won't? Hm.
2. I feel like a system where you can only do something 5 times before you can't play anymore is way more restrictive than anything else you're describing.

Originally posted by Doctor Bright:
That's just one example, it's a game where you're an investigator solving crimes to catch murderers and serial killers, and you're telling me that you can't have a gun? Not even for self defense? You gotta be joking me right now man, it has to be a joke xD

You're more like a private detective. Like out of old black and white movies.

Can I ask why you're so obsessed with having a gun? There are a million im sims and sandbox games where you can get a gun and shoot whatever you want. This obv isn't meant to be that type of game. Go play one of those games, and leave this game for the people who want to play an investigative based im sim.
EXEC_PAJA_/. Apr 24, 2023 @ 2:29am 
Originally posted by Abakills:
........

A game about the player being an investigator to catch murderers being able to use a gun to defend themselves has nothing to do about the game being combat-focused. You're an investigator, you put the pieces together to figure out who's the criminal. An investigator without a gun for self-defense, when they're going after serial killers and criminals is just adorable to think about. You planning on catching them before they kill an innocent civilian with your mind or something? They go after you with a gun or a knife and then what? Brave Sir/Madam Investigator bravely ran away! Yeah, that's a fun game to play for sure, not immersion breaking at all xD

I posted Vampire's system as an example because i thought it would be a good restriction for the player to not go guns blazing and ruin the main mechanic of the game, which is the investigation. If, for example, the player goes around and use guns first and happens to kill someone that's not the criminal, they would then be penalized, similar to Vampire's system. Just because you're a vampire with superpowers doesn't mean you can just go around and hulk-smash or the-flash around the city. Similarly, just because you got a gun doesn't mean you can just use it all over the place. But please, by all means, if you have a better suggestion, this discussion is all-ears buddy.

I'm amazed about your deduction on me having an obsession with player characters having guns. You were able to piece all that from my first post on this discussion! i honestly thought i was just commenting on how stupid that player restriction is. I even suggested a possible penalty system to maybe give the devs some ideas, you know, contribute to the discussion.
Last edited by EXEC_PAJA_/.; Apr 24, 2023 @ 2:37am
Hardwater Apr 24, 2023 @ 3:00am 
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I dont think games like this NEED guns, but the fact that guns are in the game but you cant use them is particularly immersion breaking. Breaking immersion in an immersive sim is abit of a deal breaker for me so I will have to pass.
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Date Posted: Apr 20, 2023 @ 11:25am
Posts: 506