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...
Call me petty if you like but I love guns and just can't get past this issue"
Petty? Hell no.
However I would venture "ignorant in the education and understanding of both the actualities of detective agency and firearm safety among commoners IRL" seems a skosh more accurate.
And because I don't waste not-so-hard-earned points on low-hanging trollposts:
🤡🔫
If we cant use guns, NO BODY should be able to. How TF am I supposed to stop a guy with a gun when I can't use one? Remove them altogether. Anyone ever hear "dont bring a knife to a gun fight?" Or how bout "Don't bring a fist to a gun fight"....
it should be the players choice. The devs shouldn't put those weird restrictions on a game like this unless it's going to be like a visual novel/adventure game.
Though to be fair that kind of system would take way too much work and then gamers would optimize and break it immediately anyway.
I can understand people wanting to use guns, but at least appreciate why you can't and if that means the game isn't for you then move on to buying a game that you can run around shooting everything because this game probably isn't for you.
The developers vision for the game about sneaking around finding clues and being a detective. The vision wasn't running around busting caps every time you enter into a place looking for clues. I have been waiting for a game like this for a long time and being able to use guns doesn't matter to me at all because I am not buying this game because I want it to be a first person shooter.
I want it to be dangerous to sneak around and when you get caught you have to run. I don't want there to be an easy answer of just shooting anything that would pose a threat. I wan't to have to jump into air ducts to avoid detection. The developers vision of the game matches with my desires and your vision is different the good news is steam store has endless games for you to buy with lots of gun action in them.
If this was a FPS war game, sure. -But as someone who lives without a gun in a world where people around be have or may have guns, I think it's perfectly logical for this game to not have weapons(guns) for the main character.
Game got my interest and i'm gonna wait for the early access to come out, i'll be taking a look at the gameplay first since i don't want to judge the game before trying it out, but so far that's a pretty big letdown.
There's so many different ways for the game to punish you for shooting someone that's innocent and not a criminal. Hell, i'll throw one out right now just as an example: Vampire the Masquerade had masquerade violations, the more violations, the more problems you will be facing in the game, such as vampire hunters. Break 5 and it's game over.
That's just one example, it's a game where you're an investigator solving crimes to catch murderers and serial killers, and you're telling me that you can't have a gun? Not even for self defense? You gotta be joking me right now man, it has to be a joke xD
So yeah, i'm on board with the idea of letting the player have a gun, but with penalties for shooting the innocent instead of the criminals you're supposed to be going after, possibly leading to a game over where you're arrested or killed or something the devs can come up with.
You don't use guns because it's not a combat focused im sim. It does have combat as an option, but as explained in game, it's supposed to be a last ditch option. Being able to use a gun suddenly makes a gun your best option instead of your brain. The majority of players would just use a gun instead of ya know investigating.
1. You mean a vampire action-rpg let you kill people but an investigator game won't? Hm.
2. I feel like a system where you can only do something 5 times before you can't play anymore is way more restrictive than anything else you're describing.
You're more like a private detective. Like out of old black and white movies.
Can I ask why you're so obsessed with having a gun? There are a million im sims and sandbox games where you can get a gun and shoot whatever you want. This obv isn't meant to be that type of game. Go play one of those games, and leave this game for the people who want to play an investigative based im sim.
A game about the player being an investigator to catch murderers being able to use a gun to defend themselves has nothing to do about the game being combat-focused. You're an investigator, you put the pieces together to figure out who's the criminal. An investigator without a gun for self-defense, when they're going after serial killers and criminals is just adorable to think about. You planning on catching them before they kill an innocent civilian with your mind or something? They go after you with a gun or a knife and then what? Brave Sir/Madam Investigator bravely ran away! Yeah, that's a fun game to play for sure, not immersion breaking at all xD
I posted Vampire's system as an example because i thought it would be a good restriction for the player to not go guns blazing and ruin the main mechanic of the game, which is the investigation. If, for example, the player goes around and use guns first and happens to kill someone that's not the criminal, they would then be penalized, similar to Vampire's system. Just because you're a vampire with superpowers doesn't mean you can just go around and hulk-smash or the-flash around the city. Similarly, just because you got a gun doesn't mean you can just use it all over the place. But please, by all means, if you have a better suggestion, this discussion is all-ears buddy.
I'm amazed about your deduction on me having an obsession with player characters having guns. You were able to piece all that from my first post on this discussion! i honestly thought i was just commenting on how stupid that player restriction is. I even suggested a possible penalty system to maybe give the devs some ideas, you know, contribute to the discussion.