Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
^this is what i mean about the gun people having to change the game to fit their new playstyle.
What playstyle? It's a last resort option. It would change nothing more about the game other than screwing up being more dangerous, no more than you can essentially survive by being a Cat Burgler.
Comments suggesting that game has to be changed to incorporate gunplay.
Clown world.
Every minute spent on gun things is a minute lost for dialogue, more murder types, etc. yall gonna get bored with the guns in 1 hr
This game isn't about shooting people. Stop with all your logical arguments. The designer doesn't want it included and you can debate all you want whether that's realistic, but it isn't going to change anything other than make this community resentful of each other.
If you want to shoot someone, go play a different game. Or build the game you want to play. That's what I do. Seems reasonable.
Case Closed.
hope the devs will stay the course and focus on more important things than that.
It's a natural response not only to how npcs react in the game, but a real life response. Reason or not, good guy or not, I'm not breaking into anywhere without something that can ensure I live and anybody in my way at least steps aside. Maybe just being able to kill people would make it too easy without implementing systems that can also implicate the player. This of course is far beyond the current scope of the game, and I don't think it's realistic to expect the dev to do that. It is however childish and moronic to call people names and assume they're "american" when they are just asking for a feature that makes intrinsic sense not only within the game given the reactions of the nps, but also in real life given the nature of something like the business of breaking into someone's apartment at 2am while their out for clues, any smart person is going to consider what happens if something doesn't go to plan. And any smart persons response would be practical reloadable insurance. Maybe you don't even intend to fire it, but more the presence it carries talks louder and quicker than many.
The game isn't about shooting people. Fair enough. So why is it so common for me to be shot at? Why are guns almost as common as coffee? For a game that isn't about guns or shooting it certainly happens enough as it is. Allowing the use of guns doesn't make the game about shooting people, in fact it just solves the problem of a detective who is willing to get shot near constantly but will not under any circumstances sensibly defend themselves. Anybody saying only Americans think like this is just not only wrong but woefully sheltered and have never been around the sorts of people who think maliciously. I guess the fact that we have way more people, land, and a revolutionary history means we are primed for the sort of violent thought or anti-thought one may associate with a firearm.
Perhaps a caveat could be that player used guns are really really audible, and just about anybody in audible range will seek out to report the noise to enforcers. People could act as roving alarms that, when a player gunshot is heard, enforcers rush to the premise to investigate and deal with it.
In RL I'm pro gun control at nearly 40, but as a 15 year old boy, I had a total boner for weapons. I worked on a military themed mod for Unreal and I bought a ton of prop weapons for making movies with my friends. As a technically minded person, I appreciate the mechanical artistry. My politics don't really come into play when criticizing this and other games. I like killing NPCs as much as the next guy. But..
I don't want this game to have usable weapons. A game can be defined by a delineated space with arbitrary rules for the amusement of the players. It doesn't (and shouldn't) model real life completely accurately to be a good game. I find this game compelling because of the purposeful lack of adequately defending yourself. It doesn't have to be logically consistent if the designer doesn't want.
HOWEVER, for a better designed game IMHO, I agree that the reactions of NPCs are way too aggressive and there are a ton of mixed messages given to the player whether or not you can or should use weapons within the game. Weapons being able to be bought is just confusing. Police and professional criminals should be armed and apt to shoot at transgressions. Civilians should either have no weapons, or brandish them to ward off a threatening NPC/player and then yell for help.
I just find it silly (although I really shouldn't) that people who are adamant about wanting to use firearms are so bull-headed about adding it to this game. There are few games like this one and there are countless shooters. I mean, Cyberpunk 2077 is totally what you want and does gunplay so much better. Let Shadows be what it is.
Especially thief. If you're constantly getting into sword duels in that game, you're not a good thief. Killing is the mark of an amateur.