Shadows of Doubt

Shadows of Doubt

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Dr. Strangelove 20 ABR 2023 a las 11:25
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Really sucks there's not gonna be any guns
A detective who doesn't use guns because its an "interesting game mechanic"? Doesn't seem very interesting to me, plus there's npc's who use guns so why is limiting the players ability good at all? You could do so many "interesting mechanics" with the guns like for example holding people at gun point so you can arrest/question them. Seems kinda lame the devs just decided it wont be a thing. Kinda reduced my interest in the game significantly tbh :(
Publicado originalmente por InQuisition:
im late af to this trainwreck, but yeah guns should totally be a thing. Its cyberpunk detective noire. Even in Star Trek picard was blasting people with a tommy gun.

People are already asking for guns as a feature, i really dont think its gonna turn this into a shoot em up sandbox. You make rules and limitations, its basic game balance and design.

Everyone lives in a police state, make police search you too since you arent apart of the regime.

You have to have a social credit score of something really high and you can buy a license to have a gun.

Put restrictions on ammo, so people arent packing enough ammo for a massive firefight with law enforcement and they cant kill half the map. Again increasing social credit score allows you to buy the ability to legally carry more ammo, or just make it so theres a holster you can only buy at certain social credit limits.

If you commit murder, thats it, your license is done for. Criminals cant carry firearms, and lets say other game triggers felonies too. So that way you really wanna be careful with your firearm so you dont lose the ability to have one.

Also make Ammo insanely scarce, even if someone shoots someone its not like they return to their home that has an ammunition press and enough bullets to thwart the soviet union. You could make it so npcs only have guns with bullets in the magazine/chamber. Only law enforcement has spare ammunition, and again if you kill a LEO thats a felony that should make it so you dont go after them for ammo.

I would like guns because it would be cool to have a rooftop shootout with a desperate criminal, like in crime noire stories. It would be cool to hold a perp at gunpoint while i wait for the police to show up. It would be neat to use guns to solve problems and obstacles, like so many other stealth titles do too. MGS, Hitman, Deus Ex, all use stealth and guns in tandem and none of them have "turned into payday 2". Its a slippery slope fallacy to say "WeLL iF yOu PuT gUnS In gAmE cOd kIdS WiLL tAkE oVeR!!"

MGS stayed MGS up until Kojima left, it is a NIGHTMARE in hitman to go full auto, and you get penalized into the ground that the reward isnt worth it as a main solution, and Deus Ex is the most forgiving about it, but even then I keep seeing videos of pacifist runs and people refusing to fire a shot. I've never heard anyone say that Deus Ex is the best FPS they have ever played.

To take a page out of the Deus Ex developers book too, when he was asked about his inspiration for Deus Ex he said something along the lines of: Games back then had a premise of showing the player a locked door and asking them to find a key. Every scenario, was find the key to door. It frustrated him because he wanted more options, why cant i lockpick the door? Why cant i sneak around to open the door? Why cant i kick down the door? Why cant i blow the door off its hinges? Giving players that freedom of choice only leads to more interesting and fun approaches. Dont force the player to open a door 1 of 1 ways. Some people will always blow open the door, and that should be an option for them.

The first poster is arguing, that he doesnt want to see a feature be added to the game that he wouldnt use, hes unaffected. However it might draw more people in, and be fun for others to have that option. He doesnt want to appease anyone but him, and ironically its just to appease him. Theres no motivation for being against adding a feature like this, other than just to satisfy a tiny minority that would prefer to see less content rather than more content.
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Saber 29 ABR 2023 a las 9:36 
Publicado originalmente por Tweetus:
Publicado originalmente por Saber:


If they're lethal to you, they'd have to be lethal to enemies too, meaning a small ammo pool would go a long way. Suppressed weapons are already in the game, so the same people arguing "guns are in the game why cant i shoot them" would then make the same argument for the suppressed guns, or the rifles, or the shotguns.

Also one shot mechanics can be very frustrating and would essentially make being discovered by an enforcer a death sentence, making you re-load.

All this hassle to justify player guns, instead of just enjoying the game as it is, for what it is.


Then don't get hit, and don't put yourself in a circumstance where you may get shot. You know we want guns to come with caveats and be dangerous right?

^this is what i mean about the gun people having to change the game to fit their new playstyle.
No Mic Tweetus 29 ABR 2023 a las 11:42 
Publicado originalmente por Saber:
Publicado originalmente por Tweetus:


Then don't get hit, and don't put yourself in a circumstance where you may get shot. You know we want guns to come with caveats and be dangerous right?

^this is what i mean about the gun people having to change the game to fit their new playstyle.


What playstyle? It's a last resort option. It would change nothing more about the game other than screwing up being more dangerous, no more than you can essentially survive by being a Cat Burgler.
grimoire 29 ABR 2023 a las 11:50 
Publicado originalmente por Saber:
Publicado originalmente por Tweetus:


Then don't get hit, and don't put yourself in a circumstance where you may get shot. You know we want guns to come with caveats and be dangerous right?

^this is what i mean about the gun people having to change the game to fit their new playstyle.
Game full of NPC civilians who will try to murder you with guns for anything wrong you do.

Comments suggesting that game has to be changed to incorporate gunplay.

Clown world.
Última edición por grimoire; 29 ABR 2023 a las 11:50
RobynTheDevil 29 ABR 2023 a las 12:30 
Indie game dev wants to develop systems not related to gunplay. Theres a limited amount of development time to go around. Id rather the devs focus on the unique aspects of the game and fixing issues, than adding gunplay that I can get in any other game.

Every minute spent on gun things is a minute lost for dialogue, more murder types, etc. yall gonna get bored with the guns in 1 hr
Última edición por RobynTheDevil; 29 ABR 2023 a las 12:32
Publicado originalmente por RobynTheDevil:
Indie game dev wants to develop systems not related to gunplay. Theres a limited amount of development time to go around. Id rather the devs focus on the unique aspects of the game and fixing issues, than adding gunplay that I can get in any other game.

Every minute spent on gun things is a minute lost for dialogue, more murder types, etc. yall gonna get bored with the guns in 1 hr
I think this is another reality along with what I said about them being added with mods. Polish and core content should be priority, and then maybe after release guns can be talked about.
Iregforthisgame 29 ABR 2023 a las 12:54 
Get over it already.

This game isn't about shooting people. Stop with all your logical arguments. The designer doesn't want it included and you can debate all you want whether that's realistic, but it isn't going to change anything other than make this community resentful of each other.

If you want to shoot someone, go play a different game. Or build the game you want to play. That's what I do. Seems reasonable.
Última edición por Iregforthisgame; 29 ABR 2023 a las 12:55
Only Feng 29 ABR 2023 a las 12:56 
At heart this is a batman game and batman would never shoot anyone.
Case Closed.
Lfod 29 ABR 2023 a las 13:00 
Grand Theft Shadows Of Doubt and all the murder hobos will be happy they can pew pew at everything.
MrBlonde[GER] 29 ABR 2023 a las 13:08 
i am glad there's no guns (lethal or non-lethal) the player can shoot people with.
hope the devs will stay the course and focus on more important things than that.
Lyrics 29 ABR 2023 a las 13:14 
detectives dont use guns.
rubish 1 29 ABR 2023 a las 13:18 
detectives usually have a revolver, also theres even automated ceiling turrets in this game, guns seem like just a natural thing to have
It's not an unreasonable ask. Anybody saying otherwise is actually just being obtusely anti-gun. NPCs in the game will shoot at you for being inside a place that closed while you were in it. They shoot you for almost anything you do. There are not only guns, but gun shops and modifications for the guns. City hall has some as well. The first thing I did before I knew what I was doing and still playing the tutorial case and leaving my apartment was look for some kind of self defense weapon, and ended up just grabbing the big knife. There's also body armor according to some. I don't care if the player is given the ability to use them, but it needs to be clear in some way, along with a loreful reason.

It's a natural response not only to how npcs react in the game, but a real life response. Reason or not, good guy or not, I'm not breaking into anywhere without something that can ensure I live and anybody in my way at least steps aside. Maybe just being able to kill people would make it too easy without implementing systems that can also implicate the player. This of course is far beyond the current scope of the game, and I don't think it's realistic to expect the dev to do that. It is however childish and moronic to call people names and assume they're "american" when they are just asking for a feature that makes intrinsic sense not only within the game given the reactions of the nps, but also in real life given the nature of something like the business of breaking into someone's apartment at 2am while their out for clues, any smart person is going to consider what happens if something doesn't go to plan. And any smart persons response would be practical reloadable insurance. Maybe you don't even intend to fire it, but more the presence it carries talks louder and quicker than many.

The game isn't about shooting people. Fair enough. So why is it so common for me to be shot at? Why are guns almost as common as coffee? For a game that isn't about guns or shooting it certainly happens enough as it is. Allowing the use of guns doesn't make the game about shooting people, in fact it just solves the problem of a detective who is willing to get shot near constantly but will not under any circumstances sensibly defend themselves. Anybody saying only Americans think like this is just not only wrong but woefully sheltered and have never been around the sorts of people who think maliciously. I guess the fact that we have way more people, land, and a revolutionary history means we are primed for the sort of violent thought or anti-thought one may associate with a firearm.

Perhaps a caveat could be that player used guns are really really audible, and just about anybody in audible range will seek out to report the noise to enforcers. People could act as roving alarms that, when a player gunshot is heard, enforcers rush to the premise to investigate and deal with it.
EliteForceQc 29 ABR 2023 a las 13:33 
The game need so much work just to fix what is already in place. Adding another mecanic to the game will just brake all is fondenmental concept. Don't worry happy trigger, gun will be a thing at some point.
Iregforthisgame 29 ABR 2023 a las 13:46 
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So personally, and in the game I'm working on, I'd prefer for the player to be similarly discouraged from using firearms, but not completely restricted from their usage. Sound is used to alert the surrounding NPCs and if someone is brave enough, they will tackle the player while the police is called. The player's social standing is reduced severely if they are convicted of a crime, to the point where it is impossible get the good ending and you face a lot more open hostility during the story.

In RL I'm pro gun control at nearly 40, but as a 15 year old boy, I had a total boner for weapons. I worked on a military themed mod for Unreal and I bought a ton of prop weapons for making movies with my friends. As a technically minded person, I appreciate the mechanical artistry. My politics don't really come into play when criticizing this and other games. I like killing NPCs as much as the next guy. But..

I don't want this game to have usable weapons. A game can be defined by a delineated space with arbitrary rules for the amusement of the players. It doesn't (and shouldn't) model real life completely accurately to be a good game. I find this game compelling because of the purposeful lack of adequately defending yourself. It doesn't have to be logically consistent if the designer doesn't want.

HOWEVER, for a better designed game IMHO, I agree that the reactions of NPCs are way too aggressive and there are a ton of mixed messages given to the player whether or not you can or should use weapons within the game. Weapons being able to be bought is just confusing. Police and professional criminals should be armed and apt to shoot at transgressions. Civilians should either have no weapons, or brandish them to ward off a threatening NPC/player and then yell for help.

I just find it silly (although I really shouldn't) that people who are adamant about wanting to use firearms are so bull-headed about adding it to this game. There are few games like this one and there are countless shooters. I mean, Cyberpunk 2077 is totally what you want and does gunplay so much better. Let Shadows be what it is.
Última edición por Iregforthisgame; 29 ABR 2023 a las 13:50
Saber 29 ABR 2023 a las 14:20 
If you're being shot at, you're just bad at the game. Yes you can be "bad" at playing immersive sims, just look at any of the classics: system shock, thief. Those have win states and lose states. You can be bad at playing them.

Especially thief. If you're constantly getting into sword duels in that game, you're not a good thief. Killing is the mark of an amateur.
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Publicado el: 20 ABR 2023 a las 11:25
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