Shadows of Doubt

Shadows of Doubt

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Import Map Data From Google Maps for City Generation?
What do you think Dev? Allow us to enter the name of a city, and have the game download google data, and create a city we live in?
Last edited by MycroftCanadaNS; Jul 21, 2023 @ 3:49pm
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Graknorke Jul 22, 2023 @ 3:06am 
doesn't really make sense. the cities are by design a small grid of mostly high rise buildings. the largest size you can generate by default is a square a couple hundred metres side length, how exactly would a real world city scale onto there?
MycroftCanadaNS Jul 22, 2023 @ 8:44am 
Originally posted by Graknorke:
doesn't really make sense. the cities are by design a small grid of mostly high rise buildings. the largest size you can generate by default is a square a couple hundred metres side length, how exactly would a real world city scale onto there?

That is why I asked the developer on what they think. They are te only people who can answer this. Also, the areas could be loaded just as regions/areas are loaded in games like Skyrim, Oblivion etc. This way the areas in which you have left could be saved (world state), and load the new area, and so on.

This shouldn't be all that difficult to do really since this method has been used for over 20 years.
Graknorke Jul 22, 2023 @ 10:34am 
It would be difficult for THIS game, since it's highly simulationist. the fundamental premise of the game relies on every person being simulated all the time going about their schedule so they can leave evidence and witness things and commit crimes and so on. Skyrim is a different game that works in a different way, you can unload things there because it doesn't really matter what the NPCs do when you're not there (since they don't do anything anyway).
Booker T-Witt Jul 22, 2023 @ 10:55am 
Originally posted by MycroftCanadaNS:
Originally posted by Graknorke:
doesn't really make sense. the cities are by design a small grid of mostly high rise buildings. the largest size you can generate by default is a square a couple hundred metres side length, how exactly would a real world city scale onto there?

That is why I asked the developer on what they think. They are te only people who can answer this. Also, the areas could be loaded just as regions/areas are loaded in games like Skyrim, Oblivion etc. This way the areas in which you have left could be saved (world state), and load the new area, and so on.

This shouldn't be all that difficult to do really since this method has been used for over 20 years.


Dude don’t ever make assumptions about how difficult a development process can be. Those are fundamentally different games. With different game engines. What you’re describing just isn’t realistic. How the hell would you even convert map data into seed generation? That very well may be impossible lol
MycroftCanadaNS Jul 22, 2023 @ 11:18am 
Originally posted by Booker T-Witt:
Originally posted by MycroftCanadaNS:

That is why I asked the developer on what they think. They are te only people who can answer this. Also, the areas could be loaded just as regions/areas are loaded in games like Skyrim, Oblivion etc. This way the areas in which you have left could be saved (world state), and load the new area, and so on.

This shouldn't be all that difficult to do really since this method has been used for over 20 years.


Dude don’t ever make assumptions about how difficult a development process can be. Those are fundamentally different games. With different game engines. What you’re describing just isn’t realistic. How the hell would you even convert map data into seed generation? That very well may be impossible lol

It depends on the imagination of the developer, and how willing they are to work within the confines of a game engine they are working with.

I'm not making assumptions, I'm only pointing out that this technique I've mentioned for Skyrim (first game which came to mind) can be used but with extra coding to adopt this premise to the game engine they are working with.

There is one thing I know for a certainty which is NOTHING is impossible when it comes to coding.

I've been pc gaming since 1986, and back in those days developers never let anything stop them from doing anything which they wanted to do, and for you to say that today's developers are limited is utter nonsense, and you should be ashamed of yourself.

The word Impossible doesn't exist where coding is concerned.
Last edited by MycroftCanadaNS; Jul 22, 2023 @ 11:20am
Booker T-Witt Jul 22, 2023 @ 11:30am 
Originally posted by MycroftCanadaNS:
Originally posted by Booker T-Witt:


Dude don’t ever make assumptions about how difficult a development process can be. Those are fundamentally different games. With different game engines. What you’re describing just isn’t realistic. How the hell would you even convert map data into seed generation? That very well may be impossible lol

It depends on the imagination of the developer, and how willing they are to work within the confines of a game engine they are working with.

I'm not making assumptions, I'm only pointing out that this technique I've mentioned for Skyrim (first game which came to mind) can be used but with extra coding to adopt this premise to the game engine they are working with.

There is one thing I know for a certainty which is NOTHING is impossible when it comes to coding.

I've been pc gaming since 1986, and back in those days developers never let anything stop them from doing anything which they wanted to do, and for you to say that today's developers are limited is utter nonsense, and you should be ashamed of yourself.

The word Impossible doesn't exist where coding is concerned.


Imaginative coding has physical limitations that objectively make things impossible. And using Skyrim’s engine as an example make it worse because they notoriously cheated to make their games even function properly. Like in Fallout 3 true vehicles were impossible. Couldn’t be done. They had to find a workaround by creating an npc with a train as a head. That’s just one story too.

An analog to what you’re asking for is if I asked for the ability to scan in my face and then apply it in the same format to NPCs in this game. There is no precedent for that being attainable. What game have you ever played that allows you to do what you’re describing?
MycroftCanadaNS Jul 22, 2023 @ 11:32am 
Please. Nothing is impossible. as long as you say it is impossible then we wouldn't be where we are today as far as technology is concerned.

If the dev has the will, then there is always a way.
Booker T-Witt Jul 22, 2023 @ 11:36am 
Originally posted by MycroftCanadaNS:
Please. Nothing is impossible. as long as you say it is impossible then we wouldn't be where we are today as far as technology is concerned.

If the dev has the will, then there is always a way.


Are you going to completely ignore both my extremely valid point and my question?
Graknorke Jul 22, 2023 @ 12:01pm 
Originally posted by MycroftCanadaNS:
Please. Nothing is impossible. as long as you say it is impossible then we wouldn't be where we are today as far as technology is concerned.

If the dev has the will, then there is always a way.
That's not how programming or project management work. if you were starting from scratch then someone could maybe make something that works how you describe, but this isn't that. Shadows of Doubt is a game where a considerable portion already has been made; the groundwork has been laid and the structure has been put up. There's a lot that can't be changed, and all the little people being simulated running around their lives is now integral to how the game works.
EliteForceQc Jul 23, 2023 @ 7:05am 
Yeah its 100% possible to make another game entirely.
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Date Posted: Jul 21, 2023 @ 3:48pm
Posts: 10