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Not true. I once had a long period of "no murders" when in reality one had happened but it wasn't discovered. When a body was discovered it was the killer's second victim. I know this for certain because it was a cult murder where the killer leaves behind an anagram of their name, but one letter was filled out.
(if you don't know, a cult killer will fill out the blanks one letter at a time for every murder after the first)
I think you misunderstood, because I he meant there won't be a new murderer until the previous case is solved/closed, as in there won't be two murderers at once. Bodies can definitely got unreported.
However, they can get stuck, because the murderer has to satisfy several criteria to commit a murder. Also, the victim must be observed to kick off the murder case; one might not have been found yet in your city.
Spoiler for additional mechanics that will help, but might ruin the magic once you know them: your save file, typically in %AppData%\..\LocalLow\ColePoweredGames or equivalent, is human-readable and will have a single murderer selected, their target, their MO, etc. Just search for "murderer". One of those variables is a cooldown time between murders, and it can occasionally be set very large. So if your game isn't bugged, you can compare save files and see if you rolled a particularly large one, if a victim is set properly, etc and infer details from there.