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My CPU HAS historically struggled with Unity games, Ravenfield is the only one that runs well thanks to the multi-threading update they released, but I don't know how much that might affect this game or not. I suspect it does because being out on the street my hardware sits at around 40% use but framerate doesn't climb. Game might be core limited.
I tried it and it actually does help. Went from 40 FPS to 55-70, depends where I am.
A this point, the only way you can gain fps is by droping your resolution. The game will stagger anyways because it need optimisation, Nothing to do with yout GPU or SSD.
Running:
10th gen I9
RTX 3080
32 GB o' mem
SSD
In either case, I find that FPS tends to be all over the place. This is a simulation-heavy game, so it will be taxing for your CPU. This will likely be your main bottleneck.
Also, your performance will be highly dependant on the city size.
I've only been playing on a "normal" city size, and while the first cutscene (that we all probably are now skipping past) will drop a bit, the rest of the game runs at 100fps for me. It's been reasonably consistent in play.
32 GB Ram
SATA SSD
nvidia 1660 supper 6gb
50-60 fps on default map
-------------------
I think there has been the occasional dip below 50.... but most of the time its higher.
I have noticed that sometimes I can outrun items spawning outdoors as well.