Shadows of Doubt

Shadows of Doubt

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Game automatically telling me the suspect with little evidence pointing to them.
I'm not a fan of the game automatically solving the case for me.

For example, I had a case that gave me the job title, building of work and shoe size of a person. I went through every office for that job title in that building, and then narrowed down the estimated shoe size to 2 people, based on the info I had, there was no difference between the two people at that point, so the next step would be to go to their apartments and get their actual shoe size, but then I noticed that the game automatically solved the case for me by linking one of the people to the mystery person I was trying to find. But I shouldn't have known it at that point, the evidence pointed to two people.

I have had similar with a lot of the other cases, I needed to find someone with a certain fingerprint and despite the fact that there is more than one person with the same print, it links someone to the case when I shouldn't know that yet based on what evidence I had.

I'm basically finding the suspect but with not enough evidence for ME to know it yet, which requires more investigating, but the game knows its them and solves the case for me.

It makes me not want to bother if I can't work it all out myself. Maybe there should be a toggle option for this.
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Sometimes you won't be able to figure it out yourself. There can be multiple matches for the data that you are given. So you'll have to arrest every match until you randomly hit the right one.

Maybe that's a bug? Maybe the game should only have unique solutions for those side missions - just keep adding info until there's only one match?
Reo 27 juin 2023 à 7h48 
That's true, if they had the same size shoe, then my next choice would have been to arrest the one who lived in the same building as the person who gave me the case, but that would have just been a guess (which was right).

I have a murder case now and it has so little evidence, but in the victims apartment they had letters talking about someone following them. Maybe that should be more of a thing, if you don't have a good enough profile for your suspect, then what could make the suspect unique is having papers in drawers or screwed up papers in bins in the correct suspects apartment with a link on those papers to whoever set the case. It would allow you to pin it down to that one person even if the profile you built up has multiple choices.

I have had murder cases with some crumpled paper giving evidence of the suspect that contains more than a fingerprint, that type of thing should appear more often in the side cases. Also emails could link the suspect to the case, it doesn't all have to be about the profile.
peterk a écrit :
Sometimes you won't be able to figure it out yourself. There can be multiple matches for the data that you are given. So you'll have to arrest every match until you randomly hit the right one.

Maybe that's a bug? Maybe the game should only have unique solutions for those side missions - just keep adding info until there's only one match?
bad
Reo a écrit :
I'm not a fan of the game automatically solving the case for me.

For example, I had a case that gave me the job title, building of work and shoe size of a person. I went through every office for that job title in that building, and then narrowed down the estimated shoe size to 2 people, based on the info I had, there was no difference between the two people at that point, so the next step would be to go to their apartments and get their actual shoe size, but then I noticed that the game automatically solved the case for me by linking one of the people to the mystery person I was trying to find. But I shouldn't have known it at that point, the evidence pointed to two people.

I have had similar with a lot of the other cases, I needed to find someone with a certain fingerprint and despite the fact that there is more than one person with the same print, it links someone to the case when I shouldn't know that yet based on what evidence I had.

I'm basically finding the suspect but with not enough evidence for ME to know it yet, which requires more investigating, but the game knows its them and solves the case for me.

It makes me not want to bother if I can't work it all out myself. Maybe there should be a toggle option for this.

For the first case, yea, that happens. The game gives you 3 points of data, and once you've discovered those 3 points of data about the right person, it auto fills the name so you're not randomly arresting people.

As for the second, every fingerprint is unique, no two people have matching fingerprints, and I'm not sure how you came to that conclusion.
It does it for all the side missions too not just the first case in the tutorial.
If you have a card that says "Unknown Citizen" on your board, it will get identified automatically.

I had a mission where I had to find someone using the color of their hair, their handwriting, and the building they worked in. I found 6 matches. I tried to complete using the first 3 matches and failed them all and then I just waited for the card to flip automatically before making my last solve try.
Reo 28 juin 2023 à 4h57 
I'm not sure where I read that fingerprints aren't unique, but its good to know they aren't. But a lot of cases don't have fingerprints in the evidence, so you are still left with multiple suspects and it would be great if these could be narrowed down more with evidence in apartments or desks at work rather than the game filling in the answer.
Reo a écrit :
I'm not sure where I read that fingerprints aren't unique, but its good to know they aren't. But a lot of cases don't have fingerprints in the evidence, so you are still left with multiple suspects and it would be great if these could be narrowed down more with evidence in apartments or desks at work rather than the game filling in the answer.
They're unique in the sense that NPC's have one assigned to them, and only one, but the actual order in which they're listed changes on a save / reload.

edit: the only missions that dont have a fingerprint are side jobs, all murders will generate the murderers prints at the crime scene on objects.

Side jobs can occasionally give you a fingerprint, for the "identify and steal a document from _____" missions.
Dernière modification de Isabelle; 28 juin 2023 à 15h54
Stolen object missions also generate the perps fingerprints. But only if the item was stolen within the last 24-36ish hours. Since the absolute earliest I've come across a stolen item job was 20 hours after it was stolen I really wish the ... lets call it "Fade Time" was a bit longer. ( I also wish the victim wouldn't immediately leave their home after you hang up the phone. It's an honest to goodness race to the front door!)
Sky Wizard a écrit :
Stolen object missions also generate the perps fingerprints. But only if the item was stolen within the last 24-36ish hours. Since the absolute earliest I've come across a stolen item job was 20 hours after it was stolen I really wish the ... lets call it "Fade Time" was a bit longer. ( I also wish the victim wouldn't immediately leave their home after you hang up the phone. It's an honest to goodness race to the front door!)
every SINGLE time i accept a stolen item mission, the owner somehow stole it from themselves, and hid it in a drawer nearby. then they expect me to "find" their "stolen" item, then trash their OWN house, causing hundreds of crows of damage, for quite literally no reason.

I stopped accepting those side jobs.
Dernière modification de Isabelle; 28 juin 2023 à 19h21
Yeah, the murder I just solved made me sad. I'm not sure if it was the Dove+ sync disk or what, but game automatically put together who the mystery finger prints belonged to. Literally had never seen them before in any of the security footage because they were smart and always knocked out the cameras. I guess maybe I picked it up rifling through random employee records? It sucks, because I kinda wanted to see where the notes were going...
Isabelle a écrit :
every SINGLE time i accept a stolen item mission, the owner somehow stole it from themselves, and hid it in a drawer nearby. then they expect me to "find" their "stolen" item, then trash their OWN house, causing hundreds of crows of damage, for quite literally no reason.

I stopped accepting those side jobs.

Wow. That has only happened to me once. RNG's a dog, huh. :hammerheadsnark:
Reo 29 juin 2023 à 7h09 
The more you play the game, and build up profiles of random people, the more often these cases will automatically tell you who it is as you would have already found them in the past while searching for another suspect and that information is remembered by the game.

Maybe only certain information should be saved by the game after each case has finished, or you must find motive in the form of something physical or digital to print out, but that wouldn't add too much to the investigation as people only keep stuff at home or work.
Reo a écrit :
The more you play the game, and build up profiles of random people, the more often these cases will automatically tell you who it is as you would have already found them in the past while searching for another suspect and that information is remembered by the game.

Maybe only certain information should be saved by the game after each case has finished, or you must find motive in the form of something physical or digital to print out, but that wouldn't add too much to the investigation as people only keep stuff at home or work.

Once you've closed a case board, the game does forget character details you've learned (if not in the last 80 "hits") I think?

I definitely think each set of evidence should only link to a single npc. I just has to find someone based on green eyes, building of work and an interest in books. I narrowed it down to all the green eyed people working in that building (there were only two businesses - a pawn shop and a bar) but didn't know what to do with the interest information. At some point, one of the names resolved as the suspect. I don't know why *shrug*
holdmykidney a écrit :
Reo a écrit :
The more you play the game, and build up profiles of random people, the more often these cases will automatically tell you who it is as you would have already found them in the past while searching for another suspect and that information is remembered by the game.

Maybe only certain information should be saved by the game after each case has finished, or you must find motive in the form of something physical or digital to print out, but that wouldn't add too much to the investigation as people only keep stuff at home or work.

Once you've closed a case board, the game does forget character details you've learned (if not in the last 80 "hits") I think?

I definitely think each set of evidence should only link to a single npc. I just has to find someone based on green eyes, building of work and an interest in books. I narrowed it down to all the green eyed people working in that building (there were only two businesses - a pawn shop and a bar) but didn't know what to do with the interest information. At some point, one of the names resolved as the suspect. I don't know why *shrug*

So when you ask NPCs "Do you know this person?" Sometimes they'll tell you something extra, like "loves alcohol" or "loves book" or "suffers from high blood pressure". That's how you get that information.

As far as I can tell though, that's the ONLY way to get that information, and the game doesn't record it. The real issue though is that by the time you get that kind of information, you likely know who the target is anyway.
Reo 29 juin 2023 à 10h25 
I've gone through all the offices in 2 builders with little information before, its doable but repetitive.

I have seen medication in peoples bedside tables, but I don't know if its random or connected to their illness and I have seen chess books in peoples apartments who have a hobby in chess. I find this a better way to find the person by their illness or interests than a person knowing them randomly saying 'they have high blood pressure', because while useful, its a weird thing for them to say.
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Posté le 27 juin 2023 à 6h45
Messages : 18