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Maybe that's a bug? Maybe the game should only have unique solutions for those side missions - just keep adding info until there's only one match?
I have a murder case now and it has so little evidence, but in the victims apartment they had letters talking about someone following them. Maybe that should be more of a thing, if you don't have a good enough profile for your suspect, then what could make the suspect unique is having papers in drawers or screwed up papers in bins in the correct suspects apartment with a link on those papers to whoever set the case. It would allow you to pin it down to that one person even if the profile you built up has multiple choices.
I have had murder cases with some crumpled paper giving evidence of the suspect that contains more than a fingerprint, that type of thing should appear more often in the side cases. Also emails could link the suspect to the case, it doesn't all have to be about the profile.
For the first case, yea, that happens. The game gives you 3 points of data, and once you've discovered those 3 points of data about the right person, it auto fills the name so you're not randomly arresting people.
As for the second, every fingerprint is unique, no two people have matching fingerprints, and I'm not sure how you came to that conclusion.
If you have a card that says "Unknown Citizen" on your board, it will get identified automatically.
I had a mission where I had to find someone using the color of their hair, their handwriting, and the building they worked in. I found 6 matches. I tried to complete using the first 3 matches and failed them all and then I just waited for the card to flip automatically before making my last solve try.
edit: the only missions that dont have a fingerprint are side jobs, all murders will generate the murderers prints at the crime scene on objects.
Side jobs can occasionally give you a fingerprint, for the "identify and steal a document from _____" missions.
I stopped accepting those side jobs.
Wow. That has only happened to me once. RNG's a dog, huh.
Maybe only certain information should be saved by the game after each case has finished, or you must find motive in the form of something physical or digital to print out, but that wouldn't add too much to the investigation as people only keep stuff at home or work.
Once you've closed a case board, the game does forget character details you've learned (if not in the last 80 "hits") I think?
I definitely think each set of evidence should only link to a single npc. I just has to find someone based on green eyes, building of work and an interest in books. I narrowed it down to all the green eyed people working in that building (there were only two businesses - a pawn shop and a bar) but didn't know what to do with the interest information. At some point, one of the names resolved as the suspect. I don't know why *shrug*
So when you ask NPCs "Do you know this person?" Sometimes they'll tell you something extra, like "loves alcohol" or "loves book" or "suffers from high blood pressure". That's how you get that information.
As far as I can tell though, that's the ONLY way to get that information, and the game doesn't record it. The real issue though is that by the time you get that kind of information, you likely know who the target is anyway.
I have seen medication in peoples bedside tables, but I don't know if its random or connected to their illness and I have seen chess books in peoples apartments who have a hobby in chess. I find this a better way to find the person by their illness or interests than a person knowing them randomly saying 'they have high blood pressure', because while useful, its a weird thing for them to say.