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Though considering the enforcer HQ has a database linking all citizens to their fingerprints obtaining prints already is trivial. If you know someones name you are one cheeky city hall sneak away from having their prints.
I'm still probably gonna get it though and wait for mods or maybe a toggle option for it
Besides, I'd imagine the perpetrators would like to stop you if they found out about your investigation, not to mention all the possible hazards in this line of work, also being able to play as a vigilante, living off the criminals you eliminate or even a contract killer mode would be great, it's simply a shame to develop all these complex systems and limit the game in such a trivial and illogical way.
Overall, give us gunz plox thanks.
You can still pawn guns and ammo, so they aren't useless, but still. It just seems weird.
If anything guns will only add to a long list of crimes you commit on hourly basis.
I was a beta tester for this game and there are random events where you have to defend yourself against muggers and cult members. I would recommend at most a taser for the game, I have. Like Cole stated the game experiences game-breaking hiccups during testing when the player killed someone.