Shadows of Doubt

Shadows of Doubt

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The Former Feb 7, 2023 @ 5:58pm
I'm sure this has been asked but...
Is the living world going to extend to cases, or are the cases scripted?
Originally posted by ButterLettuce:
There is a setting in the gameplay options to enable procedural murders
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The author of this thread has indicated that this post answers the original topic.
ButterLettuce Feb 7, 2023 @ 7:41pm 
There is a setting in the gameplay options to enable procedural murders
The Former Feb 7, 2023 @ 9:20pm 
Excellent. Then this is gonna be one heck of a game indeed!
sean.campbell  [developer] Feb 8, 2023 @ 2:41am 
Yeah the idea is that the introductory case is pretty much the only "Crafted" murder case and then after that everything will be procedurally generated and even with the crafted murder case it is a bit different every time with the different cities and suspects.
Zothen Feb 8, 2023 @ 4:10am 
Originally posted by sean.campbell:
Yeah the idea is that the introductory case is pretty much the only "Crafted" murder case and then after that everything will be procedurally generated and even with the crafted murder case it is a bit different every time with the different cities and suspects.
Thanks for sharing some more info, but it seems still a bit vage to me.

How will following cases differ from the current scripted/crafted initial case? The template of that tutorial case is hardscripted - the culprit is always the same role - just persons, locations get randomized.

2 years ago Cole shared a video about creating scripted missions in a procedural enviroment, which leads to the understanding/expectations that all main missions will be "scripted" that way?

Or are we talking about real randomized cases? (after all, "procedurally generated" from a fixed seed does not actually mean "randomized" at the same time.)

Is it the intend to create randomized Whodunits or rather predesigned "templates" filled with randomized content?
Last edited by Zothen; Feb 8, 2023 @ 4:11am
Grey-fox-13 Feb 8, 2023 @ 6:37am 
Originally posted by sean.campbell:
Yeah the idea is that the introductory case is pretty much the only "Crafted" murder case and then after that everything will be procedurally generated and even with the crafted murder case it is a bit different every time with the different cities and suspects.

I certainly hope it won't be the only "Crafted" one, as neat as procedural generation can be for replayability, having something hand crafted can introduce a lot more depth and twists to a story forcing things that would be too unreliable to generate. If anything I hope that someday you give players the tools to craft these cases themselves. If it's not planned yet obviously not on release but maybe patched in someday. Adding workshop support would give the game A LOT more content and this type of sandbox is just perfect for the kind of people who make workshop content.
jakinbandw Feb 8, 2023 @ 7:47am 
I can confirm that there are procedurally generated mysteries. They just have less clues to go on from what I can tell. I managed to solve one in the demo, but rather than the cool hints with the receipt and all that, I had to go off of fingerprints I found on the door.

Then I went to the workplace and managed to find a coworker with matching prints, who was confirmed by the turn in to be the killer. Still haven't figured out how to find the murder weapon from the initial murder :/.
mujie Feb 8, 2023 @ 8:10am 
Originally posted by jakinbandw:
I can confirm that there are procedurally generated mysteries. They just have less clues to go on from what I can tell. I managed to solve one in the demo, but rather than the cool hints with the receipt and all that, I had to go off of fingerprints I found on the door.

Then I went to the workplace and managed to find a coworker with matching prints, who was confirmed by the turn in to be the killer. Still haven't figured out how to find the murder weapon from the initial murder :/.
I haven't played the demo yet. Are you able to do unlimited procedural cases or?
Zothen Feb 8, 2023 @ 9:01am 
Originally posted by mujie:
I haven't played the demo yet. Are you able to do unlimited procedural cases or?
If you mean "randomized" then no. The tutorial/main mission follows a scripted template and randomizes just persons on locations (the "template" defines the role of the culprits).
Then theres randomized side jobs, low complexity one offs - steal, smear, smash, arrest.. stuff like that.
Last edited by Zothen; Feb 8, 2023 @ 9:01am
Zothen Feb 8, 2023 @ 9:05am 
Originally posted by jakinbandw:
I can confirm that there are procedurally generated mysteries.
Im curious how you confirmed that, because I turned the whole demo upside down multiple times and havent found any "randomly generated" mysteries yet.

The main murder mystery (tutorial/main case) is following the same template but randomizes the participants and locations - the plot and solutions is always the same.
Last edited by Zothen; Feb 8, 2023 @ 9:05am
jakinbandw Feb 8, 2023 @ 9:41am 
Originally posted by mujie:
Originally posted by jakinbandw:
I can confirm that there are procedurally generated mysteries. They just have less clues to go on from what I can tell. I managed to solve one in the demo, but rather than the cool hints with the receipt and all that, I had to go off of fingerprints I found on the door.

Then I went to the workplace and managed to find a coworker with matching prints, who was confirmed by the turn in to be the killer. Still haven't figured out how to find the murder weapon from the initial murder :/.
I haven't played the demo yet. Are you able to do unlimited procedural cases or?
Assuming you can do them in the 90 minutes the game gives you!
jakinbandw Feb 8, 2023 @ 10:04am 
Originally posted by Zothen:
Originally posted by jakinbandw:
I can confirm that there are procedurally generated mysteries.
Im curious how you confirmed that, because I turned the whole demo upside down multiple times and havent found any "randomly generated" mysteries yet.

The main murder mystery (tutorial/main case) is following the same template but randomizes the participants and locations - the plot and solutions is always the same.
In this specific save, this is a screenshot of the popup I get:
https://steamuserimages-a.akamaihd.net/ugc/2002449096838889931/8958BD8E7A0E076CB4A8A225D1446E500692B30B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

And here it says 'Case Opened': https://steamuserimages-a.akamaihd.net/ugc/2002449096838890203/4B68E747F7FA02155339BD74A112DD52818A50E8/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Last edited by jakinbandw; Feb 8, 2023 @ 10:06am
Zothen Feb 8, 2023 @ 3:20pm 
Wow! Thanks for the info!
No clue why I havent seen those yet, even when I had 30mins+ time left.

But it still has to be proven that the main murder mysteries are indeed randomized and not rather templates that are just randomizing its content as is the first tutorial mission.

I havent found a single instance where Cole ever mentioned such and Sean is just a PR-guy from the publisher and not an actual developer for the game.
Last edited by Zothen; Feb 8, 2023 @ 3:23pm
jakinbandw Feb 8, 2023 @ 3:55pm 
Originally posted by Zothen:
But it still has to be proven that the main murder mysteries are indeed randomized and not rather templates that are just randomizing its content as is the first tutorial mission.

No problem! Did you get your room and customize it? I always do that before I go out and explore just so there is no starter quest left.

Second: I'm not sure what you mean in the quoted text.
Zothen Feb 8, 2023 @ 4:10pm 
Originally posted by jakinbandw:
Second: I'm not sure what you mean in the quoted text.
What I mean is that the murder mysteries are not randomly generated. They are always the same "template", the same case. Just the persons and locations are randomly decided. Like the same Agatha Christie story, just played by different actors.

So when theres a case with a lady, a gardener and a butler Cole scripts what happend and who is the actual culprit (lets say its the gardnener). The game just picks fitting spots in different cities and different persons for the roles in the murder mystery script.

So if you solved the murder mystery once you will always know in which role the culprit is. Its not the butler now, the gardener in another run or somebody else entirely.
No real, new surprises on different runs and rather low replayabilty.

Cole explained that a while ago:
https://www.youtube.com/watch?v=IjCKKHkhakY
Last edited by Zothen; Feb 8, 2023 @ 4:14pm
Zothen Feb 8, 2023 @ 4:18pm 
Originally posted by jakinbandw:
No problem! Did you get your room and customize it? I always do that before I go out and explore just so there is no starter quest left.
Yes, living in a basement. Think everything was done and ~40mins left.
Probably a good reason to do another run, hehe!
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Date Posted: Feb 7, 2023 @ 5:58pm
Posts: 22