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The Unliving is done in a highly detailed 2D pixel art, while the UH is 3D with stylized low-poly models. I could have stopped here, to be honest.
The general atmosphere of the UH does have a touch of fun with some entertaining mechanics to emphasize it, while The Unliving is focused on dark and grim narrative.
The Unliving is a rogue-lite, not a linear game. The mechanics of The Unliving allow the player to directly control the undead units and use their abilities. There are also artifacts that change your undead units in The Unliving that affect the gameplay with every run.
We also put a lot of effort into creating the lore and developing the plot through indirect storytelling – you can check our previous devlogs to read more about it.
Of course, there are similarities in many games that share the same niche.
I would understand if you'd say it reminds you Right Click to Necromance, although we have a hero and an army and the quality level we're aiming for is just different. But saying that The Unliving is "extremely similar" to UH is a bit of a stretch in my opinion. UH wasn't even among the references when we started the production 1.5 years ago
That's the plan :)
Sounds great! Now i'm really getting excited for the game.
Thanks for the clarification. I was a tad skeptical because it seemed so similar I was worried about repetitiveness haha. Looking forward to the game nonetheless.
Thanks! We really hope you'll enjoy it.
You can check our FAQ post here on Steam to see how this game is different from RCTN :)