The Unliving

The Unliving

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Xordania May 28, 2020 @ 2:34pm
Looks extremely similar to "Undead Horde"
As title says.
Originally posted by FrozenYogurt:
Well, it's quite hard not to see the differences between these two games.
The Unliving is done in a highly detailed 2D pixel art, while the UH is 3D with stylized low-poly models. I could have stopped here, to be honest.

The general atmosphere of the UH does have a touch of fun with some entertaining mechanics to emphasize it, while The Unliving is focused on dark and grim narrative.

The Unliving is a rogue-lite, not a linear game. The mechanics of The Unliving allow the player to directly control the undead units and use their abilities. There are also artifacts that change your undead units in The Unliving that affect the gameplay with every run.

We also put a lot of effort into creating the lore and developing the plot through indirect storytelling – you can check our previous devlogs to read more about it.

Of course, there are similarities in many games that share the same niche.

I would understand if you'd say it reminds you Right Click to Necromance, although we have a hero and an army and the quality level we're aiming for is just different. But saying that The Unliving is "extremely similar" to UH is a bit of a stretch in my opinion. UH wasn't even among the references when we started the production 1.5 years ago
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Showing 1-10 of 10 comments
Xadro May 29, 2020 @ 4:20am 
Better graphics though
A developer of this app has indicated that this post answers the original topic.
FrozenYogurt May 29, 2020 @ 8:43am 
Well, it's quite hard not to see the differences between these two games.
The Unliving is done in a highly detailed 2D pixel art, while the UH is 3D with stylized low-poly models. I could have stopped here, to be honest.

The general atmosphere of the UH does have a touch of fun with some entertaining mechanics to emphasize it, while The Unliving is focused on dark and grim narrative.

The Unliving is a rogue-lite, not a linear game. The mechanics of The Unliving allow the player to directly control the undead units and use their abilities. There are also artifacts that change your undead units in The Unliving that affect the gameplay with every run.

We also put a lot of effort into creating the lore and developing the plot through indirect storytelling – you can check our previous devlogs to read more about it.

Of course, there are similarities in many games that share the same niche.

I would understand if you'd say it reminds you Right Click to Necromance, although we have a hero and an army and the quality level we're aiming for is just different. But saying that The Unliving is "extremely similar" to UH is a bit of a stretch in my opinion. UH wasn't even among the references when we started the production 1.5 years ago
Xadro May 29, 2020 @ 9:56am 
Right Click to Necromance you say, does that mean we can have huge undead armies and not be limited like Undead Horde? As long as there are corpses that is.
FrozenYogurt May 29, 2020 @ 4:07pm 
Originally posted by Xadro:
Right Click to Necromance you say, does that mean we can have huge undead armies and not be limited like Undead Horde? As long as there are corpses that is.

That's the plan :)
Xadro May 29, 2020 @ 4:14pm 
Originally posted by justagoodguy01:
Originally posted by Xadro:
Right Click to Necromance you say, does that mean we can have huge undead armies and not be limited like Undead Horde? As long as there are corpses that is.

That's the plan :)

Sounds great! Now i'm really getting excited for the game.
Xordania May 29, 2020 @ 6:28pm 
Originally posted by justagoodguy01:
Well, it's quite hard not to see the differences between these two games.
The Unliving is done in a highly detailed 2D pixel art, while the UH is 3D with stylized low-poly models. I could have stopped here, to be honest.

The general atmosphere of the UH does have a touch of fun with some entertaining mechanics to emphasize it, while The Unliving is focused on dark and grim narrative.

The Unliving is a rogue-lite, not a linear game. The mechanics of The Unliving allow the player to directly control the undead units and use their abilities. There are also artifacts that change your undead units in The Unliving that affect the gameplay with every run.

We also put a lot of effort into creating the lore and developing the plot through indirect storytelling – you can check our previous devlogs to read more about it.

Of course, there are similarities in many games that share the same niche.

I would understand if you'd say it reminds you Right Click to Necromance, although we have a hero and an army and the quality level we're aiming for is just different. But saying that The Unliving is "extremely similar" to UH is a bit of a stretch in my opinion. UH wasn't even among the references when we started the production 1.5 years ago

Thanks for the clarification. I was a tad skeptical because it seemed so similar I was worried about repetitiveness haha. Looking forward to the game nonetheless.
FrozenYogurt May 29, 2020 @ 11:01pm 
Originally posted by Xordania:
Originally posted by justagoodguy01:
Well, it's quite hard not to see the differences between these two games.
The Unliving is done in a highly detailed 2D pixel art, while the UH is 3D with stylized low-poly models. I could have stopped here, to be honest.

The general atmosphere of the UH does have a touch of fun with some entertaining mechanics to emphasize it, while The Unliving is focused on dark and grim narrative.

The Unliving is a rogue-lite, not a linear game. The mechanics of The Unliving allow the player to directly control the undead units and use their abilities. There are also artifacts that change your undead units in The Unliving that affect the gameplay with every run.

We also put a lot of effort into creating the lore and developing the plot through indirect storytelling – you can check our previous devlogs to read more about it.

Of course, there are similarities in many games that share the same niche.

I would understand if you'd say it reminds you Right Click to Necromance, although we have a hero and an army and the quality level we're aiming for is just different. But saying that The Unliving is "extremely similar" to UH is a bit of a stretch in my opinion. UH wasn't even among the references when we started the production 1.5 years ago

Thanks for the clarification. I was a tad skeptical because it seemed so similar I was worried about repetitiveness haha. Looking forward to the game nonetheless.

Thanks! We really hope you'll enjoy it.
LonerD Jun 11, 2020 @ 9:18am 
Originally posted by justagoodguy01:
The Unliving is focused on dark and grim narrative.
But looks very cute mi-mi-mi :lovecube:
SkyTech6 Oct 10, 2020 @ 1:07pm 
Yea I immediately came to the discussions section to see if this was made by the Right Click to Necromance dev as it looked like a more polished version of that.
FrozenYogurt Oct 15, 2020 @ 12:40am 
Originally posted by SkyTech6:
Yea I immediately came to the discussions section to see if this was made by the Right Click to Necromance dev as it looked like a more polished version of that.

You can check our FAQ post here on Steam to see how this game is different from RCTN :)
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Date Posted: May 28, 2020 @ 2:34pm
Posts: 10