Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally I'd say that Operencia was best, MMX is second and BT4 is third.
I'll go over the strenghts and weaknesses of each game from my perspective:
Might and Magic X Legacy:
Pro: Nice open world, a somewhat deep character system, overall good feel
Con: Very easy to gimp your characters and if you are really bad at planning ahead and play on hard difficulty you could actually get stuck. On the other hand, if you master the system the last third of the game will also be really easy, as some game mechanics are totally out of balance (double attacks which multiply procs and so on). Also weapon balance was accordingly horrible.
Bards Tale 4:
Pro: Great Atmosphere, great Voice Acting, Lots of Puzzles with challenging difficulty
Con: TOO much puzzles. I actually liked them, but you spend lots of time on these and they actually added an option in a patch to just skip some. There are also some puzzles which need external material to solve them, meant as gimmic but really bad design.
Also when I played it the balancing was horrible. The game was completely out of balance after maybe half of the game. Enemy groups just died. Funny thing: When I talked about it to a friend he was like "yeah, totally easy, I just use this overpowered ability and everything dies". And I was like "oh, didnt know of that, I am using this other overpowered ability"...
Operencia:
Pro: Perfect balance of stuff to explore, fighting, and puzzles, lots of dialogues, combat (with the new hard difficulty) seems to be decently balanced (so far, I am not finished yet). Super beautiful graphics, very unique and well done surroundings
Con: No open world and also no Cities or anything like that (BT4 also isnt exactly open, but has more of a feel of a world). The Story is all over the place and isn't very immersive. About 20% of the voice acting is quite bad. The puzzles are too easy. Combat readability isn't great.
So what's the best overall? To me (and again I am not finished with operencia yet), Operencia is the best, as it's a very well made package. Yes, the story and voice acting is not top, but it also has this kind of humor and this fairy tale flair, which put less weight into a dense atmosphere. (same way as good voice acting and believable story is more important in a Thriller than in a Comedy Movie).
I especially like density of dialogues, you are always feeling you are doing something "meaningful" and not just running around, killing stuff (especially like in Grimrock). Also there are some optional puzzles where you can go back to with new items you found. It's really fun to explore the unique world. It also didn't add something like a stupid crafting system to set another mark at a checkbox, instead it uses "crafting" to add a few more logic puzzles, which again add to the variety of stuff you do in the game.
Overall Operencia is just the best overall package imho. Unless ofc you hate the story or style or prefer much harder puzzles.
Btw: I also did review videos about MMX and BT4, but they are in German, so I didn't link them here. You can find them on youtube by searching for game name + Kordanor + Review
Same goes for Let's Play videos, which also document the imbalances of mentioned games.
Operencia definitely looks the best out of all the games by far. It has a much better difficulty curve, and this is where the game outdoes others. Many games are super hard at the beginning then it becomes super easy. Operencia remains the same difficulty throughout, with the endgame arguably more difficult due to stunlocks and charmlocks. With other dungeon crawler games, I feel excited at first then halfway through it gets boring.
MMX arguably have more combinations of parties that you can try out. There is a wider variety of builds which leads to me replaying the game multiple times. However, you do want to read up on the game and classes beforehand. It is extremely difficult if you are not building your party correctly. Those who play MMX as their first dungeon crawler may just quit after a few hours and never touch another dungeon crawler again since it's not a good starting point. For experienced players who are used to optimizing, it is greatly enjoyable.
Bard's Tale: I didn't play up to 4 but I did play the previous ones. I didn't like how little the story there is. It's similar to the old dungeon crawlers where you just drop a party into a world and start exploring with little or no explanation. I don't know how much this changed for 4, but I did not play it due to preference.
i dream to can replay with this game .
But operencia is very very good game
Maybe some of you know some nice Dungeon Crawler games but with Polish language ;)) Or maybe something coming soon?
Bards tale started out very strong but evolved into boring puzzle nightmare, I gave up on about 80% progress.
M&M had weird balance choices with narrow "correct" builds you had to fit into.
Operencia sucks on lack of combat log and hiding mechanics from you but is great overall.
Fall of Dungeon Guardians is darkest in terms of story and strongest in terms of balance and gameplay. It's also the most hardcore.
I played all games on max difficulty without ironman.
Mechanically it has it's share of flaws as well, but compared to the other 3 games it mostly lacks a "decorated" world and story. It's not as dull as Grimrock and has at least some attempts on putting some story and dialogues into it, but quality wise they are pretty horrible (much inferior even to Operencia and with a lower densitiy).
Mechanically first of all it's different as it is not Turn Based but Real Time with Pause, which surprisingly works quite well in this gam and I would say is the main reason to play it due to a "new mechanical" approach to these kind of games.
But other than that it has it's flaws as well. The combat system calculations are quite hard to look through (I actually had some discussions in the steam forum with th developer there) and the skill trees seem to be more open than they actually are and only allow for a minimum of combination options.
I did a Review for that one as well. Unfortunately also German Only:
https://www.youtube.com/watch?v=0lb1dh8P6cI
tl;dr FotDG is enjoyable but I wouldn't really compare it to the 3 mentioned above.
BT1-3 did not have any story at all, and also no immersion in the game world itself. Well, the games are from the 80s ofc, but it was still extremely bad and actually quite a shock to me about how bad these early crawlers really were story wise as well as mechanically.
But ofc that just increased the clash and the expectations people had for BT 4. Apparently people expected just chopping up millions of mobs in generic looking dungeons.
Instead they got something very different. A game comparatively strong on story and an over the top amount of puzzles. Also didnt help that it didnt have tile based movement when it released.
but I would like to see the dungeon crawler which comes close to BD4 when it comes to music. the music in BD4 is AWESOME. couldn't get enough of it.
I didn't play MM series at their time and now the graphics makes them no-go for me. and also he combat system is...old.