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Haven't purchased Operencia as of yet, was waiting for it to come to Steam but have been giving serious thought to purchasing on Epic.
Might & Magic VI was great except for the OP bows and the sudden switch to spaceships and sci-fi weaponry towards the end of the game. It was the first in the series to allow you to roam freely instead of cell-based movement. The series went downhill after that because of budget cuts at 3DO.
I am unreasonably fond of Moraff's World, because it was a shareware game that was downloadable from local BBSes and could run on my machine, but I don't think it was a particularly great game. Same with Ancients I - The Deathwatch. Stonekeep was another one that was not a great game but that I remember fondly because of the late nights I spent playing it.
Darklands was a party-based RPG from that era that I also played a ton. I really liked the detail and scope and historical aspects. It's kind of obsolete by today's standards, but you can see its influence in the Bioware RPGs that made them famous.
And I will always be grateful to Almost Human Games (Legend of Grimrock) as they demonstrated how to make this genre great again :)
Yeah, I was looking at Vaporum for a long time, this steampunk style is really something I dig. Also, it looks great! It might be blasphemy but I have a hard time playing with the old-oldschool games because of the graphics.
Thanks Neil, this is a great list and thanks for leaving a little elevator pitch for each game you recommended.
Edit: The Darklands cover art is very 80s-early 90s fantasy, I love it :D : https://playclassic.games/wp-content/uploads/2019/04/Darklands.jpg
Super fun series.
One of the reasons I loved the game. You could replay it with different settings of the dungeon every time.
Only issue was the item limit so you basically had to nerf food effects, minimise food drops/hints/etc and even then you couldn't max out magic items on max level dungeon. :(
I was able to complete Dungeon Hack on hardest difficulty. Fighter/Mage/Cleric all the way, you just need to survive until Create Food (auto-gained at cleric level 5).
I dug into the AESOP code years back and IIRC, there was a limit of 2000 'objects', of which a bunch (500?) was dedicated to monsters, and there's no easy way to hack the map generator to override it.
There's also a bunch of class specific items/weapons/etc that you can't get without running as a single class (like Bard) so it kind of sucks that you can't get those while actually being able to play the game without being tortured by lacking a cleric class. :/
Why no Stonekeep love? The voice acting annoyed me but at the time it was a pretty dungeon crawl.
There were apparently multiple game breaking bugs, I got stuck a few times and had to reset to a previous save game from a previous level to continue. And remember this was in the time before the internet was readily accessible, so you couldn't tell if things like this were bugs or just something you didn't work out.
Inventory was terrible with that one long scrolling list for all items.
All-in-all having played the original version without patches, it was a terrible game that I felt like I'd wasted my money on (and as a kid, I didn't have much of that!). I had gotten one of the SSI collections recently (probably christmas/birthday present) with all the ravenloft/menzoberranzan/etc fps-style games, and I had a gold box collection from before; and this was vastly inferior to all. :/
Maybe it's good now with a patch?
I am particularly glad that the old school inventory system - then one in Diablo II eg - made a comeback in that one.
Anyone tried that out? My backlog is too huge atm