Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Both are amazing for their own reasons.
Fan proyects are fun, but they are still fan proyects, they are unable to see past nostalgia. Meanwhile actual game developers are capable to dig deep into nostalgia without requiering to refer to it for every single aspect of the game.
Oh sure, it´s fun to play characters that were never meant to fight each other on some mugen emulator, but it´s just a copy and paste process over decades old code. Adulation is great, but it´s not true art and it will never be, that´s a fact.
Enemies in this move far more slowly and usually have literally 1 single attack they constantly try to be in position to use over and over again. They're very boring.
You can dash without picking a single character SoRR, while its locked to just Cherry here.
Prefer the "use a free super, wait for cooldown or it costs hp" methodical skill system to "just spam whatever lol if you don't get hit it doesn't matter XDDD" in this
Axl isn't a walking fridge in SoRR like he is in this.
Bosses don't just ignore being hit and operate on completely different rules to basic enemies in SoRR.
The only thing this has over SoRR is a much lower amount of annoying gimmick maps.
Final Fight 3 on the SNES had this feature too...and yet all these modern games neglect it lmao wtf brah.
Looks better, sounds better, plays better, presentation is better, smoother gameplay, better balanced, more content and it is free. With SOR4 you are paying for a p*ss poor game made by a bunch of inept clowns.
You need to get some some things straight here, SOR Remake never used mugen it was made on there own game engine, also the games code it completely Bombergames own code, none of it was taken from any of the original SOR games.
Disagreed, opposite opinions entirely. Remake is slow and clunky like retro games tend to be, SoR4 is fluid with a brilliant and fun combo system. Like I said, they're both great in their own respects.
SOR4 is about as fluid as a Sumo wrestler in molasses, Remake on the other flows like a stream on a summers day nothing clunky about it at all. SOR4 is a blueprint of how not to make a game, it is up there with Bubsy 3D and Superman 64 in terms of awfulness.
You saying that speaks volumes about what you know, which is evidently very little.
No we can´t, 10 messages prior to yours describing such discrepancies. But good on you for not reading anybody´s elsse message yet expect yours to have any weight, LMAO.
SORR OST > SOR4 OST, deal with brah.
Nope. For SoR music, 2 > 4 > 3 > 1 > any and all remixes.
Remixes/remasters just borrow and copy from greatness, and while they can sound amazing, they'll never be the OG.