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He needs a new standing jump (instead of just reusing his forward one) that reliably counters air moves, since he has bugger all anti air right now. Make his forward throw always hit all enemies, including the ones right in front of him (mooks right in front of you won't get hit due to the arc of the thrown body going above them), and make his throws recover faster. He should also be able to switch between forward pogo jump and standing one instead of being locked in one or the other.
Being able to instantly cancel to throws after the forward special should be useful too, right now the move just gets you hit even if you grab something. Like, if you have some mooks standing near you when doing f+A and catching a bad guy, just hold a direction to do his double slam, INSTEAD of getting hit out of it first.
Maybe also reduce the defensive specials recovery since he is too slow to dodge without resorting to this, and then you just get locked in to repeating it since you can't get out in time.
With the new unlockable moves Floyd still is the one of the best, specially in Survival; Gatling Punches + Electric Blitz = infinite stunlock.
Shiva is arguably the best character in the game, and Floyd the second.
Hell no, you can do a 50% corner combo just by repeating his punch string plus doing his heavy punch once for OTG.
P.S But yeah, Max is OP for one reason - he's the Floyd archetype without ANY trade offs which is ridiculous.
His throws do a ton of damage, he can re-position, has access to a projectile if you can grab an enemy. His defensive special also has a bigger vertical hitbox then most, does more damage then many defense specials on average, and the it can often hit tons of enemies because of the all the hitstop on it.
He's not fast, but he was faster then axel, and that new air special looks fast.
Yeah, that's what you have the other throws for. If there is an enemy if front of you use the punch away or jump slam or electric hand special. If you wanna just mindlessly do the same thing over and over again and get punished for it, that's your fault.
The double grab move is really good, dunno what you mean.
His DPS isn't bad at all again, don't know what you're talking about. If his DPS wasn't good he wouldn't have the 4th fastest speed run time (On the previous version.)