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Well, I don't have any ideas for the other bosses. I thought the Divas were one of the easy ones. Estel 2 is more of a tough bean for me.
Estel 2 herself isn't hard. Her adds on the other hand, are the problematic part. It's especially true if you try to rush down Estel 2 instead of getting rid of at least 1. Not the double Divas. Just the first 1. She has a ton of super armor on random things and her attacks automatically knock you in ways to lead you to being juggled.
Just got an idea!!!!! What if the Divas boss was fought in a stage with environment hazards.
I don't think Iv'e been juggled by Divas yet.
As for the final boss of SOR4, it's easy because 99% of the time it's Mr. Y who jumps into the robot first. Every once in a while, it'll by Ms. Y instead, and then you'll have a hell of a time because Mr. Y potshots you from a screen away, or launches the bazooka which explodes off the corner (where you can safely attack the robot), so you have to spend half your time dodging him and the other half dodging the robots legs, without being able to to much damage to either because they cover each other so well.
I dont remember the classic, but in remake, plenty of them are quite hard. And you face them solo.
I think DJ K-Washi's projectiles don't do enough damage to justify actually having to dodge them.
The only thing I think that's nonsense about Ms. Y is her gaining armor during her grab attempt. The Y who loses the most health will be the first to jump into the mech.
Wait... seriously?
Maybe I just have a thing about beating up Mr Y during that fight then...
Players tend to go after harder targets so that they don't have to put up with them any further.
Also, lets play the game without jumping, picking up food, money, and stars. That will make the game harder.
Because when something is too easy, just tie your hands behind your back to make it a challenge.
Ms Y is honestly, utterly trivial in both encounters.
Barbon - doesn't have good enough moves, and takes ultra damage from Max's super.
Jet - just advance the screen slowly so his help never spawns, then you can just stand in place and jump kick as he does his ramming move.
Zamza - jump away from his body when he is getting up to bait him to do an uppercut, leaving him completely open.
Abadede - his uppercut has so poor hitboxes that you can use the jump pressure move to combo him, just remember that he can break out of long combos and holds.
Bear - always does an uppercut if you stand near him when he is standing up; do a standing special to make you invincible (neither of you hit the other, so no health is lost), then just pummel him. However you have quite a crowd to deal with before you can do this, so this is the first of the hard bosses.
Souther + 3 jets - about the only hard boss in the game, but note that with Max you can snipe Souther with your super very fast if you catch him blocking a thunder tackle, and if Souther dies, the rest will go down too.
Robots - get the last Jack clone to spawn 6 daggers, and the robots will glitch out. Their arms count as projectiles, and if you have more than 6, their hitboxes won't spawn, making them unable to hit you at all. This fight is a turkey shoot.
Shiva - keep him half a screen away to bait him to do the Final Crash, which you can dodge by JUMPING IN PLACE, and then pummel him.
Mr. X - he has 2 moves total, he is only hard because there's a ton of punks crowding you.