Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Those new mechanics give more aggressive options to players for combo and score. But with more aggressive options then the old kind of AI mechanics wouldn't work. Hence adding a lot of space control, armor (not that much different from invincible frames of old SOR), sucker punches and other novelties but not always goodies.
The lack of precision of the hit box doesn't help either.
SOR4 has quite a strange genesis and sincerely it is more of SOR2.5 than a SOR4.
It is a good SOR (let's be sincere here, the old ones or SORR have their flaws and weaknesses as well...for players not blinded by nostalgia and / or who are in bad faith) but the game is a bit of a miss for the latest entry of a series after a hiatus of more than 25 years.
It lacks contents and coherence (When you can see what Dragon's Crown offered 7 years ago)
And whatever the game looks, sounds and moves amazing...I find playing alone just tedious.
Let's see if they offer a DLC with new characters, stages, modes and enemies.
That and you suck at Monster Hunter.
anyway, mostly agreed with you Lenyx..
I have some points I'd argue, but I think I talked about them in length in other threads and I'd rather not be a broken record about what I had to say before.
On the subject of SORR, it's definitely amazing but also flawed in some very subtle ways, that could be invisible.
The star system for Blitz is kinda scuffed, I know that Max is a lot better on 0-1 stars than he is on 2 and 3 stars, the enemy boss grabs can be way too much at times, some time and space shenanigans happen with the way the remake engine tries to overcompensate grabs much like the older games, Jet is still Jet, etc.
F hardcore players, not everybody has the time to sit down and memorize every frame of every attack of every enemy and every enemy placement in every level, sometimes ya just wanna beat up some baddies to relax
https://www.youtube.com/watch?v=H2tbIewWRw4
You're not really forced to use defensive special in this game as much as you claim. If you are over-using it and getting killed then thats totally on you.
I've said this before in this forum and i stand by it: Casual players will ruin independent video games. They are forcing indie developers at social media with nerf demands, and the developers seem obligated to comply because as a small company, they become afraid of sales numbers.
Seen it happen too many times this year (Streets of Rage 4, Wallachia: Reign of Dracula, Amnesia: Rebirth).
I don't know why steam users love so much to talk Over the points someone makes in their own thread, but let me repeat this one more time... I am comparing this game over a harder endgame in SORR and I'm saying, that game has a better grasp of balance and consistent challenge, even if borrowed from SOR 1-3, but it's much better designed than this one.
The thing SOR 4 has that is better is the hit combo gameplay and some good ideas on re inventing some enemies' design.. I can't imagine what the old games' Ravens would've been like in this one if they'd stayed the same.
The old games Didn't Intend for Combo score systems that get completely killed by ONE Jab, which replaced both the score pickups and the 1up pickups of the older games which is what the Older games had it in there for and those worked on both a level of bragging rights, when you start from as few lives as possible on the hardest difficulty as well as don't pick any 1ups, or for anyone trying to have a good time, while still maintaining a consistency in the challenge that ramped up.
With SOR 4, the challenge ramps up as soon as level 1 in terms of enemies and 4 is where it spikes, with the jumping ladies, which is why I usually say that the most challenge in SOR 4 is in the Level's basic enemies, Not in the bosses. Only a few bosses pose any real threat to the player.
This is why I'm not even saying the game's too easy or too hard, it's more stuck in a weird place, but I'm more confused about why this design and I think Lenyx got it about right.. This game tried to be a sequel specifically to SOR 2, but it also wanted to add all these Neat new things, while also disregarding the good things SOR 3 did and while also keeping the enemy design closer to SOR 3.
It's a series of weird decisions and not necessarily, picking the best of every game, because people have asked constantly where the f the roll and dash are if you have enemies not just as tricky as SOR 3, but even trickier than they were. SORR kept that and I don't see anyone complain about that.
and even if the game had the run and dash on all characters, the pickups and 1ups being swapped for the Combo scoring will still be there and make life harder for anyone bellow Hardest difficulty, at least on the Arcade mode, the one without the 3 continues unlike the older games.
Well that's kind of the secret to SOR's success. Your character always had the tools to deal with the situation.
In SOR4 you have the potential for high offence but this doesn't offset the cheap AI which is no doubt what the devs thought. Cheap AI is cheap AI, it's frustrating. You win against cheap AI rarely by genuinely outplaying it.
You win in SOR1-3 by outplaying the AI which means even if you are close to death, if you play your best then you'll likely succeed. In SOR4 you can do your best but know that death is one unavoidable flying kick away. Huge satisfaction is gained from genuinely outplaying the game (SOR1-3), SOR4 doesn't have this secret sauce. In other words the devs have NO idea what makes a good SOR game
You legit don't have to do anything else, just move up or down to avoid attacks. Use throws, you can't be hit while you're using them, etc. If you're decent enough with it, you won't die all too often; it's not inevitable at all. Instead of defending, this series as a whole has always relied on the mechanic of simply moving along the Y axis to avoid attacks.
"Move up or down". Just press defensive special! Just press the button! Just play the game! Thanks but that's not advice.
If you didn't understand my comment here it is again. The problem is with cheap enemy attacks and abilities. There are situations where it's almost impossible to avoid or defend against i.e swarming enemies that do constant charging headbutts, flying knees, tracking jump kicks, have super armour etc. Let me repeat it again, enemies attacks were not an issue in the original games EVEN on Mania difficulty because you had the defensive tools and the AI wasn't cheap.
Cheap AI makes the game a chore to play as you're not outplaying the game. Winning often amounts to how lucky you are. Again, in SOR 1-3 this was never the case.
Understand?
I haven't played the game since the big balance patch but my understanding is defensive specials should now work as they did in the old games - They break enemy attacks. So the devs did recognise there were issues around the players ability to deal with enemy attacks. Bravo to them.
Just crying about cheap AI doesn't mean that it's actually cheap AI when the game provides you tools to avoid the situation.
Do you understand?
Luck doesn't factor in to the advice you're given, and you're given advice because what you're declaring is, for lack of a better term, stupid.
But whatever, be a scrub. "git gud" and all that, because clearly that's the kind of situation that this is.
EDITed to match your condescending tone. Sorry it's not our fault that you conflate `not being able to play the game` with `questionable game design`. Your problem with cheap AI has literally always been there, and has literally always been avoidable by the same means that you willfully ignore because you aren't actually saying anything. You're just being a douche for no reason.
EDIT2: "Wahhhh, super armor." The tools to deal with this are still there. Read your opponent. Play the game. Don't be a lame that's allergic to advice.
I did not "instantly decry the game". I've played 17 hours of it. There's not much to understand, it's a beat em up. Same as SOR 1 and 2 and 3. Move up and down the plane to avoid attacks, thanks I learned this after the first enemy in SOR 1. I've explained my rationale unfortunately this is the part you dont understand.
There is a reason why SOR4 exists today and it's because of the legendary gameplay of the original games, people loved this. Have you played those games? It might help you in terms of perspective.
It seems like you're on a different wavelength so I won't bother explaining it again. But dont take it from me, the devs have actually gone and made changes to the moves and AI specifically to address the issues I've mentioned. No point arguing this now as you missed the all the arguments here in the steam forums in the first few weeks the game was released.
There's not much to understand, it's a beat em up. The fact that you see your options and still choose to complain about, of all things, cheap AI is just stupid. It relegates this conversation's answer to just simply being, `git gud scrub`.
Of course I have, and for you to automatically assume I haven't when I'm giving you the most basic of advice that is more or less a staple of the series is what makes your garbage posts egregious. "omg the cheap ai" has more or less been kind of similar in every iteration of SoR; or atleast the solutions to deal with them. This game may have moments where enemies are unflinching or whathave you, but that doesn't necessarily class the AI as `cheap` so much as, `I just don't know how to deal with them effortlessly because I'm not the most proficient person out there`.
As well, if the developers have made efforts to address the issues you've had; what is the problem? Shouldn't the AI suddenly be less `cheap` or do you still struggle to understand how the game works? Why does this thread exist if so?
Do some actual thinking instead of pretending to know something that you clearly don't.
This, right here, gives away that you have no idea how the hell to play this game. 4 isn't that much different from 1-3. Maybe you should play them again, because if you're able to `outplay` the AI in 1-3, you're definitely able to outplay them in 4 using more or less the same general methods.