Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for Cherry's OTG I haven't found it useful yet, but it's early days and I wouldn't be surprised if someone finds something fun to do with it.
Cherry's added jump cancel ability for her uppercut moves add a lot of combo potential to her, but the OTG itself doesn't bounce enemies up enough, they just immediately get grounded again and your combo ends.
Adam's neutral special OTG would be good if he could cancel out of it or had less recovery. As it is now the enemy will be on the ground again before you have a chance to do anything.
Just being able to jump cancel the 4th hit of Blaze's combo gave her way more new stuff than most of the other characters with new OTGs and massive changes.
Cherry OTG, Adam OTG and Grand Upper just confuse me though. Not a whole lot of use for them.
Being able to Jump Cancel Blaze's BnB Kick is AWESOME
Axel defensive special has great combo potential in the corner, like this :
https://twitter.com/SHwoKingVSF/status/1303091576030277635
I'm not a fan of Grand Upper OTG, you can only link it to Offensive Special in the corner on standard weight enemies.
I found Cherry's OTG pretty useless.
And this https://www.youtube.com/watch?v=pXP4yF8G6Yc