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Anyway, the game wasn't supposed to be balanced, sorry. So yes Axel don't have a dash or a run, he can't link certain section. Is it important ? If you want to go for a speedrun or a score attack, wouldn't you use the most efficient character for this goal ?
You always criticizing the game but you know nothing about it as most people do.
It's not a Git Gud comment again. Just you base you opinion on only few hours of gameplay.
The game is not about throwing everyone, the game is about crowd control. Like any Beat'em Up game. The more people will figure how to do it efficiently, the more the throw tactic will look like Day 1 strat. That's my guess. You can see techs emerging.
You have high regards for Fight n' Rage. It's a very good game indeed. But the way you deal with ennemies is quite the same. You keep using your throw combo for crowd control.
I agree though that right now, too many ennemies have armor to a point it is frustratring. And some ennemies are straight boring to me (Goro). But nothing a patch can hammer down.
In example, SoR2 Skate was interesting cause he was the only on with a dash. He is considered bad in SoR3, for which reason ? Everyone can run like him.
The game isn't perfect, sure. It's cool to have an opinion. But you want to bend people to yours so much to a point that it is scary. I see you on almost every comment dissing a game you don't like. That's kinda weird.
A desire for balanced characters does not equal same moveset. I'm going to assume you understand why people like fighting games with a balanced tier list.
Tatyana IS being a bit heavy handed on this post for ... not really a relevant reason. But her worries for concern are legitimate ones. Especially with the game being partially based around combo-scoring potential for survivability, that harms slower-game characters like Axel with not much movement tools.
Again speaking of FnR, the game at high level is all about Gal. Even with a dash, Ricardo can't compete. Is it a bad game design there ?
On the 5 base characters, there's at least 3 characters that can link section together (yep Floyd as well with a grab exploit, he can even link big section together).
Just because it's not a PVP game, does not mean it shouldn't be balanced. Other fighting games having bad balance doesn't somehow ... prove your point? Where were you going with that? "Other games are bad so it's okay for this one to be bad too?" EDIT: (To clarify, I don't find Streets of Rage 4 bad. I'm greatly enjoying it. I just think balance is a thing that should really be considered, especially in an age where games can be updated easily.)
The character should be a choice of how the player wants to play and express themselves. It shouldn't just be a second difficulty slider. Of course no game will ever get their balance PERFECT if they want distinct characters, but they should strive for that anyway to get as close as possible to it to encourage as much player choice and freedom as possible within their gameplay.
What is FnR, this rings no bells.
So what do we see in this video? Immediately - it's easy mode. Notice how little health specials take, you could just spam them. Enemies are docile, this guy just walks up to their face. And there are so few of them, of course he needs a dash to keep it going.
I mean, it's still cool, but stuff like that ain't gonna fly on anything harder.
Else, go on the Guard Crush Games Discord. You'll be able to speak with the dev responsible for the gameplay.
You'll not be harassed by fanboys believe me. Some of us has already adressed some of your concerns. Some stuff will get fixed.
But go there and speak with us if you're open minded.
A quick fix would be to increase the time it takes to drop the combo for the slower characters.
That being said ... that's a pretty cool 300.
What's so different between Cherry and Gal anyway, she's fun
Why compare? Because FNR is one of the best beat'em ups ever made, it's a measuring stick for me.
But I love them both, so it doesn't have to be a war.
Have you tried playing on hardest or mania? AI maybe the same, but reaction time is impossible. You can't walk straight up to enemies for 1 second, they'll jab you. Pier level is grinding me hard.
Why would they care? People seem to love SOR4 regardless.I always got the impression that SOR4 was just a résumé-maker, like Samus Returns on 3ds. All they had to do was make it decent enough, and the masses would eat it up in droves, and call it the best game of the series. Then they'll insert generic comments about how "This gaem reminds me of when I was 12!" "Its just like the classics as I remembered!" "Beat em ups are back!" While ignoring that games such as Ninja Warriors Once Again & Fight N Rage exist, lol.
Ya know, games that don't pretend we're still living in 1992. Nope, they act like they're from 2001 instead and actually implement everything from beat em ups, up to that point when the genre died due to the death of Arcades outside of Japan.
Nah instead we're forced to move backwards. I hope it's only Streets of Rage that goes back in time. Let every other beat em up like Ninja Warriors & Fight N Rage, to continue to take lessons from SOR2,3, Denjin Makai 2, Cadillacs & Dinosaurs, Battletoads Arcade etc. and continue to add on to what made the combat of those games feel so dynamic. The last thing I want to see is for the Beat em up genre to repeat the same mistakes that Fighting games did, where 30+ years after Street Fighter 2, fighting games are still doing nothing but imitating the same template as SF2, while doing nothing else but adding more abstract systems that make the genre even more complicated than a Grand Strategy game, lol.
There's a reason why Smash Bros completely took over. It took lessons from fighting games but added on to it, to the point that it doesn't even resemble the starting point of SF2, and feels more like Sumo Wrestling instead.
The end goal for beat em ups should be a game where the combat resembles the kinetic back & forth action of a Kung Fu flick. Not this Aggressive poking to death that SOR4 seems to have going on judging from its videos and the way that both haters & lovers of SOR4 describe it.
You just hit the opponent a few times, walk up or down to avoid them then hit them again once their super armor cools down. Is that how the combat flow goes? If so, that really does sound boring.
Yeah it did look easy mode. It made the game look boring coz the enemies are just waiting to get hit. I don't have the game yet, but in every SOR game, you'll immediately notice that it's on the hardest setting just by how huge the crowds you have to fight off are.
SOR3 got really annoying with that crap coz of those Billy Kane looking dudes who always harassed you & grabbed you from behind, to hold you down so you'd get beat up by his crew. You could at least counter them by pressing the jump & attack button to throw them similar to how it was in SOR1. In SOR2 you were forced to used up a special move and waste some of your life, and those are basically the same sort of mechanics that SOR4 seems to revolve around.
Why Gal? Explain. I always thought Norris was the best character. Gal just has the best combos but in higher difficulties you're better off just going for basic combos strings & throws. FnR reverts to Final Fight 1 logic where the best move is always the one that knocks them down in one hit. Gal has the shortest reach, is the weakest, and she's not even as fast as Norris.
Ricardo doesn't even need combos. He mauls through everyone just with his shoryuken and jumping bomber slam. Ricardo is basically the Haggar & Max that Zan should've been which was yet another reason why SOR3 isn't as good as SOR2. It's just unlike most of the SOR2 fanatics around here, I actually thought SOR3 had way better combat. It was just everything else that wasn't as good. I don't like wasting my life by relying on well timed special moves.
Even by 1994, that Final Fight crap was outdated. Could you imagine playing Alien vs Predator & being forced to just rely on life-draining special moves just to maintain some leverage on crowd control? That would suck. Thankfully, AvP lets you gun down everything in front of you through quick burst fire. SOR2/SOR4 fanatics would claim that guns are too unbalanced and OP, and make the game too easy though. Just like the hilarious claim they allege against SOR3's dodge & rolls, which is only true for Shiva, who's a secret character and should be Broken OP anyway.
I don't play beat em ups for "balanced gameplay." No one is going to go pro in a beat em up game for money so who cares if some characters are better than others...? It's meant to be played on the couch with friends.
Even so, I think the characters are all fine. The more I played all the the other characters the more I appreciated their moves/abilities despite their movement limitations.
Why don't you just go away and let us 90ies kiddies play and have fun? I highly recommend this. Thank you.