Streets of Rage 4

Streets of Rage 4

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Hope to see branching paths/levels
Too many beat em ups have you walking in one linear path throughout the campaign. Would really like to see levels with multiple paths/a campaign with multiple level choices rather than just the same levels over and over. Having a bunch of characters is pointless when you play the same levels repeatedly.
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Showing 1-8 of 8 comments
BaronOBeef Apr 9, 2020 @ 4:12pm 
Due to time, money, and other priorities this is not something the developers could implement for launch. Same goes for bike riding auto-scroller levels.
Last edited by BaronOBeef; Apr 9, 2020 @ 4:13pm
MrBananaGrabber Apr 11, 2020 @ 1:25pm 
Streets of Rage Remake had branching paths and it provided a huge amount of replay value and variation in environments.

I was really surprised that they don't seem to have included it with SoR4, and have a section that is only one dimensional (can't move up and down, such as inside the derailed train).

On the plus side there are twelve stages, which hopefully represents plenty of gameplay.
SocialSamurai Apr 11, 2020 @ 1:50pm 
Originally posted by MrBananaGrabber:
Streets of Rage Remake had branching paths and it provided a huge amount of replay value and variation in environments.

Definitely enjoyed SOR:R.
SocialSamurai Apr 11, 2020 @ 1:56pm 
Originally posted by Ser Hat:
I disagree with your subjective opinion, OP.

Thank you for respectfully disagreeing. I shall do the same. Lol

I agree that alot of content isn't a substitute for great gameplay but i'd also say that the reverse is true. You can have a really great game with very few reasons to play it again.

While I appreciate that you can play a demo for over a decade, I am definitely NOT one of those people. I need a little more than that.

While I wish this game had more characters, Fight N Rage is a terrific example of a beat em up with branching paths. https://store.steampowered.com/app/674520/FightN_Rage/

NOT TO MENTION RIVER CITY RANSOM, the game that River City Girls is inspired by. https://store.steampowered.com/app/422810/River_City_Ransom_Underground/
Primebot.PT Apr 11, 2020 @ 2:47pm 
Originally posted by MrBananaGrabber:
Streets of Rage Remake had branching paths and it provided a huge amount of replay value and variation in environments.

I was really surprised that they don't seem to have included it with SoR4, and have a section that is only one dimensional (can't move up and down, such as inside the derailed train).

On the plus side there are twelve stages, which hopefully represents plenty of gameplay.
Streets of rage remake took 8 years to finish
MrBananaGrabber Apr 11, 2020 @ 6:08pm 
Originally posted by Primebot.PT:
Originally posted by MrBananaGrabber:
Streets of Rage Remake had branching paths and it provided a huge amount of replay value and variation in environments.

I was really surprised that they don't seem to have included it with SoR4, and have a section that is only one dimensional (can't move up and down, such as inside the derailed train).

On the plus side there are twelve stages, which hopefully represents plenty of gameplay.
Streets of rage remake took 8 years to finish

It was made by unpaid fans, it was a group of people working out of pure passion, with whatever spare time they had.

It meant building a game engine from scratch, whilst making it as accurate as possible to a game engine they probably didn't have any access to.

Meanwhile the SoR4 project has plenty of resources, experienced game makers, SEGAs full support, etc, etc. And they could have easily copied all the best parts from SoR:R.

It took 8 years to finish, but as a result of all the hard work it's by far the best SoR game ever made. SoR4 isn't going to come close to the amount of content and replay value SoR:R has.
Last edited by MrBananaGrabber; Apr 11, 2020 @ 6:09pm
BaronOBeef Apr 11, 2020 @ 6:50pm 
Originally posted by MrBananaGrabber:
Originally posted by Primebot.PT:
Streets of rage remake took 8 years to finish

It was made by unpaid fans, it was a group of people working out of pure passion, with whatever spare time they had.

It meant building a game engine from scratch, whilst making it as accurate as possible to a game engine they probably didn't have any access to.

Meanwhile the SoR4 project has plenty of resources, experienced game makers, SEGAs full support, etc, etc. And they could have easily copied all the best parts from SoR:R.

It took 8 years to finish, but as a result of all the hard work it's by far the best SoR game ever made. SoR4 isn't going to come close to the amount of content and replay value SoR:R has.
7 member team, 3 core - small indie studio setup. 2-ish year development time. Sega only licensing property and doesn't want to be involved any further than that aside from the occasional check-in. So no, I wouldn't say they have a ton of resources and they're trying to do something different than SoRR. They know about it and they are fans of it.
DANHILES Apr 12, 2020 @ 1:40am 
If the game will be sold like hot cakes, then you can count on DLS:lunar2019grinningpig:
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Date Posted: Apr 9, 2020 @ 3:09am
Posts: 8