Streets of Rage 4

Streets of Rage 4

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Jazman2k Feb 29, 2020 @ 1:13am
More I see, more disappointed I get.
Yes, this has Yuzo Koshiro soundtrack, and so far what I've seen the gameplay, that might just be
the best part of this game.

I grew up playing SoR 1,2 and 3 on megadrive. I love those games from the bottom of my heart. We even used to role-play streets of rage when we were kids. I always wanted to be Max.
That's how much we loved those games.

Then years later the fantastic fan game SORR was released, and I loved that as well. It was well made and very true to the series. It was sort of "Streets Of Rage Ultimate" it had everything that made SoR series good (and bad).

Now we have this. Frankly, I was disappointed the very first moment I saw unemployed bum-lookin axel. Then came the guitar girl, Cherry. And now we have this boring looking robotic maori dude.

They could have made this game SO MUCH MORE.

If this game was called something else than Streets Of Rage, I would not probably even write this. Because I would be so uninterested about the whole game.

No, I don't have to buy this. But I've been waiting for this game since Streets Of Rage 3 was released back in the 90s. And It's finally happening and....Yeah.

I hope this is better than it look.
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Showing 16-30 of 156 comments
Jazman2k Mar 6, 2020 @ 6:02am 
Originally posted by kuaikukia:
Looks good to me. I played SOR1, 2 ,and 3 back in that days. I watched every video including their recent PAX footage gameplay. This looks like mix between SOR 2 and 3 gameplay. And I like the new juggle system. The art style is good. A bit tone down from original art but still ok, not exactly looking like flash game which new battletoad did. Has 4 coop local multiplayer. Music still from original creator. My point of view is that the game still practically same as the old one with creative things which the dev try to put. I do hope people don't judge the game badly just because the dev trying to be creative.

I really need to try that juggle system before I can say. I personally dislike all kinds of juggle systems in fighting games, especially in beat'em games. But maybe it works in this, I don't know.
Hopefully this will be a good game, I really really hope so.
Jacowboy Mar 6, 2020 @ 8:54pm 
I was really hyped for this, but the lack of running for all characters just destroyed all my hype... It looks like they're just re-doing SOR2 with newer graphics... such a ♥♥♥♥♥♥' letdown...
Jazman2k Mar 7, 2020 @ 12:46am 
Originally posted by Jacowboy:
I was really hyped for this, but the lack of running for all characters just destroyed all my hype... It looks like they're just re-doing SOR2 with newer graphics... such a ♥♥♥♥♥♥' letdown...

I guess devs have read from somewhere that people didn't like SoR3 so they decided to make it like SoR2, which is ridiculous since SoR3 was awesome game with running and the vertical dodge. I think it's easily on par with SoR2. Music is maybe not as memorable but I have spent personally more time with SoR 3 than SoR 2.
dprog1995 Mar 7, 2020 @ 7:19am 
Originally posted by Jazman2k:
Originally posted by kuaikukia:
Looks good to me. I played SOR1, 2 ,and 3 back in that days. I watched every video including their recent PAX footage gameplay. This looks like mix between SOR 2 and 3 gameplay. And I like the new juggle system. The art style is good. A bit tone down from original art but still ok, not exactly looking like flash game which new battletoad did. Has 4 coop local multiplayer. Music still from original creator. My point of view is that the game still practically same as the old one with creative things which the dev try to put. I do hope people don't judge the game badly just because the dev trying to be creative.

I really need to try that juggle system before I can say. I personally dislike all kinds of juggle systems in fighting games, especially in beat'em games. But maybe it works in this, I don't know.
Hopefully this will be a good game, I really really hope so.
The best beat'em up game in terms of juggling imo is God Hand.

In that game enemies might suddenly perform a backflip and prevent you from juggling them more.
BaronOBeef Mar 7, 2020 @ 7:53am 
I convinced someone to try the demo of Streets of Fury EX (Guard Crush Games - of which the SoR4 engine is built off of that game's foundation engine). Even though they still couldn't get over the cheesy digitized actors video graphics (for their tastes) to buy and playthru the entire game, they relented the combat and combo system was solid and polished.

Streets of Fury had 4.5 out of 5 stars from thousands of ratings on the Xbox Indie Marketplace
Streets of Fury EX has 95% positive review ratings on Steam from hundreds

I would say to everyone test play the final game product and decide for yourself if it's worth buying. Vote with your wallet.
Last edited by BaronOBeef; Mar 7, 2020 @ 8:21am
FlawedFists Mar 7, 2020 @ 8:22am 
I've always wanted to play godhand the combat in it always looked really fun, I don't mind the juggle system for sor 4, my problem is that it seems random but one thing I noticed in gamplay is when a character does a push kick in there animation against the wall it causes a wall bounce against an enemy allowing for a juggle(similar to wall combos in VF and Tekken) so hopefully I'm wrong about the randomness. I also wish this game took elements from fight n rage, I feel a parry or defence mechanic(maybe a dodge button assign to the shoulder buttons that allow you to duck or hop similar to Viewtiful joe or just bring back the roll from sor 3) would add more depth to this game. I also feel sor 3 is superior to 2 imho only thing I hate about 3 is zan.
BaronOBeef Mar 7, 2020 @ 8:47am 
Originally posted by FlawedFists:
I also wish this game took elements from fight n rage, I feel a parry or defence mechanic(maybe a dodge button assign to the shoulder buttons that allow you to duck or hop similar to Viewtiful joe or just bring back the roll from sor 3) would add more depth to this game. I also feel sor 3 is superior to 2 imho only thing I hate about 3 is zan.
Guard Crush Games have block/parry and other mechanics in Streets of Fury and are well aware of other Beat 'Em Up games that have been on the market. They state the design decision for going with SoR2 as a base in the above video. Everyone of course is not going to agree with this decision but this is what they decided to go with. So it's not due to being unaware of such mechanics or how to implement them.
Last edited by BaronOBeef; Mar 7, 2020 @ 8:47am
BaronOBeef Mar 7, 2020 @ 2:14pm 
https://wccftech.com/streets-of-rage-4-hands-on-preview-and-interview-from-pax-east-2020/amp/

It looks like a lateral dash. It's not going up and down. (referring to Adam's dash capability)

No, no, we don't have this move. That was introduced in Streets of Rage 3. We decided not to include it because we wanted a game that was closer in terms of feeling to Streets of Rage 2. It's about placement and about where you are in the stage and you have to commit to where you put yourself on the screen relative to other enemies.

It's a lot more freeform. I'm not locked into very specific combo strings. I like that flexibility. I find that a lot of brawlers these days have a solution of just dashing out of the combo and you're just doing the same combo. I like being able to mix up and add in a forward move or a jump kick, or maybe build a combo into a throw if they're still in a grounded state.

Yes, we try to have each character have moves that have different uses because you need moves that are useful in different situations. You have your beat moves that generally do more damage than a simple combo but have more recovery, so you can use it when you know you aren't going to be attacked from behind. You have the special moves that have more range but take life. You have the star moves that you have to use when there are a lot of enemies or against the boss and you can chain them all differently. You also have moves that allow you to reposition yourself or avoid attacks because they have invincibility frames.

It's more than the modern games where you attack, then you dash, then you attack, then you dash. We didn't want that. We wanted a game where you have to think about your positioning or using a weapon and knowing which move to use at each time depending on the enemies you are attacking but also the enemies that are going to attack you.

What sort of defensive options are there for the player?

It depends really on the character. For most characters, the two defensive options are: a neutral special that is invincible that drains your life, but when you're surrounded, that's the best solution most of the time. [The other option] is the throw move. Most of the throw moves are invincible. If you grab an enemy, you can do the throw move that's going to be invincible. Also, jumping: when you jump, you're harder to hit. Depending on the character you play, you're going to have different moves that are useful as defense, but most of the time, attacking is defense. For example, jump kick: it allows you to avoid attacks and push enemies without doing a lot of damage.
V11CU96 Mar 7, 2020 @ 2:59pm 
SOR3 was abit wierd an not as popular, its not really surprising they are keeping it SOR2 based.
I loved Sor3, but looking back, it had some quirky design choices - and it was bad timing, side scrolling beat em ups were pretty much conceptually dead by 1994, even Street fighter and MK were just staring to fall out of favour. It was the end of the 16 bit era, the first 3d games were appearing then and everyone was getting hyped for the next gen of arcade and 32-bit consoles.
Last edited by V11CU96; Mar 7, 2020 @ 3:03pm
BaronOBeef Mar 8, 2020 @ 8:10am 
They've been pretty much open to all Beat 'Em Ups and Fighting Games in general for inspiration (as was further shown in Behind the Gameplay documentary). Guard Crush Games were of course fans of Beat 'Em Ups in their youth and when they started creating Streets of Fury in 2007 for Microsoft's XNA Game Studio for Dream Build Play ( Xbox Live Indie Games). They got Top 20 for Dream Build Play 2008. So they've been knee deep in the scene for a long time soaking up inspiration and experimenting.
hollygameshow Mar 8, 2020 @ 11:08am 
--- Please --- 'Fix' Axel's physique to look like the original,
--- Please --- 'Fix' Axel's physique to look like the original,
--- Please --- 'Fix' Axel's physique to look like the original,
Jazman2k Mar 8, 2020 @ 12:58pm 
Originally posted by hollygameshow:
--- Please --- 'Fix' Axel's physique to look like the original,
--- Please --- 'Fix' Axel's physique to look like the original,
--- Please --- 'Fix' Axel's physique to look like the original,

Yeah, Axel never seemed like a character who would become a bum looking fatso. To me, axel felt like a character who was passionate about his physique so he can do the best job possible fighting against criminals. But still a nice guy.
V11CU96 Mar 8, 2020 @ 2:49pm 
of all the thinks that bug me about Axels design its why they had the urge to tear the ankles off his pants -like an 18th century pirate. that decision is baffling. where in the world is that a good look? I'm surpised they didn't give him bare feet to go with it. :P
an original SOR1 costumes unlock for the 3 veteran characters would be great in future.
Last edited by V11CU96; Mar 8, 2020 @ 2:55pm
DarkFenix Mar 15, 2020 @ 11:19pm 
Streets of Rage was a big part of my childhood too (SoR2 was my favourite, and remains one of my most fondly remembered games of all time), and I was very disappointed when I saw the new aesthetic too. It feels like a silly departure from what I knew and loved.

But... after watching a bunch of gameplay footage, I can honestly overlook it. While I dislike the cartoony style, I don't hate it enough for it to be a deal breaker, and the returning characters (and enemies) remain perfectly recognisable. And the gameplay just looks right somehow, as though they've evolved the old formula rather than try to reinvent it.

And naturally the return of Yuzo Koshiro for the soundtrack is a massive plus. I can't imagine SoR without him.

So yeah, excitement tinged with disappointment, but overall my sentiment remains positive.
Jacowboy Mar 16, 2020 @ 2:10pm 
I'm just disappointed with what they've announced in terms of gameplay.

Axel and Blaze not being able to run is stupid (I can undesrtand making the tanky guy slow)... I want a fast paced beat'em up, and I don't want to be forced to play with just one character for that.

The problem is SOR2, since it's the most popular, they're aping that one, but SOR2 is a slog to play through compared to SOR3's more dynamic gameplay.

The other thing that has me worried is the button distribution... they're probably gonna go with a modern button layout where everything is done with a separate button, which would suck very much. We need a 3, 4 (max!) button layout. There are modern beat 'em ups that have manage to do some pretty cool things with only 3 buttons, so I don't see why a SOR title couldn't.
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Date Posted: Feb 29, 2020 @ 1:13am
Posts: 157