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https://steamcommunity.com/sharedfiles/filedetails/?id=1813790322
https://steamcommunity.com/sharedfiles/filedetails/?id=1816658825
https://steamcommunity.com/sharedfiles/filedetails/?id=1816658853
Only question will you ever be able to get 100% in any scenario?
I got down to $47250/28 machines using 863Wh - all dishes served/no waste - 93% efficient.
I then "sort of cheated" and turned-off the grille when there wasn't a HotDog order pending - that could have caused waste but it actually didn't and saved about 80Wh BUT that didn't gain any effectiveness at all (and that's a fair power saving!)
Ideally there would be a 100% for every level - perhaps there are cleverer machines later (I'm only a few levels in) - no harm in learning how to pack everything in tight tho!
https://steamcommunity.com/sharedfiles/filedetails/?id=1817421643
https://steamcommunity.com/sharedfiles/filedetails/?id=1817425172
https://steamcommunity.com/sharedfiles/filedetails/?id=1817438674
Looking at my setup, the game seems to consider the fact I start the 21st order (as the 20th hasn't been delivered at that point) as 'waste'?
That seems a bit retarded - I assume there are 'counting machines' further into the game which allow you to shut-off a machine at a given point??
https://steamcommunity.com/sharedfiles/filedetails/?id=1817455633
https://steamcommunity.com/sharedfiles/filedetails/?id=1817454238
Whoever thought that was a good idea should not be in game design IMO
Esp as you don't have the tools to do anything about it at the point this level appears
I like what this game is trying to do but they seem to have looked at the Zachtronics games and missed a lot of what makes them amazing
Those games are open in their mechanics and they allow players to compare their stats etc. wheras here they just show stats have some 'obscured' scoring system which isn't half as clever or satisfying...
Hey ho