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So you could start a level without any orders and have pre-orders made to spec based on a counter and then the counters will make exactly an order every time it's triggered
The AC-16 controls the dispensers themselves. I have it set up to dispense 5 items immediately, and then dispense one more for each new order that comes in.
This way, exactly as many items are dispensed as are needed to get the Storage Unit full again with 5 items, and as soon as that happens the conveyor belt shuts down. Then, when an order comes in it can just get pulled out of the Storage Unit and fulfilled almost immediately, which triggers a new items to be made and the conveyor belt to get fired up again until it's at 5 items again.
Here's the AC-16 code:
cmp V3 1
jeq notFirst
add V0 750 V0
add V3 1 V3
notFirst:
mov 0 V2
add R0R V2 V2
add R0T V2 V2
cmp V2 0
jeq start
loop:
add V0 150 V0
dec V2
cmp V2 0
jne loop
start:
cmp V0 0
jeq off
dec V0
out O0 1
ret
off:
out O0 0
I've read the docs... and after copying example 4 to the machine... it didn't work...
So some other explanation of how things work would be nice...
How exactly "didn`t it work" for you? DId you take it from manual in english or another language?
I have just tested it out in game and haven`t found any problems.