Interstellar Space: Genesis

Interstellar Space: Genesis

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redphoenix Dec 18, 2024 @ 4:02am
Whats better alot of small agile frigate or large titans that are powerful
Im trying to figure out is it wouth making a fleet with alot of different classes or just alot of frigates to swarm the enemy
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Showing 1-8 of 8 comments
Amadeus Dec 18, 2024 @ 7:27am 
Well, if you have many large ships, you can deal and take more damage. But it's hardly possible to have so many big ships at once that you can reach all the important planets quickly. I only build a few frigates because they just can't take enough damage. But destroyers and cruisers are quick to build too and can attack critical points effectively and in sufficient numbers. The AI builds a lot of cruisers and can be very annoying if you only use battleships and titans.
coyote720 Dec 18, 2024 @ 9:02am 
The most powerful ship in the game is a Titan with a doom cannon spinal mount. It can one-shot anything and additionally take out several large ships per turn. Once I have the tech high enough to build one or two of these, it's game over!
kerobelis Dec 20, 2024 @ 9:29am 
I find it is usually game over before you can even build your first Titan. Frigates are always useful.

1) Great as missile boats at any point in the game.
2) I like them to escort non combat ships
3) Make good scouts and early warning systems
The most appropriate ship-type to build is the one you can do at your most industrialized planet (most of the time the home planet) in 5 turns or less. As main type. And then some support ships of the next smaller class.

I usually keep a SINGLE design for each class. Once in a while when new tech arrives (battle pods, weapons, shields, armor), I do a redesign. Refit if possible and the ships are not too far away.

So ... once you would be able to build titans, they are THE weapon. Because just like coyote720 said: Doom-titans are the way to go. Rockets are nullified later, beam weapons due to Neutronium-coating more or less useless.

Since at that moment I have older ships, they are refit, but I stop building them.

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To that style there is only one exception: If you want to overwhelm an enemy who has lots of outputs: build the smallest cheap ship type. Even a frigate as military ship can take a asteroid or boson star output. And run once their main-fleet arrives. This harassment will keep them unfocussed.
Despite my last comment: not a single war of mine was won due to Titans. Now that I look back, already the cruiser/battleship-stage made it clear, that my team was owning the galaxy. Either by sheer force and invasions. Or by sucking up to everyone through diplomacy and winning by election.

Science- and conquest of homeworld-victory also happened several time first. But never the "most points by turn"-condition.

The kinetic titan-mount is fun, because it can one-shot most of the star fortresses/ships. But it becomes boring. The other armament gets sidelined as support weapons.
Yes I would agree, building Titans is fun but never necessary. The game should already be decided by that point. Maybe not if you were playing against a human but I don't think this game even has multiplayer?
Edit: Nope it does not have MP.
Last edited by HurtfulPlayer97; Mar 9 @ 2:45pm
Originally posted by morkimail:
Despite my last comment: not a single war of mine was won due to Titans. Now that I look back, already the cruiser/battleship-stage made it clear, that my team was owning the galaxy. Either by sheer force and invasions. Or by sucking up to everyone through diplomacy and winning by election.

Science- and conquest of homeworld-victory also happened several time first. But never the "most points by turn"-condition.

The kinetic titan-mount is fun, because it can one-shot most of the star fortresses/ships. But it becomes boring. The other armament gets sidelined as support weapons.
I don't finish some of my games I play because it becomes obvious I can win after a certain point, and the game becomes almost as much work as it is fun at that point. In those cases, you're right: Titans aren't usually needed. However, I always build toward them and with Collective Transcendence (which most of my custom races have), you get get to them much sooner than you could otherwise. So, I indeed win some of my games using doom cannon titans. And if you get one of those tough games that have a really strong AI race in the end game, those titans are really valuable.
What do you mean with "really strong AI race in the end"? Because I never experienced trouble with squishing them.

This "easiness" also came from: just go with all your forces (all arrive at the same turn) to the capital system of the enemy. Since their fleet is split, you fight just parts. So you have a local advantage. And after the head (the capital system) is invaded, the capital moves to the next one. Which is the immediate next target.
Since the capital was also having the most production and population, this trike will also tremendously diminish their defense-capabilities.

After handling two systems, most of them beg for peace.


Earlier I always invaded coming from the border. But this is wrong. Because borderplanets barely have 2 or 3 pop. And leave no dent in the overall production of an empire, when captured.
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