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After that it depends on where things landed in the trees (I play randomized, don't even remember the defaults at this point). I also aim for getting 3 in adventure and econ to get the wonders. Adventure is especially good here because the Galactic Amusement Park is the strongest wonder in the game.
Research: Also randomized for me so there is situational picks and shifting priorities based on where stuff landed. That said there are some obvious early priorities.
1. A planet settling research as usually you have to put the starter colony ship on an off biome.
2. Logistics and asteroid mining. Because you desperately need early production.
3. Robo factory because same reason as above.
4. Tungsten guns and shields II (usually the tier 3 armor type as well). Tungsten guns are infinitely better than lasers. Don't bother arguing this, its objectively true. Tungsten guns also will carry you for much of the game as they miniaturize ahead of the curve of other early weapons. Shields II is mandatory before you start making more ships. I also prefer to have better base health from upgraded materials before I start expanding my fleet.
From here randomness starts to play a role so I'll list a few high importance techs.
Offworld Support.
Planetary supercomputers.
That one that gives global 75% increase to infrastructure gains that I can't remember the name of right now.
That one that gives 25% pop growth that is named for something to do with food.
Star bases.
Battle pods.
Nevertheless, if at some point you are lagging behind in culture or science and need a boost to win the race, consider building a Cultural Exchance Complex or Planetary Supercomputer early.
In summary (Adventure-Wealth-Knowledge):
The reason for going Galactic Amusement Park first is twofold. First, the third Space Culture perk gives a bonus to SCP. Secondly, the Galactic Amusement Park itself gives a bonus to SCP. Both will help getting the final Space Culture perks for the Galactic Relic Collection wonder faster.
A variant where you go 2-1-0 first and unlock Enlightenment a bit later is also acceptable, maybe even better. The first Space Culture perks don't cost much, so using Enlightenment on the fourth one instead of the third one gives more bang for your buck. The downside is that you delay the next usages of Enlightenment.
The first perk I unlock is usually either Overmining (+1 production) or Space Rush (two free Outpost ships + cheaper Outpost ships). This depends on the amount of asteroid fields in your vicinity where you can establish your outposts. If in doubt, pick Overmining. If you pick Space Rush, don't forget to research Asteroid Mining. This gives you in total two free outpost ships and one freighter. Use them to setup one asteroid mining operation that you redirect to your capital and one research operation. Also keep in mind that the Improved Logistics research gives a third free outpost ship. An additional benefit of creating these outposts is that you can reach more planets, increasing the chances of finding a good spot for you first colony. Be careful however that they are vulnerable to aggressive neighbours and that you won't be able to defend them until later.
When done correctly, you should have the 6 civil enhancements and the first wonder built in your capital more or less around round 50-55, which is in my experience sooner than any AI opponent, even on Impossible. The second wonder might by tricky if an AI decides to rush it. That never happened to me. The Galactic Amusement Park is for some reason the more popular choice for the AI (or it was just pure luck in my games).
So at that point you have both wonders + both empire projects + both basic structures that boost science and culture, synergizing with each other on your large and rich homeworld. Add a leader that you specialize in research and you a have a very solid early game (Kxuta Eridi is perfect with his Genius and Visonary perks). There is not much the AI can do about this strategy either, except maybe stealing the second wonder from under your nose. Unless someone rushes you with a lot of assault ships early on to capture your capital, but I've never seen an AI that is *that* aggressive.