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Bonus tip: Your most advanced weapon system is rarely the one you want to use. Thanks to miniaturization, you can pack more of a lower-tech weapon and with more of the weapon upgrades into the same space as your most advanced weapon.
Favorite Evolutions: https://steamcommunity.com/app/984680/discussions/0/3415430580685812177/
Favorite Custom Races: https://steamcommunity.com/app/984680/discussions/0/3446961485750932140/
Impossible Playthrough Guide: https://steamcommunity.com/app/984680/discussions/0/6620895347250598179/
And here's a thread from the ISG boards that has a ton of advice and tips: https://interstellarspacegame.com/forums/index.php?threads/human-vs-ai.1682/
https://steamcommunity.com/profiles/76561198076617104/screenshot/2527164217054314577/
As a general rule you can never go wrong with the infrastructure bonus that reduces building upkeep and gives you extra slots. Its the best choice more often than the others and even in its worse case scenario its still a very good choice.
Do not ignore the eco engineering bonus from infrastructure. It almost always get it on smaller planets and you definitely want to 3/3 it a few times. Especially in regards to my next point.
Support ships are excellent at bootstrapping a newly settled planet. You can put as many as you like above a system and they give their full bonus to every planet present. Note that they give their bonus even if you have nothing allocated. So if they give 100 eco, even at 0% eco on the planet it credits 100 per turn to eco. They give eco based on the number of eco infrastructure bonuses in your empire. They give production based on all infrastructure levels in your empire. You also get one ship for free when researching the tech (BUT NOT FROM GETTING THE TECH ANY OTHER WAY).
Speaking of planet allocations. Definitely focus. The sooner one finishes the sooner you get that bonus. If going 50/50 eco and infrastructure will take you 8 turns to get both but focusing gets you 4 turns to get 1 it is objectively wrong to 50/50. Also the triangle is clunky and difficult to fine tune. I suggest switching to sliders (the button to switch is on that same screen).
Eco engineering is one form of planetary engineering and are basically the same thing. If I say shift the planet's allocation to eco I mean the green planetary engineering category. When I say support ships give eco, well you get it.
Eco just makes everything a moderate percentage better, but over time that really adds up.
You definitely want to terraform the planet to meet the specs of the race that's going to live there. If I capture a planet with a race and I have to terraform, I leave them there. If they don't match and I have to terraform, I wipe them and start over, for my race benefits.
For miniaturization, I decided that, minizurized can equal to the same damage as a higher tech, but miniaturization means if they shoot down or dodge one of your attacks, there will be more attacks that can still hit. I decided that miniaturization is better to use than max tech.