Interstellar Space: Genesis

Interstellar Space: Genesis

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A guide for new players
Hi all, I've just put up a walk-through of the early game geared towards new players. Specifically, it is intended to help accelerate the pace of the early game, which after all can be daunting for someone that has just started playing the game.
Anyone that's interested can find it here

https://steamcommunity.com/sharedfiles/filedetails/?id=1817634744
Last edited by gaiuskonstantine; Jul 28, 2019 @ 12:17pm
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Showing 1-15 of 21 comments
willgamer47 Jul 28, 2019 @ 10:40am 
I'd like to use your excellent guide illustrate, as you stated at its beginning, that this is a complex game with many subtle things going on... best MOO style game in years!

Turns out, I've mostly use a quite different approach based upon getting production kick started with outpost ships. It works well and I'm sure there are other ways to go.

Point is, the beginning 50-60 turns are not as slow and boring as some have mentioned; it requires using tools that are not in other 4X games and can be rather creative and situational.

One additional hint to new players- in the research tree, pay close attention to whether the research results in an achievement that helps immediately, or a ability to build a structure later for the benefit.

Thanks for creating this guide; may it help make the game the success it deserves.
Last edited by willgamer47; Jul 28, 2019 @ 10:44am
gaiuskonstantine Jul 28, 2019 @ 11:14am 
Originally posted by willgamer47:
I'd like to use your excellent guide illustrate, as you stated at its beginning, that this is a complex game with many subtle things going on... best MOO style game in years!

Turns out, I've mostly use a quite different approach based upon getting production kick started with outpost ships. It works well and I'm sure there are other ways to go.

Point is, the beginning 50-60 turns are not as slow and boring as some have mentioned; it requires using tools that are not in other 4X games and can be rather creative and situational.

One additional hint to new players- in the research tree, pay close attention to whether the research results in an achievement that helps immediately, or a ability to build a structure later for the benefit.

Thanks for creating this guide; may it help make the game the success it deserves.
Yes, that is exactly what I meant by more than one road to victory. You can grab those outpost ships and set up some production exploits directed at your HW. This can come early enough that you can get a dramatic increase in production, which in turn accelerates the whole game.

One mark of a good game for me is that it shouldn't be a puzzle with a single approach to winning, ISG offers many approaches, it will please the min-max fanatic and the generalist both.

Happy exploring!
gaiuskonstantine Jul 29, 2019 @ 1:16am 
I made a quick edit to the guide, about survey ships.

For all the new players out there, make sure to escort your survey ship with a war-ship if you are exploring. If you run into a monster and the survey ship is un-escorted, it will be destroyed, if on the other hand you have an escort, you will always be able to withdraw safely.
Medway Jul 29, 2019 @ 6:18am 
Look forward to checking this out, thanks for posting.
gaiuskonstantine Aug 2, 2019 @ 1:21pm 
I'm entertaining requests if any of you have them. If there is a specific topic you want a quick guide for, (leaders, combat, etc.), just leave a request here and I'll oblige. Though by now, I'm sure a lot of you could do one just as easily.
Medway Aug 5, 2019 @ 3:53am 
Originally posted by gaiuskonstantine:
I'm entertaining requests if any of you have them. If there is a specific topic you want a quick guide for, (leaders, combat, etc.), just leave a request here and I'll oblige. Though by now, I'm sure a lot of you could do one just as easily.

I'd like to know more about how shields work (as far as how they recharge etc...) and counters to them.
StarFishon Aug 5, 2019 @ 4:39am 
we need wiki site for this game :)
gaiuskonstantine Aug 5, 2019 @ 4:56am 
Originally posted by Medway:

I'd like to know more about how shields work (as far as how they recharge etc...) and counters to them.

Ok will do, along with some general hints about ships and tactics
Medway Aug 5, 2019 @ 5:00am 
Originally posted by gaiuskonstantine:
Originally posted by Medway:

I'd like to know more about how shields work (as far as how they recharge etc...) and counters to them.

Ok will do, along with some general hints about ships and tactics

Thanks. I still don't most of the ship component mods (keep forgetting) so would be nice to see some of those run down as well.
Kjas Aug 8, 2019 @ 6:03pm 
How do you refit ships? I have a star base but I cannot find the button to refit ships, Where is it hidden (like exactly) since I must be over looking it. Thank you.
aReclusiveMind  [developer] Aug 8, 2019 @ 6:19pm 
There is a blue ship icon with a wrench in the colony view in between your list of available construction options and the production pyramid/sliders. You have to have a starbase or other orbital station in the colony. The ship you want refit must be located in the same system as well.

Check out the Essentials series video on ship design, around the 8m mark, for video footage showing what to click.
Last edited by aReclusiveMind; Aug 8, 2019 @ 6:20pm
xandini Aug 11, 2019 @ 4:24pm 
How can we see the attack power of our ship from the star map ?

When viewing a fleet I can't found the attack power of the fleet or the potential damage my ship can do, even when clicking on my ship in the fleet (no damage power in indicated in the ship detail)
Last edited by xandini; Aug 11, 2019 @ 4:25pm
gaiuskonstantine Aug 12, 2019 @ 9:46am 
Originally posted by xandini:
How can we see the attack power of our ship from the star map ?

When viewing a fleet I can't found the attack power of the fleet or the potential damage my ship can do, even when clicking on my ship in the fleet (no damage power in indicated in the ship detail)

You can't, it doesn't work that way. Your ships are individual units and you wont see a power number from the map like many strategy games show. You can see the type of weapons, etc. but there is no aggregate number at this time.
xandini Aug 12, 2019 @ 10:21am 
Originally posted by gaiuskonstantine:
Originally posted by xandini:
How can we see the attack power of our ship from the star map ?

When viewing a fleet I can't found the attack power of the fleet or the potential damage my ship can do, even when clicking on my ship in the fleet (no damage power in indicated in the ship detail)

You can't, it doesn't work that way. Your ships are individual units and you wont see a power number from the map like many strategy games show. You can see the type of weapons, etc. but there is no aggregate number at this time.
Ok.
I hope the dev will add some number to the ship/fleet detail in the world map, because right now we can't compare existing ship (for example 2 frigates with differents weapons).
I don't even know which of my frigates is better except by going to their template and do some math.
And it's even worst with our fleet. The game need some improvement here.
Last edited by xandini; Aug 12, 2019 @ 10:21am
Saadiya Apr 25, 2021 @ 7:35pm 
So this game is basically if Stellaris and Endless Space had a lovechild?
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Date Posted: Jul 28, 2019 @ 1:03am
Posts: 21