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Turns out, I've mostly use a quite different approach based upon getting production kick started with outpost ships. It works well and I'm sure there are other ways to go.
Point is, the beginning 50-60 turns are not as slow and boring as some have mentioned; it requires using tools that are not in other 4X games and can be rather creative and situational.
One additional hint to new players- in the research tree, pay close attention to whether the research results in an achievement that helps immediately, or a ability to build a structure later for the benefit.
Thanks for creating this guide; may it help make the game the success it deserves.
One mark of a good game for me is that it shouldn't be a puzzle with a single approach to winning, ISG offers many approaches, it will please the min-max fanatic and the generalist both.
Happy exploring!
For all the new players out there, make sure to escort your survey ship with a war-ship if you are exploring. If you run into a monster and the survey ship is un-escorted, it will be destroyed, if on the other hand you have an escort, you will always be able to withdraw safely.
I'd like to know more about how shields work (as far as how they recharge etc...) and counters to them.
Ok will do, along with some general hints about ships and tactics
Thanks. I still don't most of the ship component mods (keep forgetting) so would be nice to see some of those run down as well.
Check out the Essentials series video on ship design, around the 8m mark, for video footage showing what to click.
When viewing a fleet I can't found the attack power of the fleet or the potential damage my ship can do, even when clicking on my ship in the fleet (no damage power in indicated in the ship detail)
You can't, it doesn't work that way. Your ships are individual units and you wont see a power number from the map like many strategy games show. You can see the type of weapons, etc. but there is no aggregate number at this time.
I hope the dev will add some number to the ship/fleet detail in the world map, because right now we can't compare existing ship (for example 2 frigates with differents weapons).
I don't even know which of my frigates is better except by going to their template and do some math.
And it's even worst with our fleet. The game need some improvement here.