Interstellar Space: Genesis

Interstellar Space: Genesis

View Stats:
boolybooly Oct 11, 2020 @ 2:04pm
Can you choose the race to colonise with?
I am playing Nova custom in v1.1.4 and conquered Humans (who attacked first) and now the jihad is won, I want to put Humans on Terran planets and Novans (Fremen) on Desert planets, but if I build the colony ship on Sol III, an all human planet, it drops Novans when given the order to colonise.

Is there a way to change which race colony ships add to the colony?

I cannot see a way to do it with the migration arrows or anything. Am I missing something?

It would make best use of the planets if you could.
< >
Showing 1-15 of 16 comments
Adam Solo  [developer] Oct 11, 2020 @ 2:18pm 
Hi there,

colonization is abstracted in the sense that you always colonize with your people, irrespective of where you build colony ships. Migration can happen between colonies with the same race.
boolybooly Oct 11, 2020 @ 4:14pm 
Thanks for explaining Adam :) I understand you have priorities and plans for development so am not complaining but would suggest this as an idea for the future as it felt like it would be a natural progression of the game I am playing.

Am enjoying the game.

Really like the music for some reason, especially the synthetic vocals bit, like space mermaids!
Adam Solo  [developer] Oct 12, 2020 @ 4:55am 
It is a nice idea, and I've included in the big list of items to consider in the future.

I'm glad to hear you're enjoying the game!
WollieG Nov 8, 2020 @ 6:20am 
This is my problem and make me NOT recommend this game at all.

I take over planet of another species, i want to get RID of them and populate the planet with MY PEOPLE. I CANNOT, how stupid is this, how did they ever develop this game and i cannot get rid of the aliens on the planet and put my own there.

IF I KNEW THIS IN ADVANCE, I WOULD NEVER HAVE BOUGHT THIS GAME.

I CANNOT RECOMMEND THIS GAME AT ALL. Was asked about this game by 2 friends already and i will have to tell them to stay away. Its rediculous that i cannot import my own people and exterminate the aliens.
Adam Solo  [developer] Nov 8, 2020 @ 7:35am 
Hi WollieG,

I'm sorry to hear that not having the ability to exterminate POPs or to move your POPs in to an invaded colony is something that is not of your liking. I understand what you mean, and those features were actually considered at some point. However, the way planetary development works in ISG, and the way each race prefers living in a different environment, usually makes it more advantageous to assimilate the population that happens to be living there than to kill them because their environment is usually more suitable for them than to your race, and you can exploit that recently invaded colony better that way.

So, that's the main reason why we didn't add those features because if you had to exterminate the people living there and then bring your own it could actually take more time to develop the colony and make it more productive. And, since your people would probably not prefer the same environment as the POPs that lived there, there would probably be biome and gravity penalties as those would probably not be ideal to your race.

That said, we're constantly improving the game and these features may still be added at some point, although it's unlikely, it's still a possibility. In any case, even if this is not added, I hope that you can enjoy the rest of the game and look past this aspect.
Last edited by Adam Solo; Nov 8, 2020 @ 7:37am
WollieG Nov 8, 2020 @ 9:10am 
Originally posted by Adam Solo:
Hi WollieG,

I'm sorry to hear that not having the ability to exterminate POPs or to move your POPs in to an invaded colony is something that is not of your liking. I understand what you mean, and those features were actually considered at some point. However, the way planetary development works in ISG, and the way each race prefers living in a different environment, usually makes it more advantageous to assimilate the population that happens to be living there than to kill them because their environment is usually more suitable for them than to your race, and you can exploit that recently invaded colony better that way.

So, that's the main reason why we didn't add those features because if you had to exterminate the people living there and then bring your own it could actually take more time to develop the colony and make it more productive. And, since your people would probably not prefer the same environment as the POPs that lived there, there would probably be biome and gravity penalties as those would probably not be ideal to your race.

That said, we're constantly improving the game and these features may still be added at some point, although it's unlikely, it's still a possibility. In any case, even if this is not added, I hope that you can enjoy the rest of the game and look past this aspect.

I have played many many 4x games, my favourite, other games have option to bring in your own people and not allow the aliens to breed, so you basically replace them with your race OVER TIME, instead of killing (RAZE) the colony and having to colonize again.

And i really do not care about their habitat and enviroment, i just terraform and good to go, lol.

Yes yes I am a brutal evil race, lol.

Also a nice feature would have been to be able to change the infrastructure that was chosen. I mean I am still limited in points, why can i not change it, again i have to kill the colony just to be able to change it (start over).

Would also have been nice to have other ship models, the terran (humans) look stupid and does not feel like what humans would have made, looks more alien.

I love the terraforming freedom, so do not change this. love the fact that i can terraform any planet to terran style, oh and like the fact that i can make planets out of gas or asteroid once tech unlocked.

I really like the game but the fact that i cannot get rid of the alien populace over time and replace with mine is what was not good. I cannot even remember in which games i saw that method, where you stop the aliens from breeding. I just have too many 4x games.

Thanks
ashbery76 Nov 8, 2020 @ 9:12am 
There is a role play factor here.I would not be extreme to say the game sucks because of it but it would cool to hava.Maybe even a added mechanic for a future race,ala eat them.
Last edited by ashbery76; Nov 8, 2020 @ 9:12am
Adam Solo  [developer] Nov 8, 2020 @ 9:34am 
Originally posted by WollieG:
Also a nice feature would have been to be able to change the infrastructure that was chosen. I mean I am still limited in points, why can i not change it, again i have to kill the colony just to be able to change it (start over).
Although not in the base-game, a new ability included in the soon to be released Natural Law expansion named 'Colonial Restructuring' will offer you this capability.

Originally posted by WollieG:
Would also have been nice to have other ship models, the terran (humans) look stupid and does not feel like what humans would have made, looks more alien.
We've got you covered here. The Natural Law expansion will offer two new fleet sets which come with the two new races, and you'll be able to use those in your custom races. As for the Humans fleet set, we may have something to offer in there as well... Stay tuned! :)

I'm glad to hear you're enjoying other parts of the game, even if the POP extermination aspect is not in the game at this point.

Originally posted by ashbery76:
There is a role play factor here.I would not be extreme to say the game sucks because of it but it would cool to hava.Maybe even a added mechanic for a future race,ala eat them.
Could be an interesting idea worth exploring.
Last edited by Adam Solo; Nov 8, 2020 @ 9:35am
whcouch Feb 6, 2024 @ 8:50pm 
I love this game, but this is my #1 complaint too. Here we are 3+ years later and it still hasn't been addressed. Even if one isn't a psychopathic mass murderer, your earlier explanation just doesn't cut it Adam. I am playing the Draguul, and the stinking Humans beat me to a Huge, HvyG, Rich Swamp world just a few parsecs away from my HW. Of course, that's a causus belli in my book, so I conquered them. But I can't kick them of my perfect planet and ship them back home! Argh! This is truly my first serious complaint about the game!

Here's a fairly simple solution: Have the option to migrate faster than they can breed, so the pop growth goes negative. Make it cost extra freighters to move that many folks around, so there is a cost to be paid.

Or have a relocate pop button which moves an entire pop but takes a freighter maybe 10*distance/ship speed turns to accomplish, or something like that...

Please think about addressing this one!!! Thank you!!

Once again, I love the game!
Adam Solo  [developer] Feb 7, 2024 @ 3:48am 
Originally posted by whcouch:
I love this game, but this is my #1 complaint too. Here we are 3+ years later and it still hasn't been addressed. Even if one isn't a psychopathic mass murderer, your earlier explanation just doesn't cut it Adam. I am playing the Draguul, and the stinking Humans beat me to a Huge, HvyG, Rich Swamp world just a few parsecs away from my HW. Of course, that's a causus belli in my book, so I conquered them. But I can't kick them of my perfect planet and ship them back home! Argh! This is truly my first serious complaint about the game!

Here's a fairly simple solution: Have the option to migrate faster than they can breed, so the pop growth goes negative. Make it cost extra freighters to move that many folks around, so there is a cost to be paid.

Or have a relocate pop button which moves an entire pop but takes a freighter maybe 10*distance/ship speed turns to accomplish, or something like that...

Please think about addressing this one!!! Thank you!!

Once again, I love the game!
Hi. It's great to hear you're loving your time with the game.

Regarding your complaint, thanks for your suggestions. That is currently in the big list of items to consider adding at some point in the future. Not all features will make it in, but some might. It all depends on the feature assessed priority, development complexity, and available resources. So, we'll see.

In the meantime, a possible workaround for the situation you report is to choose to destroy the Human colony instead of conquering it, and then colonize with your people. I understand it may not be an ideal solution, but at least it's something that you can go with.
WollieG Feb 7, 2024 @ 6:18am 
Originally posted by Adam Solo:
Originally posted by whcouch:
I love this game, but this is my #1 complaint too. Here we are 3+ years later and it still hasn't been addressed. Even if one isn't a psychopathic mass murderer, your earlier explanation just doesn't cut it Adam. I am playing the Draguul, and the stinking Humans beat me to a Huge, HvyG, Rich Swamp world just a few parsecs away from my HW. Of course, that's a causus belli in my book, so I conquered them. But I can't kick them of my perfect planet and ship them back home! Argh! This is truly my first serious complaint about the game!

Here's a fairly simple solution: Have the option to migrate faster than they can breed, so the pop growth goes negative. Make it cost extra freighters to move that many folks around, so there is a cost to be paid.

Or have a relocate pop button which moves an entire pop but takes a freighter maybe 10*distance/ship speed turns to accomplish, or something like that...

Please think about addressing this one!!! Thank you!!

Once again, I love the game!
Hi. It's great to hear you're loving your time with the game.

Regarding your complaint, thanks for your suggestions. That is currently in the big list of items to consider adding at some point in the future. Not all features will make it in, but some might. It all depends on the feature assessed priority, development complexity, and available resources. So, we'll see.

In the meantime, a possible workaround for the situation you report is to choose to destroy the Human colony instead of conquering it, and then colonize with your people. I understand it may not be an ideal solution, but at least it's something that you can go with.

@Dev, please do not lie or give false hope. We have been asking for this for almost 4 years now and you said you will look into it and never did. You can see how many people ask for the ability to exterminate the populace when taking planet and replacing with your people.
This is pathetic, almost all other games offer this.
You were just lazy and did not want to do it.
I for one will never buy anything from you and make damn sure to warn people before buying any of your games.
How can you not be able to exterminate populace? Really!!!
Why must i first destroy colony and then take planet, its ridiculous.

Also would have bought all DLC but you never fixed or implemented the extermination of populace, hence why i will never buy DLC or anything else from you.

You had 4 years to implement this since so many people asking for it, but no, you just ignore and give all the people the same excuse.
Not good.
Last edited by WollieG; Feb 7, 2024 @ 6:21am
whcouch Feb 7, 2024 @ 6:27am 
Originally posted by Adam Solo:
Originally posted by whcouch:
I love this game, but this is my #1 complaint too. Here we are 3+ years later and it still hasn't been addressed. Even if one isn't a psychopathic mass murderer, your earlier explanation just doesn't cut it Adam. I am playing the Draguul, and the stinking Humans beat me to a Huge, HvyG, Rich Swamp world just a few parsecs away from my HW. Of course, that's a causus belli in my book, so I conquered them. But I can't kick them of my perfect planet and ship them back home! Argh! This is truly my first serious complaint about the game!

Here's a fairly simple solution: Have the option to migrate faster than they can breed, so the pop growth goes negative. Make it cost extra freighters to move that many folks around, so there is a cost to be paid.

Or have a relocate pop button which moves an entire pop but takes a freighter maybe 10*distance/ship speed turns to accomplish, or something like that...

Please think about addressing this one!!! Thank you!!

Once again, I love the game!
Hi. It's great to hear you're loving your time with the game.

Regarding your complaint, thanks for your suggestions. That is currently in the big list of items to consider adding at some point in the future. Not all features will make it in, but some might. It all depends on the feature assessed priority, development complexity, and available resources. So, we'll see.

In the meantime, a possible workaround for the situation you report is to choose to destroy the Human colony instead of conquering it, and then colonize with your people. I understand it may not be an ideal solution, but at least it's something that you can go with.

Thanks for replying to this ancient thread, Adam! Great to hear this is in the backlog. Is there a way to abandon a colony after taking it over? Or was that only an option when I first conquered it?
Adam Solo  [developer] Feb 7, 2024 @ 7:22am 
Originally posted by whcouch:
Originally posted by Adam Solo:
Hi. It's great to hear you're loving your time with the game.

Regarding your complaint, thanks for your suggestions. That is currently in the big list of items to consider adding at some point in the future. Not all features will make it in, but some might. It all depends on the feature assessed priority, development complexity, and available resources. So, we'll see.

In the meantime, a possible workaround for the situation you report is to choose to destroy the Human colony instead of conquering it, and then colonize with your people. I understand it may not be an ideal solution, but at least it's something that you can go with.

Thanks for replying to this ancient thread, Adam! Great to hear this is in the backlog. Is there a way to abandon a colony after taking it over? Or was that only an option when I first conquered it?
You're welcome, thanks for your feedback.

There isn't a way to abandon a colony, at the moment. You can choose to raze or take the colony at invasion time. Actually, this is also in the big list, the possibility of abandoning a colony. That said, you can always consider offering the system you're not interested in having to somebody else.

I just want to emphasize that a feature being in the big list doesn't mean it will be implemented. By being in the big list it will be considered against many, many other open requests, some with more priority than others.
Adam Solo  [developer] Feb 7, 2024 @ 8:46am 
Originally posted by WollieG:
Originally posted by Adam Solo:
Hi. It's great to hear you're loving your time with the game.

Regarding your complaint, thanks for your suggestions. That is currently in the big list of items to consider adding at some point in the future. Not all features will make it in, but some might. It all depends on the feature assessed priority, development complexity, and available resources. So, we'll see.

In the meantime, a possible workaround for the situation you report is to choose to destroy the Human colony instead of conquering it, and then colonize with your people. I understand it may not be an ideal solution, but at least it's something that you can go with.

@Dev, please do not lie or give false hope. We have been asking for this for almost 4 years now and you said you will look into it and never did. You can see how many people ask for the ability to exterminate the populace when taking planet and replacing with your people.
This is pathetic, almost all other games offer this.
You were just lazy and did not want to do it.
I for one will never buy anything from you and make damn sure to warn people before buying any of your games.
How can you not be able to exterminate populace? Really!!!
Why must i first destroy colony and then take planet, its ridiculous.

Also would have bought all DLC but you never fixed or implemented the extermination of populace, hence why i will never buy DLC or anything else from you.

You had 4 years to implement this since so many people asking for it, but no, you just ignore and give all the people the same excuse.
Not good.

There is no need to be disrespectful. I replied to you regarding the "exterminate POP feature" request as you can read in in this post above.

In that post I said the following:

Originally posted by adamsolo:
That said, we're constantly improving the game and these features may still be added at some point, although it's unlikely, it's still a possibility. In any case, even if this is not added, I hope that you can enjoy the rest of the game and look past this aspect.
I said that feature "may" be added, but that it was "unlikely".

Many, many feature requests and improvements have and are being implemented in the game in reply to community requests, and offered in free updates, some quite major. Other as many requests will not be implemented. That is the nature of player feedback and the extent of what the dev team can commit.

Please ensure that content is respectful and constructive when posting in the Community. Otherwise, I will have to take action in accordance with Steam's Terms of Service.

Thanks.
Last edited by Adam Solo; Feb 7, 2024 @ 8:47am
whcouch Feb 7, 2024 @ 9:03am 
Originally posted by Adam Solo:
Originally posted by whcouch:

Thanks for replying to this ancient thread, Adam! Great to hear this is in the backlog. Is there a way to abandon a colony after taking it over? Or was that only an option when I first conquered it?
You're welcome, thanks for your feedback.

There isn't a way to abandon a colony, at the moment. You can choose to raze or take the colony at invasion time. Actually, this is also in the big list, the possibility of abandoning a colony. That said, you can always consider offering the system you're not interested in having to somebody else.

I just want to emphasize that a feature being in the big list doesn't mean it will be implemented. By being in the big list it will be considered against many, many other open requests, some with more priority than others.

Understood. I tell my customers the same thing all the time. :)
< >
Showing 1-15 of 16 comments
Per page: 1530 50