Interstellar Space: Genesis

Interstellar Space: Genesis

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BushidoBrown May 25, 2020 @ 3:56pm
Conquered planets and Colonization ships
If I conquer a planet and build a colonization ship from it, why it gives me pop from my own race and not from the planets' race?
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Showing 1-15 of 16 comments
Adam Solo  [developer] May 25, 2020 @ 4:31pm 
Colonization is abstracted in the sense that you colonize with your people. The huge construction and logistical efforts to build and prep a colony ship require the colony production resources. However, the colonists themselves are of your own species. This was done like this to streamline the colonization process, otherwise we'd need to manage colony ships of different species.
BushidoBrown May 26, 2020 @ 5:58pm 
I think it should be some kind of a "reward," that you can now have several options to settle
dizzy Jun 28, 2020 @ 7:59pm 
On this note, I have a couple questions and possibly a followup depending on the answer.

How do the organic enemy population (pops) of a planet I captured from another race work when I want to terraform the planet they are on? Should I leave it be? For example, if the enemy prefer Swamp and Heavy Gravity and I prefer Terran and Medium gravity, what happens if I terraform this planet to Terran? Will the pops suffer penalties? Or is it 'streamlined'? How do I best with these captured pops?

EDIT: I think I can answer part of the above question myself. After some thought, it would probably be best to leave the indigenous pops on a planet that is ideally preferred by them to save me the time of having to terraform it to my race in the event I Raze the planet to exterminate the enemy race pops so I can come back to colonize it with my own. If it's already optimal for the enemy race, then I would be better off leaving them alone to maximize the benefits of the colony that more ideally suits the race inhabiting it, yes?
Last edited by dizzy; Jun 28, 2020 @ 8:06pm
aReclusiveMind  [developer] Jun 28, 2020 @ 8:09pm 
Originally posted by Ana:
On this note, I have a couple questions and possibly a followup depending on the answer.

How do the organic enemy population (pops) of a planet I captured from another race work when I want to terraform the planet they are on? Should I leave it be? For example, if the enemy prefer Swamp and Heavy Gravity and I prefer Terran and Medium gravity, what happens if I terraform this planet to Terran? Will the pops suffer penalties? Or is it 'streamlined'? How do I best with these captured pops?

EDIT: I think I can answer part of the above question myself. After some thought, it would probably be best to leave the indigenous pops on a planet that is ideally preferred by them to save me the time of having to terraform it to my race in the event I Raze the planet to exterminate the enemy race pops so I can come back to colonize it with my own. If it's already optimal for the enemy race, then I would be better off leaving them alone to maximize the benefits of the colony that more ideally suits the race inhabiting it, yes?

Yes, that's correct. You always want the planet to be ideal for the POPs that are living there. If you hover over the POP icon in the colony view it will provide you feedback on the POP conditions they prefer (biome and gravity).
dizzy Jun 28, 2020 @ 8:36pm 
Originally posted by aReclusiveMind:

Yes, that's correct. You always want the planet to be ideal for the POPs that are living there. If you hover over the POP icon in the colony view it will provide you feedback on the POP conditions they prefer (biome and gravity).

Thank you. I was wondering what to do with captured enemy pops, since once you capture them, any subsequent colony ships are of your race, not the captured race. So they are just a dead end race when it comes to their pops being there. I am used to exploiting this in other 4x games by a mechanic in which the captured race would be allowed to be used on non-native planet biomes to be able to max those without needing to terraform them, but this game simplifies that to a non issue.

How does emmigration and immigration work on captured enemy pops?
Last edited by dizzy; Jun 28, 2020 @ 8:36pm
aReclusiveMind  [developer] Jun 28, 2020 @ 8:54pm 
Immigration and emigration work based on pop growth.

When you emigrate from a planet, a percentage of that planet's pop growth (50%) is exported and is then gained (divided evenly) between all planets that are immigrating. The types of POPs in question don't matter.
Last edited by aReclusiveMind; Jun 28, 2020 @ 8:54pm
dizzy Jun 28, 2020 @ 9:45pm 
Originally posted by aReclusiveMind:
Immigration and emigration work based on pop growth.

When you emigrate from a planet, a percentage of that planet's pop growth (50%) is exported and is then gained (divided evenly) between all planets that are immigrating. The types of POPs in question don't matter.

I dont want mixed population races showing up on my planets. That would be bad. So how do you recommend this work?
aReclusiveMind  [developer] Jun 28, 2020 @ 9:53pm 
Originally posted by Ana:
Originally posted by aReclusiveMind:
Immigration and emigration work based on pop growth.

When you emigrate from a planet, a percentage of that planet's pop growth (50%) is exported and is then gained (divided evenly) between all planets that are immigrating. The types of POPs in question don't matter.

I dont want mixed population races showing up on my planets. That would be bad. So how do you recommend this work?

The types of POPs don't matter. It will increase the pop growth of whatever type of POP you have on the planet you are immigrating to. You will never have planets containing more than one race of POP.

Let's say I am the Humans. If I emigrate from a Sulak colony I conquered, and immigrate on Earth, then Earth is going to get an increase in pop growth of Human pops. I am not going to get any Sulak pops, even though I am emigrating from a Sulak colony.

Let's say instead I am emigrating from Earth, a human colony. When I immigrate on the Sulak colony I conquered, it will receive a pop growth increase of Sulak pops.
Last edited by aReclusiveMind; Jun 28, 2020 @ 9:54pm
dizzy Jun 29, 2020 @ 12:05am 
Thanks. This makes it more simplified. Less micro is good. HOWEVER! Concerning planets with a biome of your native race, it would be nice to have an option to emmigrate a POP race you dont want there OFF of it so your native race can immigrate into it. I'd LOVE to see a feature like that.

Edit: for example, as Humans, which like Terran worlds, if I have a Terran planet with an alien race on it that prefers Ice worlds, it'd be nice to be able to emmigrate the Ice race off the Terran planet and immigrate humans into it than face the prospect of having to terraform it to an Ice world. I'd love to see a feature to support your native planet, ya know?
Last edited by dizzy; Jun 29, 2020 @ 12:09am
WollieG Nov 8, 2020 @ 6:15am 
Originally posted by Ana:
Thanks. This makes it more simplified. Less micro is good. HOWEVER! Concerning planets with a biome of your native race, it would be nice to have an option to emmigrate a POP race you dont want there OFF of it so your native race can immigrate into it. I'd LOVE to see a feature like that.

Edit: for example, as Humans, which like Terran worlds, if I have a Terran planet with an alien race on it that prefers Ice worlds, it'd be nice to be able to emmigrate the Ice race off the Terran planet and immigrate humans into it than face the prospect of having to terraform it to an Ice world. I'd love to see a feature to support your native planet, ya know?

This is my problem and make me NOT recommend this game at all.

I take over planet of another species, i want to get RID of them and populate the planet with MY PEOPLE. I CANNOT, how stupid is this, how did they ever develop this game and i cannot get rid of the aliens on the planet and put my own there.

IF I KNEW THIS IN ADVANCE, I WOULD NEVER HAVE BOUGHT THIS GAME.
coyote720 Nov 9, 2020 @ 8:24pm 
Come on, WollieG. You've said the same thing in (at least) three threads now. If you want to walk away from this fine game over this feature, it's your loss. Besides, the solution is simple (if not smart); simply eradicate the enemy population (i.e., don't send in ground troops) and start over with a new colony.

You might try (or go back to) Stellaris.* It offers options to play an evil, purging empire which seems to be what you want.

*EDIT/PS: I hope it's okay to mention another game here. For the record, I like IS:G a lot better than Stellaris!
Last edited by coyote720; Nov 9, 2020 @ 8:25pm
WollieG Nov 10, 2020 @ 4:04am 
Originally posted by coyote720:
Come on, WollieG. You've said the same thing in (at least) three threads now. If you want to walk away from this fine game over this feature, it's your loss. Besides, the solution is simple (if not smart); simply eradicate the enemy population (i.e., don't send in ground troops) and start over with a new colony.

You might try (or go back to) Stellaris.* It offers options to play an evil, purging empire which seems to be what you want.

*EDIT/PS: I hope it's okay to mention another game here. For the record, I like IS:G a lot better than Stellaris!

First of all I asked on ALL relevant places, not that it has ANYTHING to do with you. I will ask as many times as I want, none of your F business.
Two, Stellaris is crap, its a borefest and is crap.
Three, again, none of your business if i say what i would like in the game or what has made me NOT recommend the game. Does the dev want info so that the dev can perhaps grow and maybe add it if the dev feels like it? I think i would like to know.
Fourth, why do i need to go to another game to be able to exterminate another species, i think you forgot what the 4X means in these games. I think you need to go play stellaris.
ps still none of your business how i like it and what i would like to have.
coyote720 Nov 10, 2020 @ 8:50pm 
WollieG, it's bad forum etiquette to post the same thing in multiple places. And while you have every right to express your opinion, since you're doing so on a public forum, I have a right to comment as well. However, since you are offended by it, I promise I will never respond to another one of your posts.
felucas Nov 10, 2020 @ 10:58pm 
well said Coyote 720.
richardson Nov 11, 2020 @ 8:23pm 
In addition to courtesy, I disagree with the thesis. I _want_ the option of adding the diversity of other pops to my own... Think back to MOO2 - aquatic, subterranean, etc., all of which could fill a niche that your own pops can not. (Which is why I'm kind of bummed at the simplified emigration system, but that's another show).
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Date Posted: May 25, 2020 @ 3:56pm
Posts: 16