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Set the galaxy to huge,
Create a custom race, nothing too shabby, nothing OP, not charismatic!
Set the game to seven players, all AIs at impossible
Set yourself to emperor.
Set events to few... they tend to help you too much
Standard tech tree
Standard culture tree
Let me know, if it's a cake walk... because if it is, we may have an issue, so please hold a manual save for the devs to look at about every 50 turns until you win.
Thanks in advance
I"ll try with the settings you suggested and make manual saves. One thing I'll need to avoid is the race trait that gives the free tech and +100% research for 20 turns, it seems incredibly powerful. Sure, you need to stick to a single research field, but that isn't too hard..
And to answer Medway, the third win was a bit premature since I was elected as winner. For some reason all but the one attacking me voted for me. All I had done with diplo was accept trade deals when they suggested them. Maybe I should disable the voting win as well.
Again, thanks a lot and I'll get back to playing :)
Ok ya the diplo win isn't too difficult from what I've seen. There looks to be some AI changes that will make them attack much better soon so that might help too.
Because you prefer them? There are enough other random elements at the start of the game as-is. Also, I find the random starts easier typically because I can end up getting higher tier techs earlier.
There are plenty of reasons to choose one option over the other.
Not knowing how you play, and not seeing the game, I have to wonder something. Right now, all I can think of is how big is your fleet, how powerful are you? If you are powerful why would anyone want to war with you?
In my experience on easy level to learn the game, the AI is too passive. I guess it's for people to learn or want a very easy game. I upped the difficulty level 3 notches and then I find out that the AI declared war on me. Next game, same settings AI didn't declare war on me.
I was trying to think why, and then I realized in my current game I lucked out. Great planets to colonize, finding free ships. I basically had a good fleet. So I believe the AI is pretty good at seeing who to declare war with and who not to declare war with, just like in real life.
There is a reason why small countries or even big countries don't go to war with other big countries when their Army is better than theirs.
Now if you are saying you have no fleet, no army and the AI is not attacking you and you have two ships and it's a cake walk, then something is wrong. In my games, I have not seen this yet. Still early I may end up seeing this later.
What I do to make it really hard, is not give my custom race any traits at all.
Good luck
To avoid the possibility that he receives a powerful tech too early, or a powerful advancement
So randomizing the tech tree doesn't just make tech disappear, it accelerates it on the timeline?
It can at times Cryo, it's random, so at times a tech will appear in an earlier tier than it would normally, same with culture. When that happens, the player gains an advantage.
It's good to have it as an option, but if you're looking for a more challenging experience, best to leave it as standard.( Plus, you still have some randomness with the strategic resource techs)
It is fine both ways, I just prefer to play the preset way most of the time.
I don't understand this. May you please elaborate more. Not saying you are wrong but how does having "same old same old" work? All you do is just beeline to the best tech then. No strategy at all.
Also what do you mean randomness with the strategic resources techs? I don't understand.
Focusing on asteroid mining for instance, when no asteroids are around, is not a good strategy. You may instead see a lot of helium-3 or some antimatter around and focus your economic engine around those.
You may need to research colonizing hostile worlds early to take advantage of a huge rich planet. This may change the whole focus of your research towards planetary engineering.
You may have an opponent close by. Suddenly weapons and defenses start to take priority.
You may need logistics early because you can't see any good systems nearby.
There are a lot of tech choices even with the default non random setup. The optimal choice even varies by the race you are playing. I played for several years with no tech tree randomization. There is nothing wrong with randomizing, but it isn't a requirement for a varied experience.