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Yes I asked the same and that's what the dev said, lets you mark it for yourself. You need to colonize it like normal. The outpost just holds the planet so the AI can't take it unless they used force (and thus cause war).
How would that work then, the outpost colonizes but slower? It would need some balance against using the costlier colony ship.
How I would do it is, instead of colonize each planet separately I would say you colonize the star system. You have your "home" planet for the star system, and everything is combined. Something that was done in Call to Power 2.
Or if that doesn't work out, I would say each planet has a limit of population like normal, but you can move that pop to any planet you wish to get the resources. Everything is already abstract, so having it more abstract I believe is OK. This way the solar system is being developed instead of just one city on a planet, then needing interstellar space engines to colonize Mars for example.
But since that doesn't work in IS:G, I would say give an option to turn into a one pop colony say 10 maybe 20 turns, or just make colony bases just like in MOO2.
After all it's the interstellar equipment that makes the price so much. That would be like saying we need to fly the Space Shuttle to go to the corner store to get milk.
Again, something that should be added in an expansion. After all, back in the day expansions added onto the game make it play longer and not same old same old. So much in the game already, be nice in 6 months or so, to have a bit different way of playing it.
Outposts can be razed.
First, you would have no way of knowing unless you can scan the entire galaxy and take the time to check every single turn
Second, the AI tends to conquer more often than not, it sees more value in capturing a planet or outpost intact rather than razing it to the ground.