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Also Cofee Stain were very open on some of the Stuff with Satisfactory.
Like long belts don't need to be separated instances of objects when the player is not around and could modify them. So for game logic could replace long belts with represantating continous objects instead of a large amount of one block items.
Which would also make sense to add to the game anyways. Currently you have one block pipes and belts. But for long lines you could add long variants. Maybe 5, 10, 25 block long belt and pipe obejcts that we can put down. Reduces the ingame objects a lot and also is a QOL improvement for players since they can build long lines faster that way.
I suspect here something like this might be used already, since transferring items from each individual piece to each individual piece should take a lot of CPU resources. And yet the game runs relatively ok. We don't have insanely fast belts, though, so it's hard to tell is this a problem here.
Those dumb Friday facts.
Pump out content, I do not care for the system behind it.
Thanks a lot for sharing this.
Wrong.
You don't care, but plenty of people do.
In fact, despite reading over 200 factorio Friday facts, you are the first one that I come across that complains about it.
If anything, more game developers should follow wube's example.
It would make customers more understanding of delays, bring more people into modding, give greater transparency to potential customers, hopefully prevent scams like Star citizen from taking off and sucking away all the goodwill people have toward indie studios.
Factorio is the gold standard, and in my opinion so are the FFF.
It's something to imitate, not avoid.
Love how you think the world revolves around you and if YOU have an opinion then EVERYBODY 'except a few loud modders' hated them. The reality is the MAJORITY of people appreciated the Friday Facts. Learn the world doesn't revolve around you my friend.