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DevBlog #76 | Foundry Fridays: Galactic Market & Lava Caves (Commerce Preview 4)
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Best way to deal with a troll, or a person who finds a point of complaint in each successive response to their posts, is to not engage them at all. Eventually, their need to argue will suffocate here, and they'll wander off to find some other source of responsive negativity. Also, blocking their comments from your thread feed gives a feeling of instant relief :steamhappy:
Things never get done ------------------- > <
Mmh, lava caves just cries for power generation.
Maybe boilers that need to be places right above lava. Logistic challenge to get water down there to gain a new source of power generation by steam from lava.
I wonder how many people actually died of old age waiting for the next update.
Racheloblade eredeti hozzászólása:
I wonder how many people actually died of old age waiting for the next update.
Only those who had less than a year left in their natural lifespan,
I really hope this game will be recognized more. Yes updates are slow, but the scale in which you can build is just mind blowing... and there are some very clever ideas. Looking forward to start a new mega base with the new patch! :-)
I'm reading people whining and thinking... you guys bought a EARLY ACCESS game and cry and cry like entitled brats about frequency of updates?

Next time do NOT buy early access. Buy games when they're done.
I've got a life (a day job, friends etc.) and dozens of other games to play and I knew what I was doing when I decided to SUPPORT development of something different.

You guys should just stop asking "are we there yet?" and use your time to other things while this one brews.

They say that "in a hurry, only thing you get is stupid kids."
Icchan^ eredeti hozzászólása:
I'm reading people whining and thinking... you guys bought a EARLY ACCESS game and cry and cry like entitled brats about frequency of updates?

Next time do NOT buy early access. Buy games when they're done.
I've got a life (a day job, friends etc.) and dozens of other games to play and I knew what I was doing when I decided to SUPPORT development of something different.

You guys should just stop asking "are we there yet?" and use your time to other things while this one brews.

They say that "in a hurry, only thing you get is stupid kids."

Such an ignorant take. Half early access titles are abandoned. Among those plenty of them give you news update about this or that but that doesn't stop them from giving up.

This is why actual updates matter so much, and poor frequency makes people lose confidence in project's viability or seriousness. If it wasn't for Paradox being the publisher I'd doubt them too.
Anonymous eredeti hozzászólása:
[
Such an ignorant take. Half early access titles are abandoned. Among those plenty of them give you news update about this or that but that doesn't stop them from giving up.

This is why actual updates matter so much, and poor frequency makes people lose confidence in project's viability or seriousness. If it wasn't for Paradox being the publisher I'd doubt them too.
Sounds like you're agreement with Icchan^ that these people shouldn't buy Early Access games.

Or are you trying to make a weird argument that complaining, demanding updates, and generally being nasty to developers can somehow save games from being abandoned?

The question isn't whether frequent updates are a good or bad development methodology. It's about people making annoying comments in Early Access communities.
In a way yeah. But still... One significant update a year is a questionable frequency whether you like EA titles or not.
Anonymous eredeti hozzászólása:
In a way yeah. But still... One significant update a year is a questionable frequency whether you like EA titles or not.

Sure, but that's theoretical, debatable, and not relevant here.

I've posted Coffee Stain's release schedule of updates of Satisfactory to disprove that kind of over-generalized "one update a year is too long" claim. That studio even went so far as to share details about their internal debates on their decision to change update size and release frequency.

Notifying players is already a big and generous choice to share what most developers consider a very private matter. That kind demand can be made by a major investor, not those of us who put $20 "at risk". ♥♥♥♥, plenty of gamers are paying studios that much to access games three days early. Letting us players dictate a release schedule is completely unproductive and should be out of the question.

In the past year we were even given an opportunity to influence development by voting on improving existing and or adding future features that matter to us. That's the kind of relevant and useful feedback which can make Early Access a good idea. Some studios decide having to manage a community is more trouble than it's worth, and is yet another way having too much toxicity in gamer culture is a real problem.

Of course, we're free to voice other thoughts, but we lack so much critical information about the development process that nothing we say has any value in making a decision. Pretending otherwise would be ignorant and arrogant. People here are complaining after getting details about the new features being developed- how on Earth could they make an informed decision about when those features could be released? Let alone a rational one not clouded by the emotions evident in their demanding posts.
Trust me Satisfactory had players angry, especially since their original statement/plan was to put frequent updates to the game, I remember something like "we promise we'll update the game on a 3 weeks period basis".

They always had good reviews because the game is spectacular and was released on steam once it was meaty enough.
I never claimed these problematic people are a new phenomenon.

Merely that their bad behavior is of no use to anybody, including themselves.
mkazin eredeti hozzászólása:
I never claimed these problematic people are a new phenomenon.

Merely that their bad behavior is of no use to anybody, including themselves.

Yeah ? No.

SYSTEMATIC REVIEW article

Front. Psychiatry, 28 May 2021

Sec. Psychopathology

Volume 12 - 2021 | https://doi.org/10.3389/fpsyt.2021.637029
How Suppressed Anger Can Become an Illness: A Qualitative Systematic Review of the Experiences and Perspectives of Hwabyung Patients in Korea
https://www.frontiersin.org/journals/psychiatry/articles/10.3389/fpsyt.2021.637029/full


>We conclude that although studies employing correlational designs and self-reports of trait anger-in have not upheld the claim that anger inhibition affects pain severity, evidence from studies using new models suggests that actually inhibiting anger expression during a provocative event may increase perceived pain at a later time.
https://pubmed.ncbi.nlm.nih.gov/18498056/
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